Cyber revision Flashcards

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1
Q

What did Rosen’s (2013) research look at? What were there findings?

A

Looked at differences in communication preferences across different generations

It was found that baby boomers were more fond of f-t-f interaction, whereas millennials and Gen Z had higher liking towards texting and instant messaging

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2
Q

What does Attril (2015) suggest?

A

The internet is used by all age groups, but it has different goal orientation

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3
Q

What does Huffier & Calvert (2005) show for non-verbal communication

A

There are variations on words (e.g. cya) and acronyms and emojis when texting

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4
Q

What are Paralinguistic Digital Affordances?

A

Likes/favourites on social media

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5
Q

What is the dystopian view?

A

Technology removes face-to-face interaction, producing isolation and reduced skills

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6
Q

What is the utopian view?

A

Technology improves quality and quantity and allows for new connections

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7
Q

State research based on the utopian view

A

iDisorders (Rosen, 2013): measured whether social media use, technology attitudes and technology anxieties would predict symptoms of 6 clinical disorders and 3 mood disorders

Found that more FB friends predicted more clinical symptoms
Anxieties and attitudes predicted clinical symptoms

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8
Q

State research based on the utopian view

A

Wood (2014) showed that children who use more abbreviations have better knowledge of conventional spelling and children who use more textisms have greater reading ability

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9
Q

What are positive impacts of online exploration of identity?

A

Super (1999) ‘presenting an ideal self to the world’

Turtle (1995) internet allows people to reflect a range of selves and selves which you didn’t even know you had

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10
Q

What are negative impact of online exploration of identity?

A

Weil (1997) identified problems with adults who fail to integrate their online and offline selves

Blasovich (2011) links multiple online identities to dissociative identity disorder

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11
Q

What is the Online Disinhibition Effect? And who formed it?

A

People tend to have more self-disclosure and trust online compared to offline (Suler, 2004)

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12
Q

What is impression management?

A

Controlling the impressions that others form of you (Chester, 2007)

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13
Q

What does Attril (2015) state about online behaviour?

A

There is a role of individual differences, through personality, self-esteem and narcissism

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14
Q

What is trust?

A

A state which comprises of the intention to accept vulnerability based on the positive expectations of the intentions or behaviour of another (Rousseau, 1988)

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15
Q

How does deception work online?

A

Buchanan (2007) showed that the key to deceiving individuals online is by gaining trust, through reciprocal disclosure (giving information about yourself so someone will then give information about them) and controlled leaking of information

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16
Q

What is Uncertainty Reduction Theory? State research on this theory

A

People need to gain information on others in order to reduce their uncertainty

Sheldon’s (2009) survey about Facebook contacts support the Uncertainty Reduction Theory

  • Results showed that more self-disclosed a person was, the less uncertainty experienced and there was higher trust
  • More certainty over others behaviour allowed for more trust in others, equalling more disclose to others
17
Q

What are the ways Cialdini suggests people gain trust online?

A
  • Reciprocation (returning favours)
  • Commitment and consistency
  • Social proof (others doing the same)
  • Authority
  • Liking
  • Scarcity (attractive if limited)
18
Q

What did Lee (2007) show about new stories

A

The higher the deviance in a news story, the more attention it will receive and people will remember the story better

19
Q

What is deviance?

A

Deviance is any behaviour that violates social norms and is usually of sufficient severity to warrant disapproval from the majority of society (Meier, 2014). This can be criminal or non-criminal.

20
Q

How does cyberbullying differ to traditional bullying

A

24 hours a day

Uses anonymity and can reach a greater audience

Victims may turn into perp

21
Q

How can video games affect deviance?

A

Children become more accepting of immoral acts when in a virtual world (Jackson, 2009)

People can forget their morals (Hodge & Taylor, 2013)

22
Q

State a further reading study on deviance

A

Akers (1995) social learning theory and social bonding can lead to traditional deviant acts, such as drug use - potentially more criminal acts are committed this way

23
Q

What did Hinduja (2008) show?

A

Children who are victims of cyberbullying report to be victims of traditional bullying and assaultive behaviour

Offending and victimisation of cyberbullying is more prevalent in children who spend more time online

24
Q

How does the internet aid deviance

A

It allows it to be transformed and amplified (Kiesler, 1997)

25
Q

What does Buchanan (2007) show?

A

People manipulate others online by gaining trust, reciprocal disclosure and controlled leaking of information