Decision Making Flashcards

1
Q

Describe the decisionmaking process

A
  • Information (brands/products/attributes) available to consumer.
  • Problem recognized by consumer.
  • Consumer motivated to search for solution to problem.
  • Consumer makes judgement on best solution → Decision made.
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2
Q

What/who are the main influences of consumers’ decisions?

A
  • Who: Firms, friends, families, reviewers, celebs, ourselves.
  • What: Experiences, advertising, store design, price, branding.
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3
Q

Distinguish between high-effort and low-effort decisions

A
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4
Q

What are the pros & cons of using Theory of Reasoned Action (TORA) to explain cognitive high-effort decisionmaking.

A
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5
Q

Describe cognitive high-effort decisionmaking process

A
  • Brand-Attribute Matrix: Collect info wrt products/brands + their attributes.
  • Decision Rule: Consumers undergo mental process to form an attitude towards each brand based on utilities of their attributes.
    • Consumer lists brands’ attributes.
    • Consumer rates Pi & Ii on their own standards, using Ii as a weight for Pi, to form consumer’s Ui
    • Consumer considers all U’s to form A.
    • Brand w/ highest A most likely chosen.
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6
Q

Distinguish between Compensatory & Non-Compensatory Decision Rules.

A
  • Compensatory Decision Rule: Weakness in 1 attribute can be compensated by strength on a diff attribute.
  • Non-Compensatory Decision Rule: Weakness in 1 attribute can’t be compensated by strength on a diff attribute → attribute cutoffs.
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7
Q

Compare Conjunctive and Disjunctive Decision Rules.

A
  • Both are non-compensatory decision rules used in high-effort decisions.
  • Conjunctive: Min attribute cutoffs are all high → consumer chooses “last standing” brand.
  • Disjunctive: Min attribute cutoffs vary in I → consumer chooses brand with most qualified attributes.
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8
Q

Give examples of affective high-effort decision-making being used.

A
  • Point-Of-Sale (POS): Product trial/sampling allow consumers to use product to form feelings towards product/brand.
  • Affective Forecasting: Forming consumers’ predictions/estimations wrt value of product/brand.
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9
Q

What process do consumers undergo in low-effort decisions?

A

Choice Heuristics: Shortcuts taken to make judgements quickly. Consumers form rules between 2 ideas wrt choice of product/brand
(if x, then y).

  • Cognitive: Shortcuts taken based on thoughts.
  • Affective: Shortcuts taken based on feelings.
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10
Q

What senses do marketers prefer to stimulate?

A
  • Smell, Hearing & Vision is unavoidable → marketers more control.
  • Touch & Taste requires consumer effort → marketers less control.
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11
Q

Why is smell such a powerful decision influencer?

A
  • Biology: Smell processing closest to memory in the brain.
    *
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12
Q

Define Subliminal Decision-Making

A

Subliminal Decision-Making

Choices influenced by communication below sensory perception threshold.

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13
Q

Has “subliminal decisionmaking” been proven?

A
  • Nobody has successfully repeated experiment “proving” this.
  • Now incorporated into “striking when iron is hot”:
    Increased choice of flashed brand ONLY if other specific criteria met.
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14
Q

What are the implications of high/low effort decisionmaking to marketers & managers?

A
  • Managers should survey consumers to measure brand attitude & compare them to competitors’ attitudes.
    • Advertise attributes w/ high I and P.
    • Develop/change beliefs wrt attributes w/ high I and low P.
    • Add new attributes if consumers believe they’re needed.
  • Marketers should highlight cutoffs that favor their brand.
    (usually numerical cutoffs like price, warranty, etc.).
  • Marketers should only market 1/few attributes for low-effort offerings as consumers lack effort/motivation in low-effort decisions.
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15
Q

Realistically, how do consumers approach high effort decisions?

A

Non-Compensatory Decision Rule preferred when lots of info present as:

  • Cutoffs reduce info in consideration set
  • Counting mentally easier than multiplication.

Compensatory Decision Rule preferred when little info present or to distinguish “surviving brands” left from non-compensatory decision rule.

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16
Q

When do consumers recognize a problem?

A

When consumers perceive a gap between actual & ideal states.

17
Q

How do brands motivate people to buy their offering?

A

Brands attempt to move people from passive → active state of buying by extending gap between actual & ideal state perceived by consumer:

  • Convince people their actual state is lower than perceived.
  • Convince people their ideal state is higher than perceived & that firm can provide this higher state.
  • Contrast difference between actual & ideal states.
18
Q

How do medium ideal states work?

A
  • They’re higher than actual state.
  • They’re a relatively lower state than what other brands portray
    → perceived as more “authentic” + “realistic”.
  • Brand stand out for being “different” → catches consumers’ attention.
  • Culture influences ideal states & thus success of this strategy.
  • Works via decoy heuristics.
19
Q

How do consumers search for a solution?

A

Internal Search

Consumers use memorable/familiar brands to solve problem.

External Search

Consumers research/compare (un)known brands to solve problem.
e.g. Search engines, reviews, product websites, consumer reports, WOM.

20
Q

Define Judgement

A

Judgements

Estimates of liking/risk/amount that influence our decisions on G/S.

21
Q

Define Judgement Heuristics

A

Judgement Heuristics

Shortcuts taken to make judgements easier/quicker.

22
Q

Describe 4 types of Judgement Heurstics

A
  • Availabilty Heuristic: Memorable info has a greater weight in our judgements as it biases our perceptions.
  • Anchoring Heuristic: Reference points have greater weight in our judgements than other info.
  • Decoy Heuristic: More expensive 3rd option makes middle option more attractive.
  • Framing Heuristic: (–) info has a greater weight in our judgements as losses more significant than equivalent gains.
23
Q

Define Judgement Bias

A

Judgement Bias

Gap between rational + actual judgement created by judgement heuristics.

24
Q

Describe 6 types of Judgement Bias

A
  • Confirmation Bias: Focusing on later info that confirms our initial expectations.
  • Sunk Cost Bias: Escalating commitment to action because you’ve already made substantial commitments.
  • Overconfidence Bias: Being more confident in ourselves than warranted by facts.
  • Status Quo Bias: General preference to stick with what we already have/do.
  • Fear of Missing Out (FOMO): Overestimating regret and loss.
  • Peak-End Bias: Troughs & peaks remembered more than avg experiences.
25
Q

How to reduce personal Individual Biases

A
  • Knowledge of heuristics + biases, use knowledge in daily life.
  • Review past decisions + note bias examples (use availability bias).
  • Receive feedback from others.
  • Establish good decision-making habits.
26
Q

How to reduce managerial individual biases

A
  • Self-Interested Bias: Any reason to suspect motivated errors?
  • Love-Trap: Has recommending party fallen in love with decision?
  • Caution-Trap: Has recommending party been overly cautious with decision?
  • Past Self: Is recommending party overly attached to past decisions?
  • Future Self: If decision made in future, what info would you need & how/can you get it?
  • Base Case: Is base case overly optimistic?
  • Worst Case: Is worst case bad enough?
  • Dissenting Opinions: Are their dissenting opinions within recommending party?
  • Salient Analogies: Could peoples’ views been overinflated by salient analogies?
  • Alternatives: Have credible alternatives been considered?
  • True or False: Are the numbers/words fact & can you verify them?
  • Halo Effect: Is an impression created in one area influencing opinion in another area?