Definitions Flashcards
Object
An instance of a class.
Class
A programmer defined blueprint from which the programmer objects are created.
Object Oriented Programming
An approach to creating and using models of physical or imagined objects.
Instanite
To call the constructor to create an object.
Subclass
A class that extends a super class and inherits its attributes and behaviors.
Logic error
An error that occurs when the code runs but does not do what was expected.
Method
A named set of instructions to perform a task.
String
A sequence of characters enclosed in quotation marks.
Parameter
Defines the type of value to receive when a method or constructor is called.
Argument
the specific value provided when a method or constructor is called
Condition
Determines whether or not to execute a block of code.
Algorithm
A finite set of instructions to accomplish a task.
Iteration Statement
A control structure that repeatedly executes a block of code.
Tester Class
The class that contains the main method and from where the program starts running.
Efficient
Getting the best outcome with the least amount of waste.