content Flashcards
(185 cards)
Design Solution def
Where a product or system fulfils a need or want
Issues to consider before designing [6]
- Social, Moral, Cultural issues
- Economic issues
- Are wasteful products created
- Is energy waste created
- Impact on the nature and the environment
- What technology is available
Primary User def
The main user of the product or system
Stakeholder def
A user, person, group or organisation that has interest in the product or system
Social factors def
Lifestyle factors that affect people within our society
Cultural factors def
The beliefs, moral values, traditions, language, laws and behaviour that are common to a group of people
Moral factors def
A moral issue if related to human behaviour; it is the distinction between good and bad, or right and wrong, behaviour, according to our conscienvce
Economic factors def
How the making, using and disposing of products and services can have an impact on the industry and trade of a country
Inclusive design def
The design or mainstream products and/or services that are accessible to and usable by, as many people as reasonably possible without the need for special adaptation or specialised design
Usability def
How easy a product is to use, how clear
and obvious the functions are
Ergonomics def
The study of how we use and interact with a product or system
Anthropometrics def
The study of the sizes of the human body
Aesthetics def
Factors concerned with the visual appeal of a product
The influence of fashion, tends, taste and/or style
- Designers are influenced by new trends and forecasts predicting future trends
- Technology has a large influence of 21st century design
- Increased concern about environmental and ethical issues influences trends
Ethical def
Correct, good or honourable
Marketing def
The business of promoting and selling a product; it can include advertising and promotion and market research
Throwaway society def
A society influenced by consumerism and excessive consumption of products
Lifecycle assessment def
The analysis of the impact of a product on the environment throughout the manufacturing, use and disposal of that product
Lifecycle assessment points [7]
- Extraction
- Transport
- Processing
- Manufacturing
- Packaging
- Use
- Disposal
6 R’s
- Rethink: Is there a better way of doing the task
- Reuse: Which parts of the product can be used again
- Recycle: How east is it to reprocess the materials
- Repair: How easy is it to replace the parts
- Reduce: Do we need to use as much material
- Refuse: Is the product really necessary
Examples of ethical decisions
- New products put pressure to buy new ones, increase waste
- Mining of materials can cause political and environmental problems
Planned obsolescence def [3]
- Deliberately making a product out of date by stopping its supply of service or support by introducing a new version or model
- Can be good to ensure safety, efficiency
- Results in waste
Compatibility def def
How a product fits or works with other products
New and emerging technologies eg [4]
- Artificial intelligence /ML
- Biometrics
- Virtual reality
- Drones