content OF Theories Flashcards

1
Q

Barthes codes narrative

A
Semiotics.
Texts can be open or closed 
5 codes:
-enigma code
-action code
-semantic code
-symbolic code 
-cultural code
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2
Q

Enigma code

A

Mystery in text
Dropped clues
No clear answer
Adds audience curiousity

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3
Q

Action code

A

Interpret what is to come next
Advances narrative
Builds tension

E.g. pointed gun = someone will b killed

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4
Q

Semantic code

A

Denotation and connotation

Gives additional meaning to denotative meaning

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5
Q

Symbolic code

A

Organises meanings into broader and deeper sets of meanings

Typically done via binary opposites

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6
Q

Cultural code

A

Anything in text that refers to an external body of knowledge

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7
Q

Open text

A

Multiple interpretations

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8
Q

Closed text

A

One intended interpretation

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9
Q

Todorov narrative

A

5 stages- story can start at any stage and have multiple distractions

  • equilibrium
  • disruption
  • recognition of disruption
  • repair of disruption
  • new equilibrium
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10
Q

Equilibrium

A

Establishes main character before anything happens.

Calm before the storm

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11
Q

Disruption

A

A complication

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12
Q

Recognition of disruption

A

Key characters realise there is a complication

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13
Q

Repair of disruption

A

Characters struggle to deal with the disruption and restore equilibrium

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14
Q

New equilibrium

A

Back to normal
Peace is restored
Different to original equilibrium

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15
Q

Propp theory

A
Importance of characters within narrative
8 profiles
-hero 
-villain
-princess
-father
-dispatcher
-donor
-sidekick
-false hero
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16
Q

Hero

A

Has a mission/quest to complete

Protagonist

17
Q

Villain

A

Antagonist

Tries to stop the hero

18
Q

Princess

A

Love interest and/or object of the quest

19
Q

Father

A

Person with knowledge

20
Q

Dispatcher

A

Sends hero off on quest

21
Q

Donor

A

Gives the hero something to help them

22
Q

Sidekick

A

The helper (typically not as handsome as hero)

23
Q

False hero

A

Villain that pretends to be good in order to trick the hero

24
Q

Campbell

Basic hero narrative of

A

Most narratives follow the same narrative stages and contain universally recognisable characters/situations

Archetypes

  • character
  • situation
  • symbol
25
Q

Archetypes

A

Recurring character types/ relationships and patterns of symbols/situations

26
Q

Character archetypes

A
Hero
Shadow
Outcast
Devil figure
Wise old men
Woman figure
Seductive dangerous figure
Platonic ideal
27
Q

Situation archetypes

A

Quest, initiation, fall, battle

28
Q

Symbol archetypes

A

Light/dark
Water/desert
Heaven/hell

29
Q

Levi-Strauss binary opposition

A

The way we understand certain words depends on our understanding of the difference between the word and it’s opposite

Structures and drives narrative
Binary opposites are never equal, one is always more favoured than the other

30
Q

Neale repetition and difference

A

Genres identified by audience expectations and common conventions

A text must require repetition to keep within a genre

But difference to appear unique and interesting

Requires a USP

31
Q

Chandler

What makes a genre

A

Depends on our purposes

Constitutes particular conventions of content
Iconography and sense of belonging

32
Q

Goodwin music video

A

5 aspects

  • thought through beat
  • relation between music and visuals
  • narrative/performance of the song
  • star image
  • technical aspect
33
Q

Thought through beat

A

Analysing music structure

Unique voice of artist

The story trying to be told

34
Q

Relation between music and visuals

A

Promotes a song in three ways

  • illustrate (explains meaning of lyrics)
  • disjuncture (ignores meaning of song)
  • amplify (repeated images to drum meaning into audience)
35
Q

Narrative/performance of the song

A
  • artists involvement in video

- looks realistic and adds personal connection

36
Q

Star image

A

Artist is centre of attention