CSUE1000 Fundamentals of UX Design - Study Guide Flashcards
What is UX Design?
UX Design is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and a product. User experience (UX) refers to the emergent experience that occurs when people interact with a system.
What is Usability?
Usability is a quality attribute of the UI, covering whether the system is easy to learn, efficient to use, pleasant, and so forth.
List a sublet discipline of UX - User Centred Design
User-centred design (UCD) is an approach of carrying out a design process that considers the end-user to be the heart of the project.
List a sublet discipline of UX Design - Customer Experience Design
Customer Experience Design is the practice of designing products/services with the focus on the quality and thoughtfulness of the user experience. Where UxD deals with users at one touchpoint, CxD deals with users at multiple touchpoints.
List a sublet discipline of UX Design - Human Computer Interaction
Human-computer interaction (HCI) is a design field that focuses on the interactions between people and computers. HCI incorporates multiple disciplines, such as computer science, psychology, human factors, and ergonomics, into one field.
What did Fredrick Taylor do?
Frederick Taylor wrote the Seminal 1919 book “The Principles of Scientific Management” (His work was instrumental in the creation of a branch of engineering called “industrial engineering”).
What did Paul Fitts do?
Paul Fitts contributed to the design of modern aircraft cockpits, significantly reducing pilot errors and fatal plane crashes after WWII. He also created Fitt’s Law: a predictive model which states the amount of time required for a person to move a pointer (e.g., mouse cursor) to a target area is a function of the distance to the target divided by the size of the target.
What did the Palo Alto Research Center (PARC) do?
The Palo Alto Research Centre gave us Ethernet (1973), the Graphical user interface (1975) and Multi-user virtual world (1990).
What is the Nielson Norman group?
The Nielsen Norman Group is an American computer user interface and user experience consulting firm, founded in 1998 by Jakob Nielsen and Don Norman.
Explain a role in the UX project-ecosystem - Business Analyst
A business analyst is responsible for: • identifying key business stakeholders • driving the requirements-gathering process • serving as the primary liaison between business stakeholders and the technology team
Explain a role in the UX project-ecosystem - Content Strategist
A content strategist is responsible for: • understanding business and user requirements for content in various media (articles, documents, photos, and video) • identifying gaps in existing content • facilitating the workflow and development of new content
Explain a role in the UX project-ecosystem - Visual Designer
A visual designer is responsible for the elements of the site or application that the user sees • Designing a look and feel that creates an emotional connection with the user that’s in line with the brand guidelines
What are Gestalt Principles?
Gestalt Principles are principles/laws of human perception that describe how humans group similar elements, recognize patterns and simplify complex images when we perceive objects.
Explain the basics of human Cognition and Psychology and how it applies to user experience design.
According to the cognitive science-based guidelines, human memory limitations, attention, learning, decision making, and perception had to be taken into account when designing an effective Graphical User Interface (GUI).
If you are entering treatment with a cognitive psychologist, one of the first things you will be asked to do is identify your problems and formulate specific goals for yourself, and then you will be helped to organize your problems in a way that will increase the chances of meeting your goals — and that’s exactly what designers generally do (or should do).
What is UX Strategy?
UX strategy is the high-level plan to achieve one or more business goals under conditions of uncertainty. It’s the vision of a solution that needs to be validated with real potential customers to prove that it’s desired in the marketplace. The big picture.
What is discovery research?
A discovery is a preliminary phase in the UX-design process that involves researching the problem space, framing the problem(s) to be solved, and gathering enough evidence and initial direction on what to do next.
Common Activities in Discoveries - Stakeholder Interviews
Stakeholder Interviews - Interviewing stakeholders provides an additional layer of insight that helps the team understand the scale of the problem and also the viability of later solutions.
What is the Kano Model?
The Kano Model is a tool teams use to make design decisions. It enables teams to plan design better by prioritizing features based on their expected impact on customer satisfaction.
What are the core tenets of the Kano model?
- Value attracts customers,
- Quality keeps customers and builds loyalty,
- Innovation is necessary to differentiate and compete in the market.
The Five Categories of the Kano Model: Thresholds
Thresholds are features that users expect such as having brakes in a car or hot water in a hotel’s shower.
Therefore they don’t get very excited about them.
From a customer’s perspective, threshold features are either present or not. They have a binary effect on satisfaction: if users expect a certain capability and it does not work — they will get frustrated, but when working well, it will not delight them. Such features can at most reach a neutral satisfaction.
The Five Categories of the Kano Model: Performance Features
Performance Features
are those which 1) are carefully evaluated by the customer and taken into consideration when making a purchase, 2) will increase your customer’s satisfaction the better you implement them. These are functionalities such as battery life or storage space.
If excelled, performance features increase satisfaction proportionally.
The Five Categories of the Kano Model: Excitement Features
Excitement features also referred to exciters or delighters, embody the unexpected. Users do not anticipate them. Therefore we bring delight by over-delivering and performing the unordinary.
These type of features don’t result in dissatisfaction when missing, however, if executed well, may cause user over-excitement with the product (and possibly encourage a word-of-mouth recommendation).
The Five Categories of the Kano Model: Indifferent Features
As the name suggests, indifferent features don’t evoke any feelings in the customers regardless for their presence or absence.
At times we can make the right features answering the right problem yet make them too complicated for users to understand. In consequence, they can be indifferent to the customers as their value is not apparent to them.