CS-6 (LESSON 2) Flashcards

1
Q

Types of devices that cannot be reprogrammed. Their function are very specific and usually has one function only

A

F I X E D C O M P U T E R S

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2
Q

Consist of programs that or devices that are programmed to
do more than 1 task.

A

S T O R E D C O M P U T E R S

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3
Q
A
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4
Q

The worlds first programmable electronic digital computer.

A

C O L O S S U S

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4
Q

C O L O S S U S was Built in _ at _
to help break codes in WWII

A

1943, Bletchley Park in the UK

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4
Q

E N I G M A

A

Alan Turing

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5
Q

Hungarian-American mathematician who was involved with the Manhattan Project and early computer science.

A

J O H N V O N N E U M A N N

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6
Q

Steps In The Von Nuemann Architecture

A

FETCH
DECODE
EXECUTE
STORE

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7
Q

In computing, a _ is a hardware or software component that stores data so that future requests for that
data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere.

A

cache

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8
Q

Responsible for decoding the instructions and controlling how the data moves around the CS.

A

CONTROL UNIT

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9
Q

Carries out the calculations and logical decisions needed by the program instructions.

A

ALU

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10
Q

Wires that carry data around a computer

A

BUS

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11
Q

Comp. Arch. Is not a computer but how a computer is built.

A

Von Nuemann Layout

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12
Q

Registries are memory locations with specific purposes.

A

Registers

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13
Q

Stores the ALU Results.

A

ACCUMULATOR

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14
Q

Keeps memory location tracks for the next queued instruction to deal with; then the PC passes this next instruction to the MAR

A

PROGRAM COUNTER (PC)

15
Q

Stores the memory location instruction for
fetching.

A

MEMORY ADDRESS REGISTER (MAR)

16
Q

Register that is used to store any data or instructions fetched from memory or any data that is to be transferred to, and stored in memory.

A

MEMORY DATA REGISTER (MDR)