Coursework Flashcards

1
Q

Order of EAPI

A
  • Strengths/Weaknesses.
  • Overall success/importance of passing.
  • Coaching points.
  • Justification of 3/4 weeks.
  • Action plan / justification / progressions.
  • Frequency and duration.
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2
Q

Strengths and Weaknesses

A

Skills
Fitness
Tactical

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3
Q

Aspects of fitness

A
Muscular strength
Muscular endurance
Flexibility
Body composition 
Cardiovascular fitness
Agility
Balance 
Co ordination 
Power
Reaction times 
Speed
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4
Q

Skill aspects

A
Tackling
First touch
Second touch
Shooting
Heading
Interception 
Short passing
Long passing
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5
Q

Tactical aspects

A
Attackive positioning.
Defensive positioning.
Awareness of where to pass.
Awareness of when to pass.
Checking shoulder.
When to jockey/tackle.
When to pass out/clear.
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6
Q

Order of action plan

A
Pre testing
Warm up
Passing drill
Circle ball
4 cone game
2v2 with outside players
Keep ball
Gate game
Transition game
Attackers vs Defenders 
5v5
Cool down 
Post testing
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7
Q

Pre Testing

A

Analyse a game before the action plan, and record their pass completion %. This can then be referred to throughout to ensure progress is being made, to prevent the player getting bored.

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8
Q

Warm up

A

Kick starts Vascular shunt mechanism. Baroreceptors and Chemoreceptors detect…. and sends information to vasomotor control centre. Info sent to sympathetic nervous system increases stim of pre capillary sphincters and arterioles in organs causing vasoconstriction reducing blood flow to 20%.

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9
Q

Passing drill

A

No external feedback encourages use of intrinsic/kinaesthetic feedback, pushing to autonomous level.

Masses practice so no breaks meaning skills are grooved in improving consistency and fitness improving VO2 max.

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10
Q

Circle ball

A

Repetitive use of working mescles -bicep femoris- leads to increased strength of these muscles and connective tissues reducing chance of injury and reversibility.

Use bilateral transfer motor programme transferred one limb to another. Use strong foot first then weak foot, improves both feet.

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11
Q

4 cone game

A

Make sure COM - point at which body balanced in all directions - above BOS so stability improved when making the pass.

Demonstrates operant conditioning where SR bonds are formed and strengthened as player is in manipulated environment and will use trial and error to find best way to keep ball from defender. Also give positive feedback in form of a satisfier to ensure reinforcement.

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12
Q

2v2 with outside man

A

Hard work in middle SA of alveoli increases increasing rate of gaseous exchange. Onset of fatigue is delayed improving performance for longer.

Varied practice meaning environment is constantly changing which improves passing as it is an open skill.

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13
Q

Keep ball

A

Whole practice as it works on full passing routine. Gives full kinaesthetic appreciation to optimise positive transfer whereas part practice would make it more disjointed.

Middle man working hard leads to microtears in respiratory muscles such as Diaphragm. Tidal volume and minute ventilation increased reducing chances of respiratory diseases such as bronchitis.

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14
Q

Gate game

A

High intensity causes microtears in cardiac muscle causing cardiac hypertrophy. Increases stroke volume which improves oxygen delivery to working muscles such as illiop delaying OBLA.

Passing is externally paced and and complex skill which is helped by varied practice as defenders influence many decisions needed to be made.

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15
Q

Transition game

A

High intensity microtears in 11a fibres. Increases PC stores and anaerobic capacity. Helps sprint for longer. Also increases neurone size and number of muscle fibres meaning force a speed of contraction are larger increasing power of pass.

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16
Q

Attackers vs Defenders

A

Resembles cognitive learning theory best way optimise learning. Because in a realistic situation due to trying to score goal. Won’t pause the drill so can work through whole pattern. Also use previous experiences of passing ball to create goal scoring opportunity.

17
Q

5v5 match

A

Allow parents to watch game in order to combat social inhibition. At the end as they will have well grooved in dominant response so as arousal increases so does performance which represents drive theory of arousal.

18
Q

Cool down

A

Use a pulse lowerer such as a short jog and then developmental stretches.

Maintains VSM ensuring muscles continue to get a good supply of oxygen which is needed to oxidise lactic acid and remove waste products from the muscles. Prevents DOMS

19
Q

Post test

A

Again analyse a game after programme and record pass success rate to see if improvement has been made ensuring the progress is measurable

20
Q

Justification of 3/4 weeks

A

Appropriate time for skill to be grooved in and habitual.

Progressive and over 3 weeks so performer shouldn’t experience drive reduction as goals won’t be reached too early.

Allows motor programme to be developed.

Represents microcycle which could form part of a mesocycle in a competitive phase.

Sufficient time for adaptations/hypertrophy to occur.

21
Q

Justification of why passing

A

State importance writhing game of why this must be good both attacking and defending

22
Q

Coaching points

A

Preparatory
Execution
Recovery

23
Q

Frequency and duration

A
  • Warm up / cool down every week prevent injury to prevent reversibility.
  • 30 minutes practices to allow to get to grips and really groove in and habitual autonomous.
  • 2 sessions a week to maintain fitness to allow strong performance but also prevent fatigue.
  • Only 30 minutes preventing boredom