Definitions Flashcards

1
Q

Baseline

A

Measured target behavior in the absence of treatment (ie- we need more information)
3 Purposes:
-establish accountability for the clinician
-Evaluate progress
-Modify therapy procedures if child not improving as expected

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Response Topography

A

Level

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Discrete Trials

A

Structured opportunities to produce a given target (typically what we do)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Evoked Trials

A

Arrange materials so use of a target response is likely to occur (spontaneous response)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Modeled Trials

A

Clinician has stimuli but also provides a model of the target response for the child to imitate (stimuli + model)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Successive Approximation

A

A treatment technique for establishing a target behavior not in the client’s repertoire; the client’s target responses are progressively shaped to match the final target behavior. (Using sounds they can already say)
Synonym: Shaping

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Positive Reinforcer

A

Events that, when made contingent upon a response, increase the future probability of that response. (Consequences that follow a response and increase the occurrence of that are positive reinforcers)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Primary Reinforcer

A

Consequences that do not rely on past learning or conditioning; more biological in nature. Examples include sleep, food, water, etc. Food is among the most frequently used primary reinforcers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Secondary Reinforcer

A

Events or actions that increase behaviors because of social and prior learning; these types of reinforcers have attained their reinforcing value because of social or cultural benefits. These depend on past learning or conditioning. Examples include social reinforcers (verbal praise, attention, eye contact, facial expression), tokens and informative feedback.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly