definitions Flashcards
1
Q
assets
A
various elements of a digital product/experience
2
Q
augmented reality
A
imposes virtual elements onto user’s view of the real world
e.g. pokemon go
3
Q
blogs
A
regularly updates website/section of website written in personal/informal style
4
Q
consumer behavior
A
actions + decisions made by individuals/households when purchasing/using products or services
5
Q
cookies
A
small text files on user’s device: remembers preferences + browsing behavior + other things
6
Q
crowdsourcing
A
obtaining info by soliciting contributions from lots of people
7
Q
data journalism
A
journalistic approach
8
Q
digital creative commons
A
9
Q
digital identities
A
10
Q
file formats
A
11
Q
gamification
A
12
Q
guided choice
A
13
Q
ICIP
A
14
Q
interactive media systems
A
15
Q
lossless compression
A