DEFINITIONS Flashcards

1
Q

Joint

A

1.1.7
A joint occurs where two or more bones articulate

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2
Q

Origin
Insertion

A

1.2.4
An origin is the attachment of a muscle tendon to a stationary bone

An insertion is the attachment of a muscle tendon to a moveable bone

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3
Q

Tidal Volume (TV)

A

2.1.3
Volume of air inhaled and exhaled in any one breath

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4
Q

Total Lung Capacity (TLC)

A

2.1.3
Volume of air in lungs after maximum inhalation

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5
Q

Pulmonary Ventilation (PV)

A

2.1.3
Inflow and outflow of air between the atmosphere and lungs
(a.k.a breathing)

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6
Q

Expiratory Reserve Volume (ERV)

A

2.1.3
Volume of air in excess of tidal volume that can be exhaled forcibly

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7
Q

Inspiratory Reserve Volume (IRV)

A

2.1.3
Additional inspired air over and above tidal volume

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8
Q

Residual Volume (RV)

A

2.1.3
Volume of air still contained in lungs after maximal exhalation

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9
Q

Vital Capacity (VC)

A

2.1.3
Maximum volume of air that can be exhaled after a maximum inhalation

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10
Q

Systolic Blood Pressure

A

2.2.9
The force exerted by blood on arterial walls during ventricular contraction

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11
Q

Diastolic Blood Pressure

A

The force exerted by blood on the arterial walls during ventricular relaxation

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12
Q

Cell Respiration

A

Controlled release of energy in the form of adenosine triphosphate (ATP) from organic compounds in cells

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13
Q

Force

A

4.3.1
Force is a push or pull acting upon an object. It’s a vector quantity, meaning it has both magnitude and direction.

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14
Q

Speed

A

4.3.1
Speed is the rate of movement, measured as distance travelled per unit time, and is a scalar quantity.

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15
Q

Velocity

A

4.3.1
Velocity, a vector quantity, is the rate of change of an object’s position, considering its direction.

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16
Q

Acceleration

A

4.3.1
Acceleration is the rate at which an object’s velocity changes, and it’s a vector quantity.

17
Q

Momentum

A

4.3.1
Momentum, a product of an object’s mass and velocity, is a measure of the quantity of motion an object has.

18
Q

Impulse

A

4.3.1
Impulse is the change in an object’s momentum, calculated as the product of force and the time over which it’s applied.

19
Q

Displacement

A

4.3.1
Displacement refers to the change in position of an object in a specific direction, a vector quantity.

20
Q

Centre of mass

A

4.3.3
For a uniform, symmetrical object, the COM is at the geometric centre.
In humans, however, it varies with body position.

21
Q

Newton’s First Law of Motion

A

4.3.7
Inertia
An object will not change its motion unless an unbalanced force acts upon it

22
Q

Newton’s Second Law of Motion

A

4.3.7
F = ma
The force on an object is equal to its mass times its acceleration

23
Q

Newton’s Third Law of Motion

A

4.3.7
Action & Reaction
When two objects interact, they apply forces to each other of equal magnitude and opposite direction

24
Q

Skill

A

5.1.1
Consistent production of goal-oriented movements, learned to a specific task

25
Q

Technique

A

5.1.7
“way of doing”
Way in which a sports skill is performed

26
Q

Response Time

A

5.2.8
Response Time = Reaction Time + Movement Time

27
Q

Transfer

A

5.3.5
The influence of learning and/or performance of one skill on the learning and/or performance of another

28
Q

Fatigue

A

A reversable, exercise induced decline in performance

29
Q

Drag

A

The force(s) acting to oppose the motion of an object through a fluid medium such as air or water.