Defense Flashcards
3/4 Post Defense
An aggressive defensive post position, taken on players posted along the free throw lane line to prevent/discourage any easy pass to the offense.
3 Go
Defensive technique against flat iso offense where X3 goes to double the ball
3 Step Away Principle
The max distance that one should be in order to make a move to trap the ball. The only exception is when defense is using a zone press - player may start soft trap from further away
4 Go
Defensive technique against flat iso offense where we send X4 to double ball
5
Standard man to man defense
23
2-3 Zone Defense
23 Blitz
2-3 Zone Defense with a high, aggressive trap
53
Switch all 1-2-3 P&R. Other screens will be switched at coaches direction
54
Switch all 1-2-3-4 P&R. Other screens will be switched at coaches direction
55
Switch all 1-2-3-4-5 P&R.
Angle
The position to assume on a player without the ball to provide help for on ball defender
Angle P&R
Offensive P&R set on a side at a 45 degree angle
Base Checkpoint
The small mark on the baseline of all NBA floors, 3 feet on each side of NBA lane. The mark where we push sideline drives and lock up double teams. This is as far as we want sideline drives to get.
Base Go
When defender playing bottom of the “I” goes from weak-side to strong-side to attack a drive to basket or double team post.
Black
Defensive set used to prevent middle penetration and force baseline
Blitz
Trapping on P&R situations
Heavy Blitz
Force iso to middle and aggressively double team off the top
Boxes-Elbows-Nail
Defensive help positioning to ensure that off ball defenders are in position to help a beaten teammate from the top, wing, or corner
Chase and Continue
After initial flare screen, defender will lock into offensive player body, chase over the top, and force offensive player to continue same direction
Closeout
When rotating to player with ball, closeouts need to be quick, under control, and high side to prevent middle penetration
Contact Show
Technique in guarding a screener where the defender shows body by jumping in the intended path of ball handler or cutter. Jump back just in time to give room for teammate to get over screen, and duck back without breaking contact with the screener
Contain
Staying in front of the dribbler, getting ball-handler under control
Contain P&R = WALL
Middle or Elbow P&R coverage where big stays in line with the ball and walls off penetration and recovers to own player. On-ball defender goes over/under depending on game plan
Contest
No easy passes or shots. Hands up. Always challenging.
Control the Ball
1 priority on defensive end of the court is to control the ball. Do not want offense to gain advantage with ball, especially middle penetration
Cross Matchups
When we are being guarded by a player who we are not guarind on defense. Stay with whoever is guarding you until there is a safe chance to switch back
Cutters
A critical aspect of defense is to see, hit, and deny cutters. If we are not alert and prepared for cutters, our defense will suffer
Defelections
A barometer of active defense, getting a hand on a pass or dribble to create a potential turnover
DHO
Dribble Hand Off
Dive
A cut from outside to the paint, usually from the weakside
Drive Screens
Put chest on the screener to force the screen to be set further up and away from basket
Elbow
Where the FT line intersects lane lines on both sides. One of the most dangerous places on the floor, so deny elbow catch whenever possible
Face (Full court defense)
Full court defense where X1 and X5 aggressively deny a direct inbounds pass to 1. X5 face guards 1 with X1 behind and not getting beat long
Face 3/4 defense - in the post
Defender should get between 3/4 and fronting while facing their player to prevent inside pass
Flare
When player at top of the key receives a back pick and cuts away from the ball to receive a pass on weakside
Flat Switch
When a defender switches off a screen in a contain position. Usually occurs in the middle of floor
Front
Post positioning where defender stays between passer and their player on block, denying post entry
Front Rotate
When pass is made to a flash at the top when low post is fronted, the defender in front sprints to play flash player and low post player
Full Rotation
When we double post and are in a full rotation situation, we are usually looking for the big to step out on the swing pass as the ball changes sides of the floor. Player who doubled stays and covers box to box and works to front post.
Get legal
Regardless of defensive job, must be legal when you position yourself
Go
A double team on the ball
Go From Roamer
When the defender who doubles is designated as the “GO” player, or the player who is guarding a certain offensive player