COSC106 | First Long Quiz Flashcards

1
Q

a British professor of computer science, credited with creating the first graphical computer game OXO

A

Sandy Douglas

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2
Q

the first graphical computer game

A

OXO

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3
Q

a noughts and crosses or tic-tac-toe computer game in 1952 on the EDSAC computer at University of Cambridge

A

OXO

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4
Q

he invented Spacewar!, a computer-based combat video game for the PDP-1(programmed data processor-
1).

A

Steve Russell (2011)

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5
Q

a computer-based combat video game for the PDP-1

A

Spacewar!

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6
Q

game features of Spacewar!

A

the needle and the wedge

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7
Q

invented a prototype multiplayer, multi-program video game system that could be played on a television

A

Ralph Baer (2009)
Sanders Asociates, Inc.

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8
Q

multi-program video game system that could be played on a television

A

the brown box

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9
Q

first commercial home video game console

A

Magnavox Odyssey

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10
Q

a table tennis-themed twitch arcade sports video game, featuring simple two-dimensional graphics

A

pong

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11
Q

who manufactured the game pong?

A

Atari

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12
Q

one of the earliest arcade video games

A

pong

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13
Q

who created pong?

A

Allan Alcorn (2007)

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14
Q

the first commercially successful video game

A

pong

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15
Q

the first fixed shooter and set the template for the shoot ‘em up genre

A

Space Invaders

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16
Q

who developed Space Invaders

A

Tomohiro Nishikado

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17
Q

who manufactured Space Invaders?

A

taito

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18
Q

Space Invaders was licensed to the?

A

Miidway

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19
Q

Namco released a maze action video game developed for arcades

A

Pac-Man

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20
Q

it was developed and published by Nintento in arcades

A

Donkey Kong

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21
Q

characters in Donkey Kong

A

Mario, Pauline, and gorilla

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22
Q

Capcom released a game that uses special command-based moves, a combo system, a six-button configuration, and a wider playable characters, each with a unique fighting style

A

Street Fighter 2

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23
Q

8 main characters in street fighter 2

A

ken
chunli
ryu
zangief
blanka
dhalsim
guile
honda

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24
Q

In response to the violent game, Sega created the __ in 1993 to provide descriptive labeling for every game sold on a Sega home console

A

Videogame Rating Council

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25
rating of Videogame Rating Council (VRC)
GA - General Audience MA-13 - Mature Audience MA-17 - Mature Audience
26
it is used to rate video games based on content.
Entertainment Software Rating Board (ESRB)
27
rating of Entertainment Software Rating Board (ESRB)
RP - Rating Pending RP Likely Mature 17+ E - Everyone E 10+ T - Teen M - Mature 17+ A - Adults only 18+
28
the first arcade fighting game to feature fully 3D polygon graphics
Virtua Fighter
29
virtua fighter is a fighting game created for the ___ arcade platform by __, a development group within Sega, headed by ___
Sega Model 1 AM2 Yu Suzuki
30
the first 3D Super Mario game, combining the traditional Super Mario gameplay, visual, and characters in an open world
Super Mario 64
31
the only system at the time to play Blu-rays
PS3
32
Notable Games between 2005 to 2013
Grand Theft Auto V Portal Portal 2 Fall out 3 Far Cry 3
33
Notable Games from 2013 to present
The Last of Us Five Nights at Freddy's Life Is Strange Pokemon Go Elden Ring
34
one of the first components that must be considered–and it can have a great effect on how a game is played due to everything from screen size, surrounding environment, online capabilities, audio/video quality, processing speed, and storage capacity.
target platform
35
an environment including software and hardware components which is designed specifically for running video games
platform or game platform
36
game platforms
arcades consoles desktop computers/laptop handheld devices
37
they are stand-alone game system found in public venues – such as video arcades, bowling alleys, amusement parks, and sometimes in pizza parlors.
arcade games
38
controls used in arcade games
buttons, joysticks, or a combination of both
39
other types of arcade controllers
pedals and steering wheels foot pads guns sports games pinball machines slot machines
40
for driving simulators
pedals and steering wheels
41
for dancing simulators (like Dance Dance Revolution)
foot pads
42
for Shooter-type arcades
guns
43
such as air hockey and basketball hoops
sports games
44
(sometimes seen in pizza parlors)
pinball machine
45
mostly found in casinos but is common in arcades as well (involving coins)
slot machines
46
A shooter game by Namco introduced in 1995
time crisis
47
owns the rights to the hardware and has control over what content is played on it
hardware manufacturer
48
three main entities associated with arcade game development
hardware manufacturer game (or content) developer venue operator
49
often develops the game for the manufacturer, but is sometimes the same company as the manufacturer.
game (or content) developer
50
licenses or purchases the game from the manufacturer and collects revenue from the players
venue operator
51
they are usually played in the home, hooked up to a television set
consoles
52
machines that performs processes, calculations and operations based on instructions provided by a software.
computers
53
two sets of system requirements
minimum requirements and recommended requirements
54
these are necessary requirements to load a play the game from beginning to end (e.g., processing speed, memory, disk space).
minimum requirements
55
recommended specs expand further on the minimum specs – also allowing for an enhanced game-playing experience (e.g., high-end sound and video cards).
recommended requirements
56
they are played on a computer platform or through a consoles system connected to the Internet,
online games
57
technical issue related to online games includes
connection speed
58
how many bytes per second the connection can average
bandwidth
59
the time it takes for packets to be transferred to the user
latency
60
it represents providing video games or game content on a continuing revenue model, similar to software as a service
game as a service (GaaS)
61
forms of Game as a Service (GaaS)
Game subscription Cloud gaming Micro-transactions Season passes
62
revenue from these subscriptions pay for the computer servers to run the game.
game subscriptions
63
EA Play and Xbox Game Pass grant subscribers complete access to a large library of games offered digitally.
cloud gaming
64
it represent low-cost purchases, that provide some form of additional content to the purchaser.
micro-transactions
65
games with these provide one or more large content updates over the course of your or a season in the game.
season passes
66
they are small, portable self-contained video game console with a built-in screen, game controls and speakers.
handheld devices
67
it is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers.
nintendo switch
68
a handheld gaming computer developed by Valve. It features a docked mode when connected to a monitor. It was released on February 2022
steam deck
69
refers to all games that are played on any portable devices
mobile games
70
it is the process by which applications are created for devices running the Android Operating System.
android development
71
they are time-dependent elements that affect the pacing of the game.
time intervals
72
time intervals' pacing affects whether the game is played
reflexively or reflectively
73
two basic time intervals used in games
turn-based and real time
74
this has flow that is partitioned into defined parts, called turns, moves, or plays.
turn-based
75
they have game time progress continuously according to the game clock.
real time
76
Players perform actions simultaneously as opposed to in sequential units or turns.
real time
77
they are directly correlated to the number of people playing a game.
player modes
78
what are the player modes?
single player two-player local multiplayer LAN-based multiplayer online multiplayer
79
only one person can play the game
single player
80
additional players in single player game are known as
artificial intelligence or non-player characters
81
(also known as head-to-head) games is a multiplayer game that is played by two players.
two player
82
all players sit in the same space and play the game on the same machine – sharing the same screen using separate input devices (controllers).
local player mode
83
allow players to share the game on a Local Area Network (LAN) without sharing the screen or input device.
LAN-based games
84
it represents a form of a networked play – where players connect their computers to a network and share the game.
online games
85
goals and possibilities in game development
entertainment social educational recruitment and training (simulation games) health and fitness
86
a form of activity that holds the attention and interest of an audience or gives pleasure and delight
entertainment
87
it is common assumption that games should be developed purely to entertain the players.
entertainment
88
a game that is designed to give pleasure to the player while the player is actively involved in game activities
entertainment game
89
it is one of the motivating factors for playing games. it can happen by accident. sites where a lot of time browsing each other’s profiles and communicating through secure email, DMs and group chats
social interaction
90
they are those created to teach while they entertain.
educational games
91
thought of as workouts for the brain
puzzle games
92
a Japanese neuroscientist, aimed to stimulate multiple parts of the brain to help improve one’s abilities and combat normal aging effects on the brain.
dr. ryuta kawashima
93
An edutainment puzzle video game. It was developed and published by Nintendo for Nintendo DS.
brain age or dr. kawashima's brain training
94
they are generally designed to closely simulate real world activities.
simulation video games
95
it has been known to improve the link between physical and mental skills – providing unexpected training for the medical profession
playing games
96
rely on technology that tracks body movement or reaction
exergames
97
an exergaming video game designed by Nintendo for the Wii home video game console.
Wii fit
98
Wii Fit requires the use of the ___, a unique platform peripheral that the player stands upon during play
Wii Balance Board
99
they are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strategies.
game genres
100
game genres
action adventure action-adventure puzzle role-playing simulation strategy massively multiplayer online
101
emphasizes physical challenges, including hand-eye coordination and reaction time.
action genre/game
102
action sub-genre
platformer shooter racing fighting
103
The core objective is to move the player character between points in an environment.
platformer
104
an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player.
shooters
105
the player has a first-person perspective and cannot see his/her character onscreen.
first-person shooter (FPS)
106
it allows players to see their characters, along with the rest of the game world.
third-person shooter (TPS)
107
Attempting to make the vehicle move as quickly as possible without losing control of it.
racing
108
they are mostly two-person games in which each player controls a character to fight the opponent
fighting games
109
in fighting games, each session often last only an Average between ___ seconds
60-90
110
it includes interactive story, exploration, collecting, puzzle-solving, navigating mazes, and decoding messages. they are usually turn-based
adventure games
111
which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving
adventure games
112
these are games combine core elements from both action game and adventure game genres
action-adventure
113
they are faster-paced than pure adventure games, because they include both physical and conceptual challenges
action-adventure
114
it focuses on solving a series of puzzles without controlling a character
pure puzzle game
115
they are characterized by containing strong storylines
role-playing games
116
a game in which players assume the roles of characters in a fictional setting
role-playing games
117
they attempt to replicate systems, machines, and experiences using real-world rules
simulation
118
attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment
simulation
119
the player usually operates complicated vehicles such as jet fighters, ships, tanks, or racing simulations.
vehicle simulation
120
engage the player to experience the simulation as a participant within it.
participatory simulations
121
it involves real-world systems or processes
process simulations
122
it emphasizes thinking and planning over direct instant action in order to achieve victory
strategy games
123
strategy sub-genres
turn-based strategy real-time strategy
124
in these games, player deals with discrete decisions
turn-based strategy
125
it is a strategy game that allows player to play the game simultaneously, in real time
real-time strategy
126
an online game with a large number of players, often hundreds or thousands, on the same server.
massively multiplayer online game
127
its usually feature a huge, persistent open world, although there are games that differ
massively multiplayer online game
128
can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world
massively multiplayer online game
129
MMORPG
massively multiplayer role-playing games
130
MMOFPS
massively multiplayer first person shooters
131
MMORTS
massively multiplayer real-time strategy
132
character archetypes
hero shadow mentor ally guardian trickster herald
133
character types
protagonist antagonist co-protagonist supporting characters
134
antagonist types
transformational mistaken exaggerated realistic
135
holywood three-act structure
beginning middle end
136
story elements
premise backstory synopsis theme setting