Deficits Flashcards

1
Q

Pupil structure

A

Controls the amount of light that enters the eye

The muscles that control pupil size are different than the muscles that control lens shape

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Lens structure

A

Helps us sharpen focus during visual tasks

Lens shape is controlled by the cillary muscle

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Retina structure

A

Where the cones and rods are

Allows us to view/perceive visual information, which then sends to the brain via optic nerve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

PERRLA

A

Pupils equal, round and reactive to light and accommodation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Pupillary light reflex

A

Shine a light into the side of someones eye (directly is too uncomfortable)

The eye that has direct light stimulation will constrict (pupillary light reflex), and the opposite pupil, which is unaffected directly by the light, will also constrict (consensual pupillary light reflex)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Eye accommodation

A

The eyes ability to focus on objects both near and far away

Muscles within the eye work to cause the lens of the eye to become rounder (near vision) or flatter (far vision)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Convergence

A

Ability of your eyes to come together to keep an object in focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Cause of double vision

A

With bi-ocular vision, it can be the eyes not working together

With monocular vision, it can indicate that they may have an impairment within the eye (such as retinal detachment)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Smooth pursuit eye tracking

A

The H test test

Common deficits include nystagmus, saccadic jumps within the smooth pursuit, and symptom provocation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Nystagmus

A

Abnormal eye movement where the eye quickly beats in one direction and slowly returns to its current start point

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Saccades

A

A naturally occuring eye movement where the eye jumps from one fixation point to the next

However, can occur abnormally during eye tracking

All saccadic movements are relatively the same speed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Saccade testing

A

Looking from one object to another in horizontal and vertical planes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Saccadic dysmetria

A

An over or under shoot of the eyes when moving to look at a target

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Skew deviation

A

Vertical misalignment of the eyes due to improper neuromuscular function

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Testing skew deviation

A

Focus on an object infront of them, and while they focus, cover each eye one at a time. If skew deviation is present, the eyes will shift up or down to focus on the object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Sense angular acceleration

A

The 3 semicircular canals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Sense linear acceleration - horizontal

A

Utricle

18
Q

Sense linear acceleration - vertical

A

Saccule

19
Q

Houses the crista

A

Ampulla

20
Q

Houses the cupula and hair cells

A

Crista

21
Q

Cupula

A

Structure that surrounds the hair cells/bundles

22
Q

Hair cells/bundles movement

A

Causes a change in polarization of the structure it is associated with

23
Q

Otolithic membrane

A

Structure that encapsulates and shifts the hair cells in response to the effect of linear motion on the otoconia

24
Q

Otoconia

A

Calcium carbonate crystal that sits on top of the otolithic membrane

25
Q

Kinocillum

A

The longest hair cell (aka the parent)

26
Q

Stereocilia

A

The other, shorter hair cells of the cell bundle

27
Q

Benign

A

Not damaging, although very uncomfortable

28
Q

Peroxysmal

A

Sudden onset, does not last long

29
Q

Positional

A

Only occurs in a certain position/movement

30
Q

Vertigo

A

Feeling of the world around you spinning

31
Q

Dizziness

A

Feeling faint and unsteady (not the same as vertigo)

32
Q

Benign peroxysmal positional vertigo (BPPV)

A

Occurs when an otoconia crystal from one of the otolithic organs is knocked loose and falls into one of the semicircular canals

Changes how fluid movement in the semicircular canal is perceived by the hair cells and causes altered movement sensation (vertigo)

33
Q

Posterior canal BPPV is detected by

A

Dix-hallpike maneuver

34
Q

Vestibulo-ocular reflex (VOR)

A

A gaze stabilizing reflex that utilizes sensory signals from the vestibular system to create compensatory eye adjustments

35
Q

Head impulse test

A

Holding either side of the head, lightly rotate the head side to side then quickly move head back to midline. The patients VOR should allow them to maintain their eyes looking at the visual target

36
Q

Cervico-ocular reflex

A

Movement of the neck results in compensatory eye movement

Proprioceptors in the next provide feedback to initiate eye movement

37
Q

Optokinetic reflex

A

Head reamins stationary, but the eyes move to follow an object (sitting in a car watching individual telephone pass by without moving your head)

38
Q

Balance error scoring system

A

Hands on hips, eyes closed for 20 seconds, shoes removed

Each stand is done first on solid ground then on a foam pad

  1. Double leg stance
  2. Tandem stance
  3. Single leg stance (non-dominant leg)
39
Q

Balance error scoring system errors

A

Remove hands from hips
Opening eyes
Step/stumble
Lifting forefoot or heel from testing surface
Hip flexion/abduction beyond 30 degrees
Stay out of test position for >5 seconds

40
Q

Balance Error Scoring System score

A

0-60 and represents the number of errors in each test position

Lower score is better

Can have max number of errors as 10 per stance position