CSM Flashcards

1
Q

Three Pillars of Scrum Theory

A

Transparency, inspection, and adaption

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2
Q

Four types of Scrum events

A

Sprint planning, Daily Scrum, Sprint review, and Sprint retrospective

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3
Q

5 scrum values

A

commitment, courage, focus, openness, and respect

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4
Q

Scrum teams are _____ and _____

A

self-organizing and cross functional

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5
Q

Scrum teams deliver products _____ and _____. Why?

A

iteratively and incrementally. Maximizes opportunities for feedback. Incremental deliveries of “Done” product ensure a useful version of a working product is always available.

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6
Q

Sole person responsible for managing Product backlog

A

Product Owner

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7
Q

Who is responsible for optimizing the value of the work the Dev Team performs

A

Product Owner

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8
Q

Who delivers a potentially releasable increment of “Done” product at the end of each Sprint?

A

Development team

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9
Q

Who tells the DEV team how to turn product backlog into increments of potentially releasable functionality?

A

NO ONE. They are self organizing.

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10
Q

What are the titles / teams and sub-teams for the Development Team

A

NONE . accountability belongs to team as a whole

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11
Q

Optimal development team size

A

3-9

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12
Q

Scrum master main responsibilities

A

promoting and supporting SCRUM theory, practices, rules, and values

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13
Q

Who removes impediments to Dev team progress

A

Scrum master

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14
Q

How long is a sprint? When Does a new Sprint start?

A

Max of 1 month where a DONE usable and potentially releasable product increment is created. Starts immediately after the previous sprint. Consistent duration throughout development efforts.

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15
Q

What does the Sprint consist of?

A

Sprint planning, Daily Scrums, Development work, Sprint Review, and Sprint Retrospective

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16
Q

What is the only thing that be changed during a sprint

A

Scope can be clarified and re-negotiated between the Product Owner and Dev team as more info is learned.

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17
Q

Can a Sprint be cancelled?

A

Uncommon:
Only the Product owner can cancel a sprint (possibly under influence of stakeholders/dev team/ Scrum master).
Why? Sprint goal is obsolete
Then What? PO usually accepts partial work. Incomplete backlog items are re-estimated and put back on the product backlog

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18
Q

Sprint planning. What is it and length.

A

Planning the work to be performed in the sprint involving the entire Scrum Team.
1-2 hours per week of the sprint schedule. No more than 8 hours for a month sprint.

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19
Q

Sprint planning answers:

A

What can be delivered in the increment resulting from the upcoming sprint
How will the work needed to deliver the increment be achieved.

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20
Q

The number of items selected from the product backlog for the sprint is up to

A

the Development team only. They are the only ones that can assess what they can accomplish over the upcoming sprint.

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21
Q

What is a Sprint Goal

A

an objective that will be met within the Sprint through the implementation of the product backlog. Provides guidance to the Dev team on WHY it is building the increment.

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22
Q

Product backlog items selected fro sprint plus plans for delivering them is called

A

The Sprint Backlog

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23
Q

How far out does the Development team plan in the first days of a sprint

A

units of one day or less.

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24
Q

Who structures the Daily Scrum.

A

Dev Team but the Scrum master teaches them to keep it to 15 minutes

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25
Q

How long is a Sprint Review. What does it cover

A

at most 4 hours long for one-month sprints
What is done or not done
What went well/problems
Result is a revised product backlog that defines the probable product backlog items for next sprint

26
Q

Sprint retrospective. What and how long

A

opportunity for Scrum Team to inspect itself and plan for improvements to next sprint. After Sprint review and prior to next Sprint Planning. At most 3 hours for 1 month sprint.

27
Q

Scrum Artifacts

A

represent work or value to provide opportunities for inspection and adaptation. Artifacts are Designed by SCRUM to maximize transparency of information so everyone has same understanding of artifact.

28
Q

Attributes of a Product bakklog

A

description, order, estimate, and value

29
Q

because requirements never stop changing, a product backlog is known as

A

a living artifact

30
Q

product backlog refinement

A

adding detail, estimates, and order to items in the backlog

31
Q

product backlog items that can be done by the dev team within the sprint are deemed

A

ready for selection in a sprint planning

32
Q

who is responsible for estimates in the product backlog

A

dev team but the product owner may influence dev team by helping it understand tradeoffs

33
Q

Ordered list of everything known to be needed in the product

A

product backlog

34
Q

attributes of product backlog

A

description, order, estimate, and value

35
Q

the act of adding detail, estimates, and order to items in the
Product Backlog.

A

Product Backlog refinement

36
Q

When can backlog items be updated

A

at any time by the product owner

37
Q

set of Product Backlog items selected for the Sprint, plus a plan for
delivering the product Increment and realizing the Sprint Goal

A

The Sprint Backlog

38
Q

Who changes the sprint backlog during a sprint and who does it belong to

A

Dev team

39
Q

The Increment

A

sum of all the Product Backlog items completed during a Sprint and the
value of the increments of all previous Sprints.must be in
useable condition regardless of whether the Product Owner decides to release it.

40
Q

The most powerful capability of Scrum Teams is that they ar

A

self organizing and empowered

41
Q

An organization adopts Agile practices and implements incremental delivery strategy, if implemented correctly the company should see improved

A

– Project ROI by increasing individual features to market

42
Q

Which of the following is the best description of velocity

A

Velocity is measured rate at which team turns product backlog items into running tested features

43
Q

Who is responsible for determining the value of each feature?

A

Product Owner

44
Q

In Scrum each sprint produces

A

An increment of potentially shippable functionality

45
Q
  1. What is the primary purpose of the sprint review –
A

To show the incremental delivery of features

46
Q
  1. Which of the following is most likely to assist when a customer has difficulty prioritizing stories
A

Split the stories so the customer can choose the pieces they want

47
Q
  1. Who is responsible for the definition of done?
A

Team

48
Q
  1. Which of the following best describes story points
A

Relative size of a user story

49
Q
  1. According to the Pareto rule, when prioritizing the backlog
A

A small % of work will provide a large amount of value

50
Q
  1. What is used to provide basic information on stories, high-level requirements, developing work estimates, and defining acceptance tests
A

User story card, on a storyboard or wallboard

51
Q
  1. A development team has completed their tasks that they are responsible for the next sprint, which of the following tools shows the highest transparency of progress during a sprint
A

Burndown chart

52
Q
  1. During the daily standup the team goes into problem-solving discussion. How should ScrumMaster respond
A

Table discussion until daily standup is over

53
Q
  1. What is a driving force behind Agile methodology
A

time to market

54
Q
  1. What type of story is used when a story has lacking of technological knowledge
A

spike

55
Q
  1. The best description of the daily
A

Raise the visibility of peoples work and ensure work is integrated and aligned

56
Q
  1. Which of the following drivers is the most important factor in developing the order in which features should be developed?
A

customer value

57
Q
  1. Which of the following techniques provide osmotic communication
A

Team members working together co-located

58
Q
  1. Refactoring is
A

changing code without changing external behavior

59
Q
  1. Which of the following best represents Agile philosophy
A

Continuous delivery

60
Q
  1. Burndown chart, wallboards, and storyboards are communicated using
A

Information radiators

61
Q
  1. Common estimation unit for Agile is
A

Story points