Day 1 Flashcards
The don’t say rule
With nonverbal organisms, don't say: Expects Knows Thinks Figures out In order to (or so that he/ she could) Trying to Makes the connection Associates Learns that Imagines Understands
With any organism, don’t say:
Wants
Reinforcer (positive reinforcer)
A stimulus that increases the frequency of a response it follows
Dead-man test
If a dead man can do it, it probably isn’t a behavior
Check the presumed reinforcer first
Before spending much time trying to reinforce behavior, make sure you have a true reinforcer
The error of reification
To call a behavior or process a thing
Medical model myth
An erroneous view of human behavior that behavior is always a mere symptom of an underlying psychological condition
Reinforce behavior
Reinforce behavior, not people
Baseline
The phase of an experiment or intervention where the behavior is measured in the absence of an intervention
Aversive stimulus (negative reinforcer)
A stimulus that increases the future frequency of a response. Its removal (termination) follows
Escape contingency
The response-contingent removal of an aversive stimulus resulting in a increased frequency of that response
Repertoire
A set of skills
Behavior analysis
The study of the principles of behavior
Reinforcement contingency
The response-contingent presentation of a reinforcer resulting in an increased frequency of that response
Be concrete
Always pinpoint specific behaviors when you deal with a behavioral (psychological) problem
Behavior
A muscle, glandular, or neuroelectrical activity