Data Representation Flashcards

1
Q

Lowest to highest: terabyte, kilobytes, nibble, petabyte, gigabyte, byte, bit

A

Bit, nibble, byte, kilobyte, megabyte, gigabyte, terabyte, petabyte
FROM BYTE THEY ALL GO UP IN 1000

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2
Q

Binary arithmetic rules:

A

0+0=0
1+0=1
1+1=0 carry the 1
1+1+1=1 carry the 1

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3
Q

Advantages of hexadecimal:

A

-simpler to remember
-quicker to write or type
-less likely to make an error
-easy to convert between hex and binary

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4
Q

Overflow error

A

When the result of an addition is too large for the number of bits the computer works with.

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5
Q

Character set

A

A set of letters, symbols and digits that can be represented by a computer

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6
Q

ASCII

A

American standard code for information interchange. 128 characters into 7 bit binary codes

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7
Q

Unicode

A

To represent other characters for other languages, 16 bits, 65536 possible combinations

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8
Q

5 different file formats for images:

A

-JPG, joint photographic experts group
-BMP, bitmap, uncompressed
-GIF, graphics interchange format
-TIFF, tag image file format
-PNG, portable networks graphics, loddless compression

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9
Q

Pixel

A

The smallest identifiable area of an image

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10
Q

Resolution

A

The concentration of pixels within a specific area

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11
Q

Increasing the number of colours:

A

More bits per pixel = more colour combinations

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12
Q

Bit depth

A

The number of colours that can be represented. Each pixel can represent a finite number of colours, a pixel is attributed a number of n bits.
The number of combinations (2 to the n) dictates the bit depth

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13
Q

Colour depth

A

Colours depth = bit depth

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14
Q

Metadata

A

Data about data, e.g. author, date created, dimensions

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15
Q

Bitmap images

A

Bitmap images are made up of PICture ELement or pixels

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16
Q

Bitmap images

A

Bitmap images are made up of PICture ELement or pixels

17
Q

Analogue sound

A

Continuous

18
Q

Digital sound

A

Discrete, repeatedly measuring and recording the sound wave

19
Q

Analogue to digital converters

A

Sounds must be converted into a digital form in order to be stored and processed by a computer

20
Q

ADC

A

Analogue to digital converter

21
Q

DAC

A

digital signals to outputs

22
Q

Sound sampling

A

Sound sample is a measurement of a sound wave at a given time

23
Q

Sampling rate

A

Frequency or sample rate per second affects the level of detail in the digital representation. Number of samples per second

24
Q

Sound file sizes

A

Sample rate x bit depth x duration

25
Q

Digitised sound quality:

A

-improves the more frequently we sample the sound
-improves the more accurate we record the wave height

26
Q

Lossy compression

A

JPG, GIF, MP3. Permanently looses some data, cannot do back to original data.

27
Q

Lossless compression

A

Will not lose any of the original data. Algorithm finds groups of repeating patterns and records that as the data.

28
Q

Benefits of compression:

A

-smaller files=fewer packets=faster transmission time
-quicker to complete transmission
-reduces download time
-images inside web pages appear faster
-reduces space on disk/servers

29
Q

Bit rate

A

Amount of data used to represent one second of audio

30
Q

JPEG

A

Joint photographic experts group, lossy compression for digital images