Decision Making Flashcards

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1
Q

Decision

A

a choice one makes after considering different alternatives

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2
Q

Expected Value (Rational Choice)

A

● Average outcome if a scenario is repeated many times
● Calculated using probabilities and values of possible
outcomes

● Example: a gamble
● 75% chance of winning $200,
● 25% chance of winning $0.
● EV = (.75 × $200) + (.25 × $0) = $150

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3
Q

In order to maximize average outcome _______

A

Choose option with greatest expected value

● Option A: You win $125.
● EV = 1.0 × $125 = $125
● Option B: 25% chance you win $400,
75% chance you win $0.
● EV = (.25 × $400) + (.75 × $0) = $100
● Therefore, you should choose Option A.
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4
Q

Advantages to using Expected Value

A

● Clear prescription for “correct” choices
● Leads people, on average, to maximize monetary
gains given what they know about the world
● Keeps people’s decisions internally consistent

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5
Q

Problems to using Expected Value

A

● Difficult to apply for non-monetary decisions

● Doesn’t explain actual choices by actual people

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6
Q

Kahneman & Tversky Developed ______ Theory

A

Prospect

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7
Q

What is Prospect Theory?

A

A descriptive approach to decision making in which we focus on HOW we decide

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8
Q

What is Rational Choice Theory?

A

A Prespective approach to decision making in which we focus on how we SHOULD decide using expected values

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9
Q

Behavioural Economics

A

People do not make decisions based on expected
values, probabilities, and absolute outcomes.
People make decisions based on subjective utility,
decision weights, and relative outcomes.

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10
Q

Ultility

A

Usefulness or desirability of an outcome

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11
Q

Loss Aversion

A

Refers to people’s tendency to prefer avoiding losses to acquiring equivalent gains: it is better to not lose $5 than to find $5.
=Losses loom larger than gains
Losing $20 feels worse than winning $20 feels good

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12
Q

Subjective Utility - prospect

A

Individual differences in sensitivity to loss

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13
Q

Utility Function (see notes Decision 1 for graph)

A
  1. Diminishing marginal utility: Utility function curves
  2. Loss aversion: Utility function is steeper for
    losses than gains
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14
Q

Decision Weight - prospect

A

People transform objective probability into subjective decision weights

Small probabilities (but greater than 0%) are overweighted
● 1% feels like much more than 0%
● 51% feels about the same as 50%

Large probabilities (but less than 100%) are
underweighted
● 99% feels like a lot less than 100%
● 50% feels about the same as 51%

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15
Q

Decision weight Graph see notes Decision part 1)

A
  1. Underweighting of large probabilities

2. Overweighting of small probabilities

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16
Q

Influences of ‘gain’ Framing on decision making

A

In terms of gains, safe net option selected

= A. You gain $200. Net: $200

instead of

B. 33% chance you gain $600, Net: $600
66% chance you gain $0. Net: $0

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17
Q

Influences of ‘loss’ framing on decision making

A

A. You lose $400. Net: $200

is a 50/50 split

B. 33% chance you lose $0, Net: $600
66% chance you lose $600. Net: $0

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18
Q

Frame Effect - prospect

A

People make decisions based on gains and losses
relative to a point of reference, not based on
absolute outcomes.

● Changing the way a question is asked to create a
different point of reference leads to different
valuations and thus different choices.

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19
Q

People make decisions based on individual: (3)

A

Subjective utilities
● Diminishing marginal utility & loss aversion

Decision weights
● Underweight large probabilities & overweight small
probabilities

Relative outcomes
● Reference dependence, gain & loss framing

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20
Q

Reinforcement Learning

A

We perform actions in the world and experience
the resulting outcomes as good (reward) or bad
(lack of reward or punishment).

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21
Q

How do we make predictions and compare the real outcome with the predicted outcome.?

A

“actual” outcome vs. “expected” outcome

  • “violation of expectations” - > “adjustment of behavior”
  • > meeting expectations -> maintenance of behavior
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22
Q

Which part of the brain measures reward/pleasure?

A

mid brain; but mid brain does not just do reward stuff

● Activity of midbrain dopamine neurons is related to reward
● But dopamine neurons do more than simply report occurrence of reward
● They code deviations from predictions about time and magnitude of reward

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23
Q

Reward Prediction Error (RPE)

A

Actual Reward – Expected Reward

RPE > 0, Better than expected
RPE = 0, As expected
RPE < 0, Worse than expected

24
Q

What happens to dopamine rewards after repeated good experiences?

A

rewards go from GOOD to good to just ok, fire less and less

25
Q

our favorite menu item. The waiter tells you they are out. What happens to your dopamine?

A

decrease in activity

26
Q

We take actions to _______

A

maximize our future reward

27
Q

We are continuously predicting ________

A

expected future reward

28
Q

What happens when we receive information that violates our expectations?

A

it generates a reward prediction error

29
Q

What results from a reward prediction error

A

we update our predictions, which may alter our actions

30
Q

Dopamine pathways in the brain

A

Midbrain dopamine neurons project to:
basal ganglia,
prefrontal cortex,
and many other areas!

31
Q

How does reinforcement learning relate to addiction?

A

over time dopamine neuron activity begins to fire at the cue of a reward instead of the reward itself; it is intensified for drugs as it fires heavily at sight of drug paraphanalia AND drug consumption

32
Q

Functions of the prefrontal cortex (5)

A
● Maintenance and updating of
goals
● Inhibition of prepotent actions
● Shifting between rules, sets,
and tasks
● Monitoring and adjusting
performance
● Integrating multiple sources of
value
All central to decision making
and the selection of actions
33
Q

Rostral Prefrontal Cortex

A

● Complex
● Abstract
● Long timeframe

= long term goals, complex actions, cognition, rule guided behaviour

Basketball example:

-What sport am I
playing?  Basketball
-What position am I
playing?
● Forward
-What play are we running?
● Alley-oop
34
Q

Caudal Prefrontal Cortex

A

● Simple
● Concrete
● Short time-frame

= simple movements,

= basketball example:
What do I need to do next?
● Jump!

35
Q

Ventral Prefrontal Cortex

A

● What
● Why
● Meaning oriented

Basketball shot example
=What am I doing and why?
● On offense
● Need to put ball through hoop to score

36
Q

Dorsal Prefrontal Cortex

A

● Where
● How
● Action oriented

Basketball shot example
=How do I do it, and where should I be?
● Approaching basket
● Catch ball at apex
● Slam it through the hoop!
37
Q

Medial Prefrontal Cortex

A

● Hot/affective/motivation
● Value-based
● Internal/body-oriented

Basketball shot example: 
Why do I care?
● Need to score to win!
● Don’t want to make a
mistake
● Completing an alley-oop
feels good!
38
Q

Lateral Prefrontal Cortex

A

● Cold/cognitive/rules
● Feature-based
● External/environment oriented

Basketball example:
Why is this right play?
● Positions of players allows it
● High-percentage shot
● Quick play needed due to
shot clock
39
Q

Insula (anterior insula)

A

Key player in risk aversion

40
Q

Right insula

A

involved when selling

41
Q

ventral striatum and medial prefrontal cortex

A

Involved when buying

42
Q

Subjective value

A

medial prefrontal cortex valuing the overall deal and desirability of doing it in the first place

43
Q

Highest Rationality

A

those with strongest activation in the ventromedial cortex and orbitofrontal cortex during decision making

44
Q

Axiom of revealed preferences

A

idea that we can learn how people assign subjective value to different options by offering them a choice between two options and seeing which one they select

45
Q

Intertemporal Choice

A

subjects can assign different values to a reward that occurs soon versus reward that occurs in the more distant future

46
Q

Corticostriatial loops

A

reward circuits through the ventral striatum receive outputs from the orbitofrontal cortex

47
Q

Dopaminergic loop circuits

A

connect common subjective “common currency” to ventral striatum region

48
Q

Endowment effect

A

People value what they own or their material as more than it is worth and judge others stuff or material as less than it is worth

49
Q

Intuition system (system 1)

A

operates unconsciously and implicitly: people can use it to identify a preference, but cannot say precisely why they took to arrive at their choice

50
Q

Rational system (system 2)

A

operates consciously and explicitly: people deliberate their way to a logical conclusion and understand their choice and the route they took to get there

51
Q

Which brain region is heavily involved in decision making when there is a threat and a quick decision must be made?

A

amygdala

52
Q

When an individual makes a moral decision based on the strategy “do no harm”, this region of the brain is active:

A

medial prefrontal

53
Q

The “goal-tracking” region of the brain during decision making is the:

A

frontopolar cortex

54
Q

The “plan-selecting” region of the brain during decision making is the:

A

dorsomedial prefrontal cortex

55
Q

Which brain region is associated with assigning subjective value to punishments and rewards?

A

Orbitofrontal cortex

56
Q

“Into Thin Air” deaths

A

Lack of oxygen - impaired decision making - death dt bad decision making