Depth Study - Pop Culture Flashcards
• Associated with commercial products and paraphernalia
The nature of pop culture
Demand develops and expands due to media, marketing, and dissemination processes
• Develops from a local to a global level
Experiences global acceptance with the progression and integration of technologies
• Achieves widespread consumer access
Broad access is assisted by media and communication technologies
• Is constantly changing evolving
Experiences continuity and change – influences society while simultaneously society influences the popular culture
• The creation and development of the popular culture
Focus
- The origins of the popular culture
o A situation comedy (sitcom) has storyline and ongoing characters.
o Usually involves a family, workplace, or a group of friends.
o 1940s first started.
o The first sitcom was Pinwright’s Progress.
o Sitcoms were half-hour length, aired weekly.
o Many of the early programs were adaptations of existing radio shows.
o Define as a comedy series that involves a continuing cast of characters in a succession of episodes.
o Friends and Seinfeld are both American situational comedies.
• The creation and development of the popular culture
- The development of the popular culture from a local to a global level
o Friends was filmed in California, broadcast throughout the United States by Warner Bros. Domestic Television Distribution and internationally by Warner Bros. International Television Distribution.
o Seinfeld was filed in Los Angeles and New York, broadcast throughout the United States by NBC, distributed internationally by Sony Pictures Television.
o Technology has played a significant role in both series progressing from the local to the global level, particularly, the internet allows consumers anywhere to access programs and related paraphernalia, more recent times streaming sites e.g., Netflix, allow greater global access.
• The creation and development of the popular culture
- The process of commodification for the popular culture
o Television series are commodified in that they are products that can be bought and sold in order to increase their value.
o Advertising revenue is a key component in generating profit. For example, Friends was a highly popular series throughout its ten-year run and NBC set its advertising rates accordingly. Each episode of Friends attracted approximately 20 000 000 viewers and a 30 second advertisement spot cost $455 000 on average.
o Several licensing arrangements were reached, enabling off-network distribution, which continues to generate large profits. In 2011, Warner Bros. sold Friends to Nick at Nite and TBS. The deal produced $200 million in licence fees and advertising. Nick at Nite pays $500 000 an episode to air all ten seasons after 6pm for a six-year term through to 2017. NBC also generates revenue through online streaming sites such as Netflix and Amazon.
o Product integration is another strategy employed by NBC to raise revenue. This process involves a product being woven into the storyline. An example from Friends can be found in the episode ‘The One with the Apothecary Table’ (Season 6). Pottery Barn sponsored this episode of Friends. During the episode, Rachel buys an apothecary table from Pottery Barn, and ends up buying a lot of home décor from the store. Later in the episode, Rachel and Phoebe walk past Pottery Barn.
o Behaviour placement, which is designed to sway viewers to adopt actions they see modelled in their favourite shows. This practice sells advertising time to marketers who want to associate their brands with feel-good, socially aware shows such as Friends and Seinfeld.
o Friends also generates profits from creating synergy through selling a range of paraphernalia e.g., t-shirts, mugs, clocks.
• The creation and development of the popular culture
- The role of mythology in the creation and perpetuation of the popular culture
o The writers of Friends created a myth that young people will always be well of. The series avoids the issue of money, mostly due to them always ‘catching’ a film and ‘grabbing’ a pizza. Despite most of them being unemployed. It is myth because it is not a true representation of the lifestyle of the unemployed or those on low incomes. This myth perpetuates the series because young people aspire to be like the ‘Friends’.
• The creation and development of the popular culture
- Continuities and changes to the popular culture
o Changes can be seen in Friends as originally the show was to focus on four main characters but later changed to six. The series was originally developed under the title ‘Insomnia Café’, but the original title was Friends like us but was eventually changed to Friends. The original theme song ‘Shiny Happy People’ but was changed to ‘I’ll be there for you’.
o Continuity is an essential feature of sitcoms, each episode still typically lasts for 30 minutes including ad breaks, each episode has a main plot and secondary plot, a plot twist normal occurs.
o Sitcoms continue to have ‘teasers’ short scene that appears before or during the opening credits. Example, Jerry Seinfeld in the early series of Seinfeld used a short stand-up routine to the audience about what they were going to see in the episode.
o Sitcoms continue to have an ensemble cast.
o Continuity can also be seen in the marketing of paraphernalia.
• the consumption of the popular culture:
- The consumers of the popular culture and the nature of its consumption
o Consumer of Friends range from children to Generation Xers, who a linking with the time they were in their late teens. Consumer can still watch Friends on TV, DVD, and streaming services, can also connect by purchasing related paraphernalia.
• the consumption of the popular culture:
- The relationship of heroes and mythology to media and consumption
o Heroes and mythology in sitcoms are constructed by the media and contribute to the consumption. Friends is about people working out how they are going to live their lives – what kind of jobs they are going to have and the difficulties of relationships and settling down. However, the characters’ lifestyle and environment are not grounded in reality.
o However, the producers sustained this myth as consumers were identifying with the characters and were, quite often, imitating them. For example, Friends showed the six main characters failing to succeed at relationships, jobs, the struggle on a low income and being trapped in careers they hated. These are all situations that student-debt-ridden 20-somethings can identify with as they struggle to find work and afford their first home. Therefore, despite the ‘fairy tale’ society presented in Friends, the issues and situations presented have relevance for the targeted consumers.
o Heroes and mythology also influence Seinfeld consumers. Fans aspire to be like their favourite character/s, for example Jerry or Elaine, in attitudes and behaviours. The media-generated mythology that happiness does not depend entirely on being employed or being successful appeals to consumers.
• the consumption of the popular culture:
- How globalisation and technologies have influenced consumption
o Globalisation has had a significant influence on popular culture by contributing to the growth of global popular culture. Popular culture is evident throughout the world through television shows and other entertainment and consumer goods.
o Globalisation has allowed foreign companies to distribute American cultural products, such as the television series Friends and Seinfeld, and generate a broader range of consumers internationally.
o As technology has advanced, consumers can now access television series such as Friends and Seinfeld through television, VHS cassettes, DVD and the Internet.
o Technology has had a major influence on consumption of popular culture. For example, the television series Friends has a huge following on social networking sites. The Friends Facebook page (FRIENDS TV show) has 19 863 736 ‘likes’ (January 2017).
o Technology also allows consumers to interact with Friends as they are watching the episodes. For example, Bing-O appears on the Nick at Nite home page.
• the consumption of the popular culture:
- The relationship of access and consumption to age, class, ethnicity, gender, location, sexuality
o Age is a factor that determines access to a popular culture. Friends and Seinfeld have a PG rating – the Australian Classification Board recommends parental guidance as themes and concepts which, when viewed by those under 15 years may require the guidance of an adult. Parents also play a vital role as they decide what their children can and cannot watch.
o Socioeconomic class is another factor which contributes to consumer access to popular culture. Consumers in a higher socioeconomic class have greater access to popular culture due to their higher income. For example, regarding television series such as Friends and Seinfeld, they are able to purchase paraphernalia which can be quite expensive.
o Ethnic groups may have cultural beliefs and practices which can restrict access to popular culture. Some popular cultures may present issues that may be unacceptable to some ethnic groups. These groups may encourage members of their communities to boycott the popular culture, therefore restricting access. Ethnic groups may be concerned about the lack of cultural diversity in Friends. Friends may be criticised for maintaining white cultural exclusivity.
o Friends and Seinfeld have no restrictions on gender viewers. For example, Monica in Friends subverts the stereotype of the financially- dependent female – she is financially stable and supports herself.
o Location may limit access to the consumption of Friends and Seinfeld due to a lack of internet, electricity or available networks. Typically, those in urban areas have more reliable access than those in rural and remote areas. Consumption can also be impacted by local censorship laws within a location, such as the ban on Facebook and Twitter in China (since 2009).
o Sexuality may influence access to, and consumption of, television series. For example, if homosexuals are depicted in an insensitive or offensive manner, the gay community may boycott the program. For example, homosexuality and homophobia are the themes in the Seinfeld episode, ‘The Outing’ (Season 4 Ep.16).
• the consumption of the popular culture:
- How consumption and ownership of paraphernalia influence a sense of identity
o Consumption and ownership of paraphernalia can contribute to cultural identity as consumers have a sense of belonging to a social community.
o Television plays a predominant role in the lives of most people in society; for example, people may arrange their schedules around favourite shows and fans discuss what happened during episodes of sitcoms such as Friends and Seinfeld.
o . By purchasing and wearing merchandise, such as t-shirts with the characters’ likenesses, consumers identify with the series. Through purchasing Friends paraphernalia such as DVDs, Central Perk coffee mugs and mouse pads, consumers develop a cultural identity as a member of a community of like-minded fans.
• The control of the popular culture
- The ownership of the popular culture and the tensions between consumers and producers
o The producers of popular culture have a vested interest in its success. Television series, such as Friends and Seinfeld, present an interesting range of characters and situations, while incorporating social issues into storylines. However, producers must be concerned primarily with generating profits. This pursuit of profits may bring producers into conflict with consumers. The issue of product integration and product placement in some episodes of Friends and Seinfeld may result in conflict with consumers as product endorsement may detract from the entertainment value of the series. An example from Friends can be found in the episode ‘The One with the Apothecary Table’. Pottery Barn sponsored this episode of Friends. During the episode, Rachel buys an apothecary table from Pottery Barn. An example from Seinfeld is the placement of the candy, Junior Mints, throughout the episode ‘The Junior Mint’.
o Conflict may also arise if consumers are unhappy with the content of certain episodes/series. Some may feel that important social issues/events are not integrated sufficiently – the attacks of 11 September 2001 serve as an example.
o However, if the consumers are unhappy with the product, the will not part with their money to buy merchandise, if consumers don’t spend their money, then any conflict between producers and consumers is, in effect, meaningless – without the consumers, there is no popular culture.