Decision: High-Low Effort Flashcards

1
Q

high effort

A

spend more time and energy

high motivation
- high price, important for work, makes me look good, expresses who I am

high ability - more knowledge about product features

high opportunity - more time available to think

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2
Q

low effort

A

spend less time and energy

low motivation
- lower price, less important to work, does not make me look good, does not express who I am

low ability - less knowledge about product features

low opportunity - less time to think

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3
Q

how do we make high effort decisions?

A

collect information about high-effort decisions (features, attributes)

put together a brand-attribute matrix

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4
Q

brand attribute matrix

A

often used in advertising

brands compare themselves to competitors to show their advantages

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5
Q

Types of decision rules

A
  1. compensatory
  2. non-compensatory
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6
Q

Compensatory rule

A

theory of reasoned action

whenever we make a decision, we first form an attitude towards the brand

weakness in one attribute can be compensated by strength in another attribute

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7
Q

4-mental process

A

the theory suggests that our attitude toward a brand consists of a 4-step mental process
1. people list attributes
2. people think about performance and importance
3. people combine performance and importance
4. people add utility (value)

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8
Q

how can managers use compensatory rule?

A

performance: focus on one attribute to improve
- product development (how to improve)
- advertising (how to advertise to consumers)

importance: change current beliefs, create new beliefs to improve importance

compare with competition

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9
Q

non-compensatory rule

A

some attributes cannot be compensated, minimum cutoffs

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10
Q

2 kinds of cutoffs

A

Conjunctive model - survival
- chosen alternative is the only survival alternative
- assume all attributes are highly important

Disjunctive model - mixed cutoffs
- chosen alternative has the greatest number of acceptable features

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11
Q

which model do consumers prefer?

A

non-compensatory
- allow consumers to reduce information and only sum up all qualified attributes

cutoffs reduce brands in consideration set, reduce info
counting is easier than multiplication, lower effort

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12
Q

High-effort decision-making approaches

A

cognitive - thinking-based choices
- brand-attribute matrix
- decision rule

affective - based on emotions
- emotions at POS - present emotions at the store
- affective forecasting - how we’ll feel in the future

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13
Q

Low-effort decision-making approaches

A

cognitive - heuristics
- performance, price, habit, loyalty

affective - heuristics
- liking, familiarity, variety, impulse

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