Curvilinear motion Flashcards

1
Q

What is curvilinear motion?

A

A particle moving along a curved path undergoes curvilinear motion.

  • Vectors are used to describe the motion
  • Curve is defined by the path function, s.
  • Both the magnitude and the direction of r may vary with time.
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2
Q

What is the general curvilinear motion equations for position, displacement, velocity and acceleration? Think about instaneous and average values. What are there general directions of motion?

Hint: What is the general equation, essentially.

A
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3
Q

How do we describe curivlinear motion using rectangular coordinates?

A

We use vectors (the x,y,z or rectangular components) and a fixed coordinate system to relate how the object moves through space and time. Each x, y and z component may be time dependent. I.e. x = x(t), y = y(t), z = z(t).

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4
Q

What is the equation for a particles position using rectangular coordinates, for curvilinear motion? What is the magnitude and the direction of the unit vector of that position vector?

A
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5
Q

What are the equations and the magnitudes of velocity and acceleration vectors for rectangular coordinates, for curvilinear motion?

A
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6
Q

What are the three equations of motion in cartesian coordinates?

Hint: think newtons second law in 3D.

A
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7
Q

True or false:

Projectile motion can’t be treated as two rectilinear motions. They depend on each other.

A

False.

  • Horizontal motion stays constant
  • Verticle motion is the only thing that changes, but with constant acceleration (g).
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8
Q

What are the kinematic equations for displacement and velocity for both horizontal and vertical directions of a projectile?

A
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9
Q

What is the equation for obtaining trajectory path, y(x), for a projectile?

Can you derive it from the two funamental projectile equations

A
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10
Q

What is the equation for time of flight, t_f, for a projectile?

Can you derive it from the two funamental projectile equations

A
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11
Q

What is the equation for horizontal distance, y_0, for a projectile?

Can you derive it from the two funamental projectile equations

A
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12
Q

What are the effects of adding drag to projectile motion?

A
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13
Q

When would we use normal & tangential components (n-t coordinates), for curvilinear motion?

What are the features of an n-t coordinate system

A
  • Use this when the path of the motion is known.
  • The origin is located on the particle.
  • The origin moves with the particle and its position is defined from a fixed point on the path O.
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14
Q

What do each of these parameters mean on an n-t coordinate system?

A
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15
Q

What is the equation for velocity and acceleration using an n-t coordinate system?

A
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16
Q

What is the equation for the radius of curvature, ρ, for an n-t coordinate system?

A
17
Q

What do we change about an n-t coordinate system for 3D motion? What are the conditions for this to apply?

A
  • Use an n-t-b system
  • b stands for binormal direction.
  • There is no motion in the binormal direction.
18
Q

What are the equations for position, velocity and acceleration for n-t coordinate systems for circular paths?

A
19
Q

How are angular kinematic equations related to rectilinear kinematic equations?

A

They can be thought of as almost identical. We can relate the two equations. Both for constant acceleration and not. See below.

20
Q

What are the equations for finding the relative position, velocity and acceleration of two particles, A and B?

A
21
Q

What are the two ways to solve relative motion problems?

A

Relative motion equations are vector equations. They can be solved in two different ways:
* Using cartesian vectors and the resulting 2-D scalar component equations solved for up to two unkowns.
* You can solve graphically using trigonometry. Using laws of sine and cosine.

22
Q

What is the law of sines and cosines?

A
23
Q

What are the equations of motion in cartesian coordinates?

A
24
Q

What are the equations of motion for a curvilinear motion using n-t-b coordinates?

A
  • Centripetal force is equal to SUM(Fn) = m V^2/ρ