Deck 5 done Flashcards

1
Q

what is routine problem solving

A

daily transactions that happen without thought

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2
Q

what is limited problem solving

A

buying situation you’ve done before but not familiar with

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3
Q

what is extended problem solving

A

buying situation which requires a lot of thinking and research

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4
Q

what is a high involvement product

A

manner in which product used has capacity to deeply affect happiness and cannot easily ignore product

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5
Q

example of a high involvement product

A

medical procedure

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6
Q

what is a low involvement product

A

fewer consequences for individuals’ psychological well-being

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7
Q

example of a low involvement product

A

washing up liquid

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8
Q

what are the three different buying situations

A

routine,
limited,
extended

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9
Q

what is the decision making process

A

need recognition - information search - information evaluation - purchase decision - post-purchase evaluation

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10
Q

what is experiential marketing

A

experience

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11
Q

example of experiential marketing

A

carlsberg pint out of billboard

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12
Q

two sources of sociocultural influences

A

reference groups,

family

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13
Q

what is a reference group

A

any person that serves as a point of comparison (or reference) for an individual in forming either general or specific values, attitudes or a specific guide for behaviour

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14
Q

what are normative reference groups

A

influence development of basic code of behaviour

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15
Q

what are comparative reference groups

A

influence the expression of specific consumer attitudes and behaviour

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16
Q

what are the different types of reference groups

A

normative reference groups,
comparative reference groups,
indirect reference groups

17
Q

who are indirect reference groups

A

political leaders, sports people, people of recognition

18
Q

households can be either _____ households or __ ______ households

A

family,

non family

19
Q

what are non family households

A

unmarried couples,
friends, roommates,
boarders

20
Q

what is childhood consumer socialisation

A

process by which children acquire the skills, knowledge, attributes and experiences necessary to function as consumers

21
Q

what does culture offer

A

culture offers order, direction and guidance in all phases of human problem solving

22
Q

how is culture learned

A

formal learning, informal learning, technical learning