definitions Flashcards

1
Q

Renewable material/resource

A

A material that comes from plants or animals eg. Parana pine, leather

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2
Q

Anthropometrics

A

The study of human measurements

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3
Q

Ergonomics

A

Making sure that the product/environment work efficiently

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4
Q

Manufacturing tolerance

A

The acceptable difference from standard (sizes)

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5
Q

Quality Assurance

A

The system set up to make sure products are always faultless

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6
Q

Quality control

A

Checking products/components meet the specifications

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7
Q

Consumer pull/ Market Pull

A

when consumers drive the development of new products

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8
Q

Technology push

A

Science/research driven new product development

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9
Q

Sustainability

A

meeting the needs of today without compromising the needs of the future
or
A sustainable process or material is one that can be used without causing permanent damage to the environment or using up finite resources.

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10
Q

Finishing techniques

A

Making surface suitable for use- protecting from dirt or damage/ to improve its looks

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11
Q

Standard stock form

A

The forms/sizes you purchase materials in eg. Rods, granules

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12
Q

Design protection / Patents

A

Legal protection for the product/invention being copied

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13
Q

Production line

A

Making/ manufacturing products using efficient system often in a factory environment

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14
Q

Risk assessment

A

Assessing the dangers when working

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15
Q

Product modelling

A

Making model to assess shape and form- usually from cheap, readily available materials

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16
Q

Prototype

A

A very detailed working model

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17
Q

Design features

A

Areas which need careful consideration

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18
Q

Design movement

A

Styles in history or the present which have similar features eg. Color, shape, inspiration eg. Memphis/ Art Deco

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19
Q

Just in Time (JIT)

A

relating to mass production- parts arrive just when needed for a specific order- they are not held in storage in a warefouse

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20
Q

Stock control

A

Managing materials throughout the production

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21
Q

Bar code

A

a machine-readable code in the form of numbers and a pattern of parallel lines of varying widths, printed on a commodity and used especially for stock control.

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22
Q

Design criteria

A

Features which must be included to make a product successful

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23
Q

Renewable material/resource

A

A material that comes from plants or animals eg. Parana pine, leather

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24
Q

Non-renewable material/resource

A

A raw material cannot be replaced eg. Oil or coal

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25
Smart material
Materials which change their properties in response to the environment (e.g. themochromic pigments)
26
Material properties
How materials perform in use eg. Toughness, flexibility etc.
27
Product marketing
How companies try to sell their products eg. Advertising or giving out free samples
28
Brand identity
Making customers aware of company
29
Scale of production
a number of products made together (mass/ batch/ continous etc.)
30
Product evolution
How products develop over time (think about mobile phones)
31
British Standards Institute (BSI) kitemark
the product has been tested by the BSI for quality and safety. The product can display a kitemark
32
Conformité Européene symbol (CE)
the product meets minimum European standards- this is lower than the kitemark
33
Composite material
A combination of a matrix and a reinforcement, which when combined gives properties superior to the properties of the individual components. (eg. Concrete)
34
Flat pack
A piece of furniture or other equipment that is sold in pieces packed flat in a box for easy transport and is assembled by the buyer.
35
Knock down (KD) fittings
Knock-down fittings are those that can be put together easily, normally using only a screw driver, a drill, a mallet/hammer and other basic tools. They are temporary joints although many are used to permanently join together items such as cabinets and other pieces of furniture that are purchased in a flat pack
36
One – off/jobbing/custom production
Making a single, often unique product
37
Batch production
The production method used to make a specific number of identical products.
38
Mass production
Used to make a large number of identical products on a production line.
39
Continuous production
Making large amounts of a product non-stop.
40
Automated Manufacture
Manufacturing which runs continuously with the aid of machines and robots
41
Inclusive design
Designing something so that it can be accessed by all (consider elderly, differently abled etc.)
42
Product modification
Changing products to make them work better
43
Computer Numerical Control (CNC)
A production method using numbered codes to make something with a machine
44
Manufacturing specification
A collection of specific manufacturing information like material and sizes
45
Product specification
The list of criteria a product should meet
46
Polishing
a surface application applied to wood, metal and plastic
47
Product assembly
Building the product from parts
48
Die cutting
A stamping process using to cut out shapes a shaped blade- this is how nets for boxes are made
49
Offset lithography
The process of printing from a flat surface treated so as to repel the ink except where it is required for printing
50
Flexographic printing
Used for printing on flexible materials like crisp packets etc.
51
Injection moulding
Industrial process that injects molten plastic into a mould to make complex 3D shapes
52
Vacuum forming
A plastic forming process that creates 3d forms like choclate trays etc. commonly used in schools
53
Laminating
Covered with a layer of another material
54
Target market/user
Who your product is intended for
55
Standard components
Parts that are bought to use in a product- they are mass produced and meet certain international standards, eg. screws
56
Alloy
Combining two or more metals
57
Composite
Combining two or more materials
58
Consumer
Person who will use product
59
Feasibility
How realistic/ possible something is
60
Design icon
A design that is stands the test of time, it may be ground breaking for the time and may often be copied e.g. iphone
61
Retro design
A design that is inspired by styles of the past but may include modern technology ie. Mini Cooper
62
Continuous improvement
Products are continually being improved and updated- they are developed
63
Hardwoods
Wood from trees with broad leaves and that are deciduous
64
Softwoods
Wood from trees with cones/needles- they are evergreen and often faster growing
65
Manufactured boards
Timber boards from glued pieces- they are man made e.g. MDF
66
Ferrous metals
These metals contain iron
67
Non-ferrous metals
These do not contain iron e.g. copper
68
Thermoplastics
Plastics which softens with heat- e.g. PET
69
Thermosetting plastics
Plastics which set with heat and cannot be reshaped e.g. urea formaldehyde
70
Carbon footprint
The amount of harmful greenhouse gasses produced by manufacturing and using products
71
5th to 95th percentile
Ignoring extremes within the population
72
Adhesive
Compound that bonds materials together- a better word than glue!
73
Aesthetics
Features making products visually appealing
74
Analysis
Discussing important features of problem
75
Product analysis
Discussing important features of product
76
Automation
Production method without using people
77
Biodegradable
Disintegrates when exposed to elements
78
Blow moulding
Using air to form plastics- how plastic bottles are made
79
Board
Paper material weighing over 200gsm
80
Brand identity
Creating identity appealing to customers
81
CAD Models
Models designed digitally using software
82
Forging
Hammering hot metals into shape
83
Contemporary
Belonging to the present day
84
Anthropomorphism
Using human features on an objects to improve human interface
85
Blister Packaging
Packaging using a pre-formed plastic blister and printed paperboard card which has a heat-seal coating
86
CMYK
An abbreviation for cyan, magenta, yellow and black.
87
Corrosion | .
The deterioration of metal usually caused by a chemical reaction and often linked to its environment
88
Dowels
Circular sectioned pegs made from beech or other hardwoods
89
Electronic Data Interface
The transfer of structured data from one computer system to another without human intervention
90
Empirical Design
A trial and error approach in design
91
Extrusion
A technique involving the melting of raw plastic which is then turned into a continuous profile
92
Exclusive Design
Excluding people by failing to meet their needs
93
Galvanizing
The process of coating steel with a thin layer of zinc to prevent corrosion
94
Laser cutters
Tools for cutting, scoring, engraving, they use an infrared beam to laser out waste
95
Line bending
The hearing and bending of thermoplastic sheet
96
Orthographic projection
Drawings showing three dimensions in 2D
97
Piezoelectric
Describes the ability of some materials to generate electricity when deformed by mechanical pressure. This effect is also reversible, causing piezoelectric materials to deform when a small voltage is applied.
98
Point-of-sale
Where the product is displayed for sale. A POS is often part of a new product launch. It may be a unique display stand with key information about the product.
99
Presentation Drawings
Accurate visual representations showing, for example colour, tone and texture that are suitable to present to the client
100
Primary research
This is research where you have found out the information for yourself. This might include interviews with experts, material tests and product analysis.
101
Seasoned
All natural wood is seasoned to remove moisture. The process of seasoning involves drying ina controlled way to prevent twisting and warping
102
Ultrasonic welding
The use of very high frequency vibrations to generate heat within the area to be joined, thereby allowing the materials to fuse together.