Decision Making Flashcards
Describe the decisionmaking process
- Information (brands/products/attributes) available to consumer.
- Problem recognized by consumer.
- Consumer motivated to search for solution to problem.
- Consumer makes judgement on best solution → Decision made.
What/who are the main influences of consumers’ decisions?
- Who: Firms, friends, families, reviewers, celebs, ourselves.
- What: Experiences, advertising, store design, price, branding.
Distinguish between high-effort and low-effort decisions
What are the pros & cons of using Theory of Reasoned Action (TORA) to explain cognitive high-effort decisionmaking.
Describe cognitive high-effort decisionmaking process
- Brand-Attribute Matrix: Collect info wrt products/brands + their attributes.
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Decision Rule: Consumers undergo mental process to form an attitude towards each brand based on utilities of their attributes.
- Consumer lists brands’ attributes.
- Consumer rates Pi & Ii on their own standards, using Ii as a weight for Pi, to form consumer’s Ui
- Consumer considers all U’s to form A.
- Brand w/ highest A most likely chosen.
Distinguish between Compensatory & Non-Compensatory Decision Rules.
- Compensatory Decision Rule: Weakness in 1 attribute can be compensated by strength on a diff attribute.
- Non-Compensatory Decision Rule: Weakness in 1 attribute can’t be compensated by strength on a diff attribute → attribute cutoffs.
Compare Conjunctive and Disjunctive Decision Rules.
- Both are non-compensatory decision rules used in high-effort decisions.
- Conjunctive: Min attribute cutoffs are all high → consumer chooses “last standing” brand.
- Disjunctive: Min attribute cutoffs vary in I → consumer chooses brand with most qualified attributes.
Give examples of affective high-effort decision-making being used.
- Point-Of-Sale (POS): Product trial/sampling allow consumers to use product to form feelings towards product/brand.
- Affective Forecasting: Forming consumers’ predictions/estimations wrt value of product/brand.
What process do consumers undergo in low-effort decisions?
Choice Heuristics: Shortcuts taken to make judgements quickly. Consumers form rules between 2 ideas wrt choice of product/brand
(if x, then y).
- Cognitive: Shortcuts taken based on thoughts.
- Affective: Shortcuts taken based on feelings.
What senses do marketers prefer to stimulate?
- Smell, Hearing & Vision is unavoidable → marketers more control.
- Touch & Taste requires consumer effort → marketers less control.
Why is smell such a powerful decision influencer?
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Biology: Smell processing closest to memory in the brain.
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Define Subliminal Decision-Making
Subliminal Decision-Making
Choices influenced by communication below sensory perception threshold.
Has “subliminal decisionmaking” been proven?
- Nobody has successfully repeated experiment “proving” this.
- Now incorporated into “striking when iron is hot”:
Increased choice of flashed brand ONLY if other specific criteria met.
What are the implications of high/low effort decisionmaking to marketers & managers?
- Managers should survey consumers to measure brand attitude & compare them to competitors’ attitudes.
- Advertise attributes w/ high I and P.
- Develop/change beliefs wrt attributes w/ high I and low P.
- Add new attributes if consumers believe they’re needed.
- Marketers should highlight cutoffs that favor their brand.
(usually numerical cutoffs like price, warranty, etc.). - Marketers should only market 1/few attributes for low-effort offerings as consumers lack effort/motivation in low-effort decisions.
Realistically, how do consumers approach high effort decisions?
Non-Compensatory Decision Rule preferred when lots of info present as:
- Cutoffs reduce info in consideration set
- Counting mentally easier than multiplication.
Compensatory Decision Rule preferred when little info present or to distinguish “surviving brands” left from non-compensatory decision rule.