Data model Flashcards
Objects
Objects are Python’s abstraction for data. All data in a Python program is represented by objects or by relations between objects. (In a sense, and in conformance to Von Neumann’s model of a “stored program computer,” code is also represented by objects.)
Every object has an identity, a type and a value. An object’s identity never changes once it has been created; you may think of it as the object’s address in memory. The ‘is’ operator compares the identity of two objects; the id() function returns an integer representing its identity.
An object’s type determines . . .
. . . the operations that the object supports (e.g., “does it have a length?”) and also defines the possible values for objects of that type. The type() function returns an object’s type (which is an object itself). Like its identity, an object’s type is also unchangeable.
Value
The value of some objects can change. Objects whose value can change are said to be mutable; objects whose value is unchangeable once they are created are called immutable. (The value of an immutable container object that contains a reference to a mutable object can change when the latter’s value is changed; however the container is still considered immutable, because the collection of objects it contains cannot be changed. So, immutability is not strictly the same as having an unchangeable value, it is more subtle.)
An object’s mutability is determined by its type; for instance, numbers, strings and tuples are immutable, while dictionaries and lists are mutable.
Objects are never explicitly . . .
Destroyed
However, when they become unreachable they may be garbage-collected. An implementation is allowed to postpone garbage collection or omit it altogether — it is a matter of implementation quality how garbage collection is implemented, as long as no objects are collected that are still reachable.
containers
Some objects contain references to other objects; these are called containers. Examples of containers are tuples, lists and dictionaries. The references are part of a container’s value. In most cases, when we talk about the value of a container, we imply the values, not the identities of the contained objects; however, when we talk about the mutability of a container, only the identities of the immediately contained objects are implied.
So, if an immutable container (like a tuple) contains a reference to a mutable object, its value changes if that mutable object is changed.
Types affect almost all aspects of object behavior.
Even the importance of object identity is affected in some sense: for immutable types, operations that compute new values may actually return a reference to any existing object with the same type and value, while for mutable objects this is not allowed. E.g., after a = 1; b = 1, a and b may or may not refer to the same object with the value one, depending on the implementation, but after c = []; d = [], c and d are guaranteed to refer to two different, unique, newly created empty lists. (Note that c = d = [] assigns the same object to both c and d.)
The standard type hierarchy
None
NotImplemented
Ellipsis
Sequences
Set types
Mappings
Callable types
Modules
Custom classes
Class instances
I/O objects (also known as file objects)
Internal types
None
This type has a single value. There is a single object with this value. This object is accessed through the built-in name None. It is used to signify the absence of a value in many situations, e.g., it is returned from functions that don’t explicitly return anything. Its truth value is false.
NotImplemented
This type has a single value. There is a single object with this value. This object is accessed through the built-in name NotImplemented. Numeric methods and rich comparison methods should return this value if they do not implement the operation for the operands provided. (The interpreter will then try the reflected operation, or some other fallback, depending on the operator.) Its truth value is true.
See Implementing the arithmetic operations for more details.
Ellipsis
This type has a single value. There is a single object with this value. This object is accessed through the literal … or the built-in name Ellipsis. Its truth value is true.
numbers.Number
These are created by numeric literals and returned as results by arithmetic operators and arithmetic built-in functions. Numeric objects are immutable; once created their value never changes. Python numbers are of course strongly related to mathematical numbers, but subject to the limitations of numerical representation in computers.
numbers.Integral
These represent elements from the mathematical set of integers (positive and negative).
There are two types of integers:
Integers (int)
These represent numbers in an unlimited range, subject to available (virtual) memory only. For the purpose of shift and mask operations, a binary representation is assumed, and negative numbers are represented in a variant of 2’s complement which gives the illusion of an infinite string of sign bits extending to the left.
Booleans (bool)
These represent the truth values False and True. The two objects representing the values False and True are the only Boolean objects. The Boolean type is a subtype of the integer type, and Boolean values behave like the values 0 and 1, respectively, in almost all contexts, the exception being that when converted to a string, the strings “False” or “True”are returned, respectively.
The rules for integer representation are intended to give the most meaningful interpretation of shift and mask operations involving negative integers.
numbers.Real (float)
These represent machine-level double precision floating point numbers. You are at the mercy of the underlying machine architecture (and C or Java implementation) for the accepted range and handling of overflow. Python does not support single-precision floating point numbers; the savings in processor and memory usage that are usually the reason for using these are dwarfed by the overhead of using objects in Python, so there is no reason to complicate the language with two kinds of floating point numbers.
numbers.Complex (complex)
These represent complex numbers as a pair of machine-level double precision floating point numbers. The same caveats apply as for floating point numbers. The real and imaginary parts of a complex number z can be retrieved through the read-only attributes z.real and z.imag.
Sequences
These represent finite ordered sets indexed by non-negative numbers. The built-in function len() returns the number of items of a sequence. When the length of a sequence is n, the index set contains the numbers 0, 1, …, n-1. Item i of sequence a is selected by a[i].
Sequences also support slicing: a[i:j] selects all items with index k such that i <= k < j. When used as an expression, a slice is a sequence of the same type. This implies that the index set is renumbered so that it starts at 0.
Some sequences also support “extended slicing” with a third “step” parameter: a[i:j:k] selects all items of a with index x where x = i + n*k, n >= 0 and i <= x < j.
Sequences are distinguished according to their mutability
Immutable sequences
An object of an immutable sequence type cannot change once it is created. (If the object contains references to other objects, these other objects may be mutable and may be changed; however, the collection of objects directly referenced by an immutable object cannot change.)
The following types are immutable sequences:
Strings
A string is a sequence of values that represent Unicode code points. All the code points in the range U+0000 - U+10FFFF can be represented in a string. Python doesn’t have a chartype; instead, every code point in the string is represented as a string object with length 1. The built-in function ord() converts a code point from its string form to an integer in the range 0 - 10FFFF; chr() converts an integer in the range 0 - 10FFFF to the corresponding length 1 string object. str.encode() can be used to convert a str to bytes using the given text encoding, and bytes.decode() can be used to achieve the opposite.
Tuples
The items of a tuple are arbitrary Python objects. Tuples of two or more items are formed by comma-separated lists of expressions. A tuple of one item (a ‘singleton’) can be formed by affixing a comma to an expression (an expression by itself does not create a tuple, since parentheses must be usable for grouping of expressions). An empty tuple can be formed by an empty pair of parentheses.
Bytes
A bytes object is an immutable array. The items are 8-bit bytes, represented by integers in the range 0 <= x < 256. Bytes literals (like b’abc’) and the built-in bytes() constructor can be used to create bytes objects. Also, bytes objects can be decoded to strings via the decode() method.
Mutable sequences
Mutable sequences can be changed after they are created. The subscription and slicing notations can be used as the target of assignment and del (delete) statements.
There are currently two intrinsic mutable sequence types:
Lists
The items of a list are arbitrary Python objects. Lists are formed by placing a comma-separated list of expressions in square brackets. (Note that there are no special cases needed to form lists of length 0 or 1.)
Byte Arrays
A bytearray object is a mutable array. They are created by the built-in bytearray() constructor. Aside from being mutable (and hence unhashable), byte arrays otherwise provide the same interface and functionality as immutable bytes objects.
The extension module array provides an additional example of a mutable sequence type, as does the collections module.
Set types
These represent unordered, finite sets of unique, immutable objects. As such, they cannot be indexed by any subscript. However, they can be iterated over, and the built-in function len() returns the number of items in a set. Common uses for sets are fast membership testing, removing duplicates from a sequence, and computing mathematical operations such as intersection, union, difference, and symmetric difference.
For set elements, the same immutability rules apply as for dictionary keys. Note that numeric types obey the normal rules for numeric comparison: if two numbers compare equal (e.g., 1 and 1.0), only one of them can be contained in a set.
There are currently two intrinsic set types:
Sets
These represent a mutable set. They are created by the built-in set() constructor and can be modified afterwards by several methods, such as add().
Frozen sets
These represent an immutable set. They are created by the built-in frozenset() constructor. As a frozenset is immutable and hashable, it can be used again as an element of another set, or as a dictionary key.
Mappings
These represent finite sets of objects indexed by arbitrary index sets. The subscript notation a[k]selects the item indexed by k from the mapping a; this can be used in expressions and as the target of assignments or del statements. The built-in function len() returns the number of items in a mapping.
There is currently a single intrinsic mapping type:
Dictionaries
These represent finite sets of objects indexed by nearly arbitrary values. The only types of values not acceptable as keys are values containing lists or dictionaries or other mutable types that are compared by value rather than by object identity, the reason being that the efficient implementation of dictionaries requires a key’s hash value to remain constant. Numeric types used for keys obey the normal rules for numeric comparison: if two numbers compare equal (e.g., 1 and 1.0) then they can be used interchangeably to index the same dictionary entry.
Dictionaries are mutable; they can be created by the {…} notation (see section Dictionary displays).
The extension modules dbm.ndbm and dbm.gnu provide additional examples of mapping types, as does the collections module.
Callable types
These are the types to which the function call operation (see section Calls) can be applied:
User-defined functions
Instance methods
Generator functions
Coroutine functions
Asynchronous generator functions
Built-in functions
Built-in methods
Classes
Class Instances
User-defined functions
A user-defined function object is created by a function definition (see section Function definitions). It should be called with an argument list containing the same number of items as the function’s formal parameter list.
Most of the attributes labelled “Writable” check the type of the assigned value.
Function objects also support getting and setting arbitrary attributes, which can be used, for example, to attach metadata to functions. Regular attribute dot-notation is used to get and set such attributes. Note that the current implementation only supports function attributes on user-defined functions. Function attributes on built-in functions may be supported in the future.
A cell object has the attribute cell_contents. This can be used to get the value of the cell, as well as set the value.
![](https://s3.amazonaws.com/brainscape-prod/system/cm/282/443/704/a_image_thumb.png?1563070298)
Instance methods
An instance method object combines a class, a class instance and any callable object (normally a user-defined function).
Special read-only attributes: __self__ is the class instance object, __func__ is the function object; __doc__ is the method’s documentation (same as __func__.__doc__); __name__ is the method name (same as __func__.__name__); __module__ is the name of the module the method was defined in, or None if unavailable.
Methods also support accessing (but not setting) the arbitrary function attributes on the underlying function object.
User-defined method objects may be created
when getting an attribute of a class (perhaps via an instance of that class), if that attribute is a user-defined function object or a class method object.
When an instance method object is created by retrieving a user-defined function object from a class via one of its instances, its __self__ attribute is the instance, and the method object is said to be bound. The new method’s __func__ attribute is the original function object.
When a user-defined method object is created by retrieving another method object from a class or instance, the behaviour is the same as for a function object, except that the __func__attribute of the new instance is not the original method object but its __func__ attribute.
When an instance method object is created by retrieving a class method object from a class or instance, its __self__ attribute is the class itself, and its __func__ attribute is the function object underlying the class method.
When an instance method object is called
the underlying function (__func__) is called, inserting the class instance (__self__) in front of the argument list. For instance, when C is a class which contains a definition for a function f(), and x is an instance of C, calling x.f(1) is equivalent to calling C.f(x, 1).
When an instance method object is derived from a class method object
the “class instance” stored in __self__ will actually be the class itself, so that calling either x.f(1) or C.f(1) is equivalent to calling f(C,1) where f is the underlying function.
Note that the transformation from function object to instance method object
happens each time the attribute is retrieved from the instance. In some cases, a fruitful optimization is to assign the attribute to a local variable and call that local variable.
Also notice that this transformation only happens for user-defined functions; other callable objects (and all non-callable objects) are retrieved without transformation. It is also important to note that user-defined functions which are attributes of a class instance are not converted to bound methods; this only happens when the function is an attribute of the class.
Generator functions
A function or method which uses the yield statement (see section The yield statement) is called a generator function. Such a function, when called, always returns an iterator object which can be used to execute the body of the function: calling the iterator’s iterator.__next__() method will cause the function to execute until it provides a value using the yield statement. When the function executes a return statement or falls off the end, a StopIteration exception is raised and the iterator will have reached the end of the set of values to be returned.
Coroutine functions
A function or method which is defined using async def is called a coroutine function. Such a function, when called, returns a coroutine object. It may contain await expressions, as well as async with and async for statements. See also the Coroutine Objects section.
Asynchronous generator functions
A function or method which is defined using async def and which uses the yield statement is called a asynchronous generator function. Such a function, when called, returns an asynchronous iterator object which can be used in an async for statement to execute the body of the function.
Calling the asynchronous iterator’s aiterator.__anext__() method will return an awaitablewhich when awaited will execute until it provides a value using the yield expression. When the function executes an empty return statement or falls off the end, a StopAsyncIterationexception is raised and the asynchronous iterator will have reached the end of the set of values to be yielded.
Built-in functions
A built-in function object is a wrapper around a C function. Examples of built-in functions are len() and math.sin() (math is a standard built-in module). The number and type of the arguments are determined by the C function. Special read-only attributes: __doc__ is the function’s documentation string, or None if unavailable; __name__ is the function’s name; __self__is set to None (but see the next item); __module__ is the name of the module the function was defined in or None if unavailable.
Built-in methods
This is really a different disguise of a built-in function, this time containing an object passed to the C function as an implicit extra argument. An example of a built-in method is alist.append(), assuming alist is a list object. In this case, the special read-only attribute __self__ is set to the object denoted by alist.
Classes
Classes are callable. These objects normally act as factories for new instances of themselves, but variations are possible for class types that override __new__(). The arguments of the call are passed to __new__() and, in the typical case, to __init__() to initialize the new instance.
Class Instances
Instances of arbitrary classes can be made callable by defining a __call__() method in their class.
Modules
Modules are a basic organizational unit of Python code, and are created by the import system as invoked either by the import statement, or by calling functions such as importlib.import_module() and built-in __import__(). A module object has a namespace implemented by a dictionary object (this is the dictionary referenced by the __globals__ attribute of functions defined in the module). Attribute references are translated to lookups in this dictionary, e.g., m.x is equivalent to m.__dict__[“x”]. A module object does not contain the code object used to initialize the module (since it isn’t needed once the initialization is done).
Attribute assignment updates the module’s namespace dictionary, e.g., m.x = 1 is equivalent to m.__dict__[“x”] = 1.
Predefined (writable) attributes: __name__ is the module’s name; __doc__ is the module’s documentation string, or None if unavailable; __annotations__ (optional) is a dictionary containingvariable annotations collected during module body execution; __file__ is the pathname of the file from which the module was loaded, if it was loaded from a file. The __file__ attribute may be missing for certain types of modules, such as C modules that are statically linked into the interpreter; for extension modules loaded dynamically from a shared library, it is the pathname of the shared library file.
Special read-only attribute: __dict__ is the module’s namespace as a dictionary object.