deck_17012216 Flashcards

1
Q

What is the primary distinction between experiential cognition and reflective cognition?

A

Experiential cognition is intuitive and effortless, while reflective cognition involves mental effort and judgment.

Explanation: Experiential cognition is automatic, while reflective cognition requires active thinking and reasoning.

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2
Q

Which cognitive process is essential for focusing on relevant information in a given task?

A

Attention

Explanation: Attention is critical for focusing on relevant information and filtering out distractions in a task.

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3
Q

What is the primary focus of the “gulfs of execution and evaluation” framework?

A

The gap between a user’s intentions and the actions required to achieve them.

Explanation: The “gulfs of execution and evaluation” framework focuses on the discrepancy between a user’s goals and how easy it is to execute and evaluate actions using an interface.

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4
Q

Mental models help users:

A

Understand and predict the behavior of systems and devices.

Explanation: Mental models help users form expectations about how systems work, guiding their actions and decisions when using technology.

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5
Q

Define cognition and explain its relevance to interaction design.

A

Cognition refers to the mental processes involved in gaining knowledge and understanding, including perception, memory, judgment, and reasoning. In interaction design, cognition is crucial because designers must create interfaces that align with users’ cognitive abilities. A well-designed interface considers how users think, process information, and make decisions to ensure usability and efficiency.

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6
Q

Describe cognitive load and how it can impact user interactions with technology.

A

Cognitive load refers to the amount of mental effort required to complete a task. High cognitive load can overwhelm users, leading to errors, frustration, and decreased task performance. In technology, designers aim to minimize cognitive load by simplifying interfaces, providing clear instructions, and reducing unnecessary elements to improve user experience.

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7
Q

Explain what mental models are and provide an example of how they influence user behavior.

A

Mental models are internal representations of how users believe systems and processes work, shaped by prior experiences and knowledge. For example, a user might expect a “save” button to be in the top left corner of a software application because that’s where they usually find it. If the interface matches their mental model, they’ll use it more efficiently. If not, they may struggle to find the function.

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8
Q

What are two design implications related to attention in interactive systems?

A

First, highlighting key elements helps users focus on important tasks, reducing distractions. Second, consistent and intuitive layouts ensure that users do not have to divert attention to re-learn interface structures, reducing cognitive load and improving efficiency.

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9
Q

Cognitive Processes in Interaction Design
Analyze how cognitive aspects such as perception, memory, and problem-solving influence user interactions with digital technologies. Discuss specific examples where these cognitive processes may affect usability.

A

Cognitive processes such as perception, memory, and problem-solving significantly influence user interactions with digital technologies. Perception allows users to interpret visual elements, such as icons or colors, which can guide them toward actions like clicking a button. If an icon is ambiguous, the user may struggle to perceive its function, impacting usability.

Memory is another key cognitive process, as users rely on recognition over recall. For instance, a well-designed website uses familiar symbols (like a trash can for deleting) to reduce cognitive effort. If users have to recall complex instructions, they may become frustrated, which can hinder their experience.

Problem-solving is essential when users encounter errors or complex tasks. In design, systems should provide feedback and error recovery options that align with users’ problem-solving abilities. For example, a “undo” function offers a simple way to resolve mistakes without forcing users to think deeply about the steps to fix the error.

Example: In a form-filling task, poor layout or unclear instructions can make users struggle to perceive relevant fields, remember previous entries, or problem-solve when encountering validation errors.

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10
Q

Application of Cognitive Psychology Principles
Apply principles of cognitive psychology to the design of user interfaces. Provide specific examples of interface design choices that reflect an understanding of cognitive processes and discuss their potential impact on user experience.

A

Applying cognitive psychology principles in interface design can significantly improve user experience. For example, the principle of simplicity suggests reducing unnecessary features and visual clutter, as complex designs increase cognitive load. A minimalist interface like Google’s search page uses fewer elements, allowing users to focus on the task.

Another principle is consistency, where similar elements should behave the same way across the interface. This taps into users’ memory, as they can easily recall how to interact with features. For example, having a standard menu layout across an application helps users navigate without confusion.

Feedback is also crucial. Interfaces should provide immediate feedback, whether through sounds, visuals, or haptic responses, to inform users of the result of their actions, such as a “ding” sound after sending an email.

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11
Q

Evaluating Cognitive Factors
Evaluate the impact of cognitive factors on usability and user experience in interactive systems. Discuss how an understanding of cognitive frameworks can inform better design practices, providing examples from real-world applications.

A

Cognitive factors like attention, memory, and problem-solving significantly impact usability and user experience. Attention is crucial in guiding users through interfaces. Poorly designed systems with too many distractions can overload users and prevent them from completing tasks efficiently.

Memory also plays a role in usability. Systems that require users to remember complex steps or information (such as passwords or navigation paths) can lead to frustration. Designers should aim to offload cognitive burden by offering recognition-based interactions and providing helpful hints or autofill options.

Understanding cognitive frameworks like the Model Human Processor allows designers to create systems that align with users’ cognitive abilities, making tasks smoother and reducing error rates. For example, a system that aligns with users’ natural problem-solving processes—such as using clear error messages with suggestions—can guide users in resolving issues effectively.

Real-world application: In smartphone app design, reducing the number of steps for common tasks (like ordering food) minimizes cognitive load and makes the experience more enjoyable. Apps that leverage mental models, such as a shopping cart icon for orders, align with users’ expectations, improving usability.

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12
Q
  1. Which of the following best describes selective attention?
    a) The ability to focus on all stimuli simultaneously.
    b) The process of focusing on a specific piece of information while ignoring others.
    c) The process of retaining information for long-term memory.
    d) The tendency to forget irrelevant details.
A

b) The process of focusing on a specific piece of information while ignoring others.

Explanation: Selective attention refers to focusing on one particular element while filtering out other distractions.

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13
Q

Which theory explains the limitation of human short-term memory in interaction design?

A

The Magic Number 7, ±2

Explanation: This theory explains the capacity of short-term memory, suggesting that humans can hold about 7 (plus or minus 2) items in working memory.

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14
Q

In the context of cognition, what is “affordance” in interaction design?

A

The design feature that indicates how an object should be used.

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15
Q

Which cognitive aspect is directly affected by the overload of information on a user interface?

A

Attention

Explanation: An overload of information on a user interface can lead to divided attention, making it difficult for users to focus on relevant tasks.

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16
Q

What role does perception play in how users interact with digital interfaces?

A

Perception is critical in digital interfaces as it allows users to interpret and make sense of visual, auditory, and tactile information. For instance, users rely on visual perception to recognize buttons, icons, and text. If design elements are unclear or ambiguous, users might misinterpret functions, leading to poor usability.

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17
Q

Explain the concept of “chunking” and how it benefits users interacting with complex systems.

A

Chunking is the process of grouping information into manageable units to make it easier to remember and process. In interaction design, chunking helps users navigate complex systems by organizing content into meaningful categories (e.g., grouping menu options by function), reducing cognitive load and improving efficiency.

18
Q

Describe how feedback in user interfaces can improve user experience from a cognitive perspective.

A

Feedback informs users about the results of their actions, helping them understand the system’s state and reducing uncertainty. It improves user experience by confirming successful actions (e.g., a “click” sound when pressing a button) or alerting users to errors (e.g., a red highlight on a failed form field), allowing them to adjust their behavior accordingly.

19
Q

What is the “Gulf of Execution,” and how can designers minimize it to create better user experiences?

A

The Gulf of Execution refers to the gap between a user’s intentions and the actions they need to take to accomplish a task on a system. Designers can minimize it by making actions intuitive, such as providing clear labels, familiar icons, and easily accessible controls. Streamlined navigation and visual cues also help users understand how to interact with the system.

20
Q

Mental models are always accurate representations of how a system works.
True | False

A

False

Explanation: Mental models are not always accurate and can be based on users’ past experiences, which may not align with the actual workings of a new system.

21
Q

Cognitive load refers to the amount of mental effort a user needs to exert when interacting with a system.
True | False

A

True

Explanation: Cognitive load measures how much mental effort is required to complete tasks in a system.

22
Q

Recognition is generally more cognitively demanding than recall.
True | False

A

False
Explanation: Recognition is typically easier than recall, as users can identify familiar items without needing to retrieve information from memory.

23
Q

Experiential cognition is best used for deep, reflective thinking tasks.
True | False

A

False
Explanation: Reflective cognition, not experiential cognition, is used for deep thinking tasks. Experiential cognition involves intuitive, automatic actions.

24
Q

Cognitive Constraints and Design
Discuss how cognitive constraints, such as limitations in working memory and attention span, influence interaction design decisions. Provide real-world examples of digital interfaces where these constraints have been effectively managed or overlooked.

A

Cognitive constraints, such as the limitations of working memory and attention span, play a crucial role in interaction design. Working memory is limited to holding about 7 items, meaning interfaces should avoid overwhelming users with too many options or complex tasks at once. For example, websites with excessive menus or overly detailed content can cause cognitive overload, leading to poor usability.

In contrast, apps like Trello use chunking and categorization to simplify task management, breaking down complex information into manageable cards and lists. This design supports working memory by allowing users to focus on one task at a time, minimizing cognitive load.

Similarly, users have limited attention spans and can only focus on a few elements at once. This is why interfaces like Google’s search page are minimalistic, with only the essential input fields visible. This design reduces distractions and allows users to concentrate on their primary task without being overloaded by visual clutter.

25
Q

Usability Heuristics and Cognition
Choose three usability heuristics related to cognitive psychology (e.g., visibility of system status, error prevention) and explain how they help users process information and complete tasks efficiently. Provide examples of these heuristics in practice.

A

Visibility of System Status: This heuristic ensures users always know the current state of the system. For instance, progress bars in software installations give feedback about the status of a task, reducing uncertainty and anxiety.
Consistency and Standards: Consistent design helps users recognize familiar patterns, reducing cognitive load. In apps like Microsoft Word, menu items and icons are consistent across different versions, allowing users to transfer their knowledge easily across updates.
Error Prevention: Interfaces should prevent errors whenever possible. In online forms, real-time validation (e.g., showing an error when an email is entered incorrectly) allows users to correct mistakes before submitting, reducing frustration and cognitive effort.

26
Q

The Role of Feedback in Cognitive Processes
Critically evaluate the importance of feedback in user interfaces. How does timely and relevant feedback support the cognitive processes of users? Offer examples from everyday technology, such as smartphones or websites.

A

Feedback is essential in user interfaces because it supports users’ cognitive processes, especially in perception, attention, and memory. Timely feedback helps users understand the results of their actions, keeping them engaged and preventing errors. For example, smartphone notifications provide instant feedback when messages are received, ensuring users are aware of incoming information without having to check manually.

In e-commerce websites, feedback such as order confirmation emails reassures users that their transactions were successful, reducing uncertainty and cognitive effort. Similarly, in gaming interfaces, visual and auditory cues (like flashing lights or sound effects when a task is completed) offer immediate feedback, reinforcing positive behavior and guiding users through complex tasks.

27
Q

Define cognition and explain its importance in interaction design

A

Cognition refers to the mental processes involved in gaining knowledge and comprehension, including perception, memory, attention, and problem-solving. In interaction design, cognition is important because understanding how users think and process information allows designers to create intuitive and efficient systems that align with users’ mental capabilities.

28
Q

Differentiate between experiential cognition and reflective cognition, providing an example of each.

A

Experiential cognition is intuitive, automatic, and based on fast, effortless processing of information. An example would be swiping through images on a smartphone, where the user does not need to think deeply about their actions.
Reflective cognition requires more deliberate thought and mental effort. It is often used for tasks that require problem-solving or decision-making. An example would be designing a budget using a financial planning app, where users need to carefully consider their actions.

29
Q

Describe the difference between fast thinking and slow thinking. Provide an example where each type of thinking would be used in an interaction with technology.

A

Fast thinking (System 1) is quick, intuitive, and automatic, used for routine tasks that require little mental effort. An example is scrolling through a news feed on social media.
Slow thinking (System 2) is deliberate, logical, and effortful, often used for solving complex problems. An example is filling out a tax return form online, where each step requires careful attention and decision-making.

30
Q

What are mental models in the context of interaction design?

A

Mental models are internal representations that users form about how a system works based on their prior experiences. These models help users predict outcomes and navigate through interfaces.

31
Q

Explain how understanding mental models can help designers improve user interfaces.

A

By understanding users’ mental models, designers can create interfaces that match users’ expectations, making them easier to use. For example, if users expect a shopping cart to behave a certain way in an e-commerce app, aligning the interface with that expectation leads to smoother interactions.

32
Q

Briefly describe the concept of gulfs of execution and evaluation and explain how minimizing these gaps improves user interactions with technology.

A

The Gulf of Execution is the gap between a user’s intention and the actions required to achieve their goal on a system. The Gulf of Evaluation is the gap between the system’s output and the user’s ability to understand the outcome. Minimizing these gulfs ensures that users can perform actions intuitively and understand feedback quickly, enhancing usability.

33
Q

List and briefly explain the six key cognitive processes.

A

Perception: How users interpret sensory information, like recognizing icons and buttons.
Attention: Focusing on specific elements while ignoring distractions.
Memory: Storing and recalling information needed to interact with a system.
Problem-solving: Applying logic and reasoning to overcome challenges within an interface.
Learning: Acquiring new knowledge through interaction with a system.
Decision-making: Choosing between different options when interacting with a system.

34
Q

How does multitasking impact attention, and what design considerations can be made to support users who multitask frequently?

A

Multitasking divides attention, often leading to errors and reduced efficiency. To support multitaskers, designers should simplify interfaces, reduce cognitive load by limiting simultaneous tasks, and offer clear visual cues for critical actions (e.g., notifications when tasks need attention).

35
Q

Discuss how memory is relevant to user interactions with digital systems. Include an explanation of both working memory and long-term memory.

A

Working memory handles temporary information needed to complete immediate tasks (e.g., recalling a password). Systems that overload working memory with too many steps or information can lead to frustration.
Long-term memory stores information over time, such as remembering how to navigate a frequently used website. Designing interfaces that capitalize on users’ long-term memory (e.g., consistent icons and layouts) improves usability.

36
Q

Analyze how the principles of attention and perception influence user interface design. Give two examples of design techniques that help capture user attention effectively.

A

Attention and perception influence how users process and interact with interface elements. Techniques such as contrast (e.g., using bright colors for important buttons) and motion (e.g., animations or blinking elements to draw attention) help capture users’ focus.

37
Q

What are some design implications for supporting users’ perceptual abilities when interacting with digital systems? Discuss at least three specific strategies.

A

Use of color and contrast: Ensuring key elements are visually distinct.
Clear feedback mechanisms: Instant feedback on user actions (e.g., button clicks).
Simplified layout: Reducing clutter to help users easily perceive important content.

38
Q

Explain how problem-solving and decision-making are influenced by cognitive factors in digital environments. How can interaction designers support users in making better decisions?

A

Cognitive factors like memory limitations and decision fatigue can impede effective problem-solving. Designers can support decision-making by offering clear choices, providing helpful suggestions, and reducing unnecessary complexity (e.g., recommendation systems in e-commerce).

39
Q

Discuss how technologies like augmented reality (AR) can enhance users’ cognitive abilities in areas such as learning and decision-making. Provide one specific example of AR’s use in an educational setting.

A

AR can enhance learning by providing immersive, real-time information that supports memory and comprehension. For example, in medical education, AR can allow students to visualize 3D models of the human body, helping them understand complex anatomy and make better decisions in diagnostics.

40
Q

Apply the principles of cognitive psychology to design a user interface for a mobile app intended to help users manage their daily tasks. Highlight how attention, memory, and problem-solving have influenced your design decisions.

A

In the app, tasks are chunked into categories to reduce cognitive load and improve memory recall. Key tasks are highlighted with bright colors and notifications to capture attention. A simple, step-by-step workflow helps users solve problems efficiently without feeling overwhelmed.

41
Q

Evaluate how cognitive load affects the usability of interactive systems. Provide two examples where cognitive overload can negatively impact user experience.

A

Cognitive overload occurs when users are presented with too much information or too many tasks at once, leading to frustration. Examples:
A website with overly complex navigation menus, forcing users to sift through irrelevant information.
A form requiring users to input multiple complex fields without clear instructions.

42
Q

Review the case of SenseCam and RemArc mentioned in the chapter. How have these technologies been designed to assist users with memory loss? Discuss their impact and potential improvements.

A

SenseCam helps users with memory loss by capturing images throughout the day to serve as memory aids, while RemArc organizes these images into accessible formats. Their impact lies in improving memory recall for patients. Potential improvements could include more intuitive interfaces and personalized tagging systems to enhance ease of use.