Definitions Flashcards

1
Q

GROUPTHINK

A

Filtering undesirable or contentious content to consensus, especially if that agrees with leader

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2
Q

HEURISTICS

A

Cognitive shortcuts, save time but poor at processing new information and is prone to error

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3
Q

HEIRACHY OF NEEDS

A

Maslow’s ranking of basic needs, where lower order needs tend to drive motivation before higher order ones

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4
Q

IN-GROUP BIAS

A

Consideration of your own group as better than other groups

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5
Q

IN-GROUPS

A

A group you identify with

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6
Q

IQ

A

Standardised intelligence index

Intelligence Quotient

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7
Q

INTELLIGENCE

A

Ability to apply experience going beyond environmental information

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8
Q

INTER GROUP CONFLICT

A

Elevated competition and aggression as a result of group vs group situation, especially resources and respect and esteem

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9
Q

SYSTEMS THINKING

A

A holistic approach to analysis that focuses on the way that a systems’ constituent parts interrelate, how systems work over time and within the context of larger systems, and the wider consequences of change

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10
Q

MOTIVATION

A

Process of starting or maintaining targeted behaviour towards a particular goal or activity

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11
Q

NEED FOR ACHIEVMENT

A

Basic need for humans to achieve

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12
Q

NORMATIVE INFLUENCE

A

Influence of a group leading to conformity to be liked or respected

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13
Q

NORMS

A

Averages based from large groups that enable individual comparisons

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14
Q

ORGANISATIONAL JUSTICE THEORY

A

Perceptions of fairness in the workplace

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15
Q

OUT GROUPS

A

Groups that one doesn’t identify with

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16
Q

PERSONALITY

A

Psychological qualities that influence behaviour across situations and time

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17
Q

PREJUDICE

A

Learned attitude towards something, resulting in negative act or belief

18
Q

PSYCHOLOGICAL CONTRACT

A

The sometimes unwritten/unspoken expectations of an agreement or contract

19
Q

CORRELATION

A

An association between two sets of data (not necessarily a casual relationship)

20
Q

SCHEMAS

A

Conceptual frameworks that contain information enabling us to make sense of the world

21
Q

SELF ACTUALISATION

A

Desire to fulfil potential

22
Q

SELF AWARENESS

A

Top level of consciousness, recognise self as an individual

23
Q

SELF CONCEPT

A

Ones own idea of abilities and attributes

24
Q

SELF EFFICACY

A

Ones own ideas of performance in given situations

25
Q

SELF ESTEEM

A

Confidence in ones own worth and abilities

26
Q

SELF FULFILLING PROPHECY

A

A belief that exists and influences behaviour to confirm the realisation of that belief

27
Q

GAMEIFICATION

A

The application of typical elements of game playing to other activities- selection, intelligence tests

28
Q

SOCIAL CATEGORISATION

A

Organised categories in the social environment

29
Q

SOCIAL LEARNING THEORY

A

Where behaviour is learned from observation of the environment

30
Q

SOCIAL ROLE

A

Socially defined set of behaviours for someone in a particular role

31
Q

SOCIAL SUPPORT

A

Resource support for someone to help cope with some kind of stress

32
Q

SOCIALISATION

A

External social shaping of personal skills, behaviours, attitudes into what is acceptable or desirable to society

33
Q

STEREOTYPES

A

Generalisations about groups of people

34
Q

STEREOTYPE THREAT

A

The threat of confirming a negative stereotype

35
Q

STIGMA

A

Negative reaction of people towards a person possessing a quality they see as inferior or undesirable

36
Q

STRESS

A

Effect of a loading on a person, associated with approaching capacity

37
Q

STRESSOR

A

Something that causes stress

38
Q

TEND AND BEFRIEND RESPONSE

A

Response to a stressor to joining a group to reduce vulnerability

39
Q

TOP DOWN PROCESSING

A

Perception heavily influenced by experience and prior knowledge

40
Q

PERSONALITY TRAITS

A

Typically stable qualities that influence behaviour

41
Q

TYPE A BEHAVIOUR PATTERN

A

Typically aggressive, impatient, competitive

42
Q

TYPE B BEHAVIOUR PATTERN

A

Typrically relaxed, patient, easy going