Coordinate geometry Flashcards

1
Q

Basics

A

Imagine a big plus sign (+) drawn on a piece of paper.

The horizontal line is called the x-axis (think of it like a road).
The vertical line is called the y-axis (like a tall building).
Where they meet in the middle is called the origin (0,0)—think of it as “home base.”

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2
Q

The Four Quadrants

A

Quadrant 1 (I): Top-right → Both x and y are positive (like +3, +2)
Quadrant 2 (II): Top-left → x is negative, y is positive (like -3, +2)
Quadrant 3 (III): Bottom-left → Both x and y are negative (like -3, -2)
Quadrant 4 (IV): Bottom-right → x is positive, y is negative (like +3, -2)
Think of it like this:
📍 If you move right, x is positive. If you move left, x is negative.
📍 If you move up, y is positive. If you move down, y is negative.

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3
Q

Plotting Points (Ordered Pairs)

A

Every point on the grid is written as (x, y)

First number (x) → Tells you how far left or right to go
Second number (y) → Tells you how far up or down to go
Example:
📌 Point (4,2) → Move 4 steps right, then 2 steps up
📌 Point (-4,2) → Move 4 steps left, then 2 steps up
📌 Point (-4,-2) → Move 4 steps left, then 2 steps down
📌 Point (4,-2) → Move 4 steps right, then 2 steps down

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4
Q

Reflections (Flipping Points)

A

Think of a mirror:

Flip over the x-axis (horizontal) → The y-value changes sign
Flip over the y-axis (vertical) → The x-value changes sign
Flip over the origin (both axes) → Both x and y change signs
Example:
✨ If you have J(4,2):

Mirror over x-axis → (4,-2)
Mirror over y-axis → (-4,2)
Mirror over the origin → (-4,-2)

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5
Q

Finding the distance between two points

A

We’re finding the distance between two points on a grid (called the xy-plane).
Instead of measuring the distance directly, we pretend it’s the longest side of a right triangle (a hypotenuse).

Imagine you have Point Q (-2, -3) quadrant 3, and Point R (4, 1.5) quadrant 1. You want to know how far apart they are.

We need to measure how far we moved left/right and how far we moved up/down:

Horizontal distance (left to right) → 4 - (-2) = 6
Vertical distance (down to up) → 1.5 - (-3) = 4.5

then, use the pythagorian system:

A² + B² = C²

(where C is the diagonal/hypotenuse).

Square both sides:
6^2 = 36
4.5^2 = 20.25

Add them together:
36+20.25=56.25

Take the square root:
√56.25 = 7.5

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6
Q

Graphing Linear Equations

A

A linear equation (e.g., y = mx + b) makes a straight line on a graph.

m = slope (rise/run)
b = where the line crosses the y-axis

Intercepts
x-intercept: where the line crosses the x-axis (y = 0)
y-intercept: where the line crosses the y-axis (x = 0)

Think of these like the places where your line “touches” the edges of the graph.

Slope
how steep a line is.

slope= run/rise. = y2 - y1 / x2 - x1 ​

Flat (horizontal) line → Slope = 0 (because it doesn’t rise at all). Equation: y = b

Vertical line → Slope = undefined (because it doesn’t run left or right). Equation: x = a

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7
Q

Graphing Inequalities (Shading)

A

Now, let’s talk about inequalities (like y > mx + b or y < mx + b).

If it’s y > or y ≥, shade above the line.
If it’s y < or y ≤, shade below the line.
If the inequality has ≥ or ≤, the line is solid.
If it has just > or <, the line is dashed.

Let’s go step by step with an example:

Graph the linear inequality
y < 2x - 3

Step 1: Graph the boundary line

  1. The inequality is y < 2x - 3
  2. The related equation is y = 2x - 3
    (replace < with = to find the boundary line).
  3. This is a linear equation in slope-intercept form:
    • Slope (m) = 2 (rise over run: up 2, right 1)
    • Y-intercept ( b ) = -3 (the point (0, -3)
  4. Plot the y-intercept (0, -3) on the graph.
  5. Use the slope (rise 2, run 1) to plot another point (e.g. (1, -1) ).
  6. Draw a dashed line through these points because the inequality does not include the boundary line (no “equal to” part).

Step 2: Shade the correct side

  1. Pick a test point not on the boundary line (e.g., (0,0) .
  2. Substitute into the inequality:0 < 2(0) - 3
    0 < -3 (False)
  3. Since the test point does not satisfy the inequality, shade the other side of the line.
  4. If the inequality had been y > 2x - 3, we would shade above the line instead.

Final Graph
- Dashed line for ( y = 2x - 3 )
- Shade below the line (because of “<”).

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8
Q

Graphing Systems of Equations

A

Graphing a System of Equations

steps:
1. Write in Slope-Intercept Form: Ensure equations are in y=mx+b form.

  1. Graph Each Line:
    Plot the y-intercept (b).
    Use the slope (m = rise/run) to plot more points.
    Draw a solid line through the points.
  2. Find the Intersection:
    The point where both lines cross is the solution.
    If they don’t intersect → No Solution.
    If they overlap completely → Infinite Solutions.
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9
Q

Graphing Quadratic equations

A

Let’s break it down step by step for the quadratic equation:

y = x^2 - 2x - 3

Step 1: Find the X-Intercepts (Where the Parabola Crosses the X-Axis)

The x-intercepts are the points where y = 0 (the points where the graph touches the x-axis).

To find them, set y = 0 and solve: x^2 - 2x - 3 = 0

Factor the quadratic equation: (x - 3)(x + 1) = 0

Now, set each factor equal to 0:

x - 3 = 0 → x = 3
x + 1 = 0 → x = -1

So, the x-intercepts are (-1, 0) and (3, 0).

Step 2: Find the Vertex (Lowest or Highest Point of the Parabola)

The vertex is found using the formula for the x-coordinate of the vertex:

x = -b/2a

For y = x^2 - 2x - 3 :

a = 1
b = -2

x =-(-2) / 2(1) = 2/2 = 1

Now, plug x = 1 into the equation to find the y-coordinate:

y = (1)^2 - 2(1) - 3

y = 1 - 2 - 3 = - 4

So, the vertex is at (1, -4).

Step 3: Find the Axis of Symmetry (The Line That Splits the Parabola in Half)

The axis of symmetry is always the vertical line that passes through the x-coordinate of the vertex.

Since we found the vertex at (1, -4) , the axis of symmetry is:

x = 1

This means the left and right sides of the parabola are mirror images around x = 1.

Step 4: Find the Y-Intercept (Where the Parabola Crosses the Y-Axis)

The y-intercept is found by setting x = 0 and solving for y:

y = (0)^2 - 2(0) - 3
y = -3

So, the y-intercept is (0, -3)

Final Answers:

Intercepts: (-1,0) and (3,0)
Vertex: (1, -4)
Axis of Symmetry: x = 1
Y-Intercept: (0, -3)

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10
Q

Graphing circles

A

The graph of an equation of the form

(𝑥−𝑎)2+(𝑦−𝑏)2=𝑟2

is a circle with its centre at the point with coordinates, a, comma b(a, b)
and with radius r is greater than 0, 𝑟>0.

To graph a circle, follow these steps:

  1. Use the Standard Equation:(𝑥−𝑎)² +(𝑦−𝑏)² = r²,
    where
    • (a, b)is the center of the circle
    • r is the radius
  2. Identify the Center and Radius:
    • If the equation is (x - 2)² + (y + 3)² = 9, then:
      • Center = (2, -3)
      • Radius = √9 = 3
  3. Plot the Center: Mark the point (a, b) on the graph.
  4. Use the Radius to Find Key Points:
    • Move r units up, down, left, and right from the center.
    • For (2, -3) with r = 3:
      • Up: (2, 0)
      • Down: (2, -6)
      • Left: (-1, -3)
      • Right: (5, -3)
  5. Sketch the Circle: Connect these points with a smooth, round curve.
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11
Q

Graphing functions

A

Graphing a function means plotting input-output pairs on the xy-plane to show how the function behaves. Here’s how you do it step by step:

Step 1: Make a Table of Values

Pick some x-values (inputs), plug them into the function, and find the corresponding y-values (outputs).

Step 2: Plot the Points

On the xy-plane, mark the points (-2,2), (-1,-1), (0,-2), (1,-1), and (2,2).

Step 3: Connect the Points Smoothly

Since this is a quadratic function (x²), the points form a parabola (U-shape).

📌 Key Tip:

Linear (y = mx + b) → A straight line
Quadratic (y = ax² + bx + c) → A U-shape (parabola)
Absolute Value (y = |x|) → A V-shape
Square Root (y = √x) → A sideways U

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12
Q

Slope (with more than one point)

A

M = y2 - y1 / x2 - x1

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13
Q

Intercept

A

Y= Mx + b

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14
Q
A
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