Design patterns Flashcards
Adapter
Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate
Bridge
Bridge is a structural design pattern that lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed independently of each other.
Composite
Composite is a structural design pattern that lets you compose objects into tree structures and then work with these structures as if they were individual objects.
Decorator
Decorator is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.
Factory method
Factory Method is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.
Abstract factory
Abstract Factory is a creational design pattern that lets you produce families of related objects without specifying their concrete classes.
Builder
Builder is a creational design pattern that lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code.
Prototype
Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on their classes.
Singleton
Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.
Facade
Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes.
Flyweight
Flyweight is a structural design pattern that lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object.
Proxy
Proxy is a structural design pattern that lets you provide a substitute or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either before or after the request gets through to the original object.
Chain of Responsibility
Chain of Responsibility is a behavioral design pattern that lets you pass requests along a chain of handlers. Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain.
Command
Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you pass requests as a method arguments, delay or queue a request’s execution, and support undoable operations.
Iterator
Iterator is a behavioral design pattern that lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree, etc.).