CSCI 101 Flashcards

1
Q

Hardware

A

The physical components of a computer

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2
Q

Software

A

The programs that computers implement to complete tasks

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3
Q

Experience

A

Combining hardware and software determines how humans interact with the non-physical information-based world

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4
Q

Recorded

A

Information is taken from the real world and digitized

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5
Q

Virtual

A

Computers emulate the world around us

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6
Q

Artificial

A

Experiences that have been invented and only exist in the context of computers

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7
Q

Source Content

A

Information managed by commercial operations

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8
Q

Social Content

A

Information created by visitors to the site

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9
Q

Abstract

A

Pull the basic idea, concept, or process from some information or a situation

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10
Q

Generalize

A

Express an idea, concept, or process that applies to many situations

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11
Q

Mnemonic

A

Memory tool, typically involves using the initials of words to create a name

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12
Q

Feedback

A

Any indication that a computer is working or has completed a request

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13
Q

Consistent interface

A

Different programs have similar functionality and layouts

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14
Q

New Instance

A

Creates a “blank” instance of the program application, building a structure for new information

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15
Q

Exploration

A

Use intuitive computing features to work with new software

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16
Q

Reproduction

A

Creating a digital copy of digital information gives exact results

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17
Q

Copy/Paste/Edit

A

Can save time when formatting digital information

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18
Q

Source Value

A

Original information

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19
Q

Target Value

A

Desired information, sometimes requires editing the copied information

20
Q

Find/Replace

A

Helps when making consistent changes in large files

21
Q

Metaphor

A

An icon or image used as representative or symbolic of a computation

22
Q

Touch Metaphor

A

Users interact with content on touch-sensitive displays

23
Q

Synchronous

A

Both sender and receiver are active at the same time

24
Q

Asynchronous

A

Sending and receiving happened at different times

25
Q

Broadcast

A

One sender connects to many receivers

26
Q

Multicast

A

One sender connects to a specific group of receivers

27
Q

Point-To-Point

A

One sender connects to one receiver

28
Q

Web Server

A

Computer designed to store and send web page information

29
Q

Internet Protocol Address

A

A series of 4 unique 3 digit numbers used to identify the location of a specific computer

30
Q

Domain

A

A related group of networked computers

31
Q

Transmission Control Protocol/Internet PRotocol

A

Process that sends information through the internet

32
Q

IP Packets

A

hold one unit of information, the destination IP address, and their sequence number

33
Q

Wide Area Networks (WAN

A

A collection of computers which are geographically far from each other

34
Q

A Local Are Networks (LAN)

A

Connection of computers close by with a related purpose using a system called an Ethernet

35
Q

Hypertext Markup Language (HTML)

A

Builds the structure and organizes the content of a web page

36
Q

Attributes

A

Can be added to a tag to give the element a special feature

37
Q

Public Domain Images

A

Are any image where the copyright has expired, been forfeited or doesn’t apply

38
Q

CSS (Cascading Style Sheets)

A

Applies different style choices to websites using tags

39
Q

Embedded Styling

A

Applies to the whole document

40
Q

Inline Styling

A

Only applies to a specific object or group of text

41
Q

Hyperlinks

A

Are in-line links to other webpages which are created a <a></a> tag called an anchor tag

42
Q

Anchor Text

A

The phrase that the user will clock to go to the linked webpage

43
Q

Hyperlink Reference

A

The URL of the webpage being linked to

44
Q

Absolute References

A

Contain an entire URL linking to an outside webpage

45
Q

Relative References

A

Contain a partial URL and links to a page contained at the same server location