content Flashcards
Design Solution def
Where a product or system fulfils a need or want
Issues to consider before designing [6]
- Social, Moral, Cultural issues
- Economic issues
- Are wasteful products created
- Is energy waste created
- Impact on the nature and the environment
- What technology is available
Primary User def
The main user of the product or system
Stakeholder def
A user, person, group or organisation that has interest in the product or system
Social factors def
Lifestyle factors that affect people within our society
Cultural factors def
The beliefs, moral values, traditions, language, laws and behaviour that are common to a group of people
Moral factors def
A moral issue if related to human behaviour; it is the distinction between good and bad, or right and wrong, behaviour, according to our conscienvce
Economic factors def
How the making, using and disposing of products and services can have an impact on the industry and trade of a country
Inclusive design def
The design or mainstream products and/or services that are accessible to and usable by, as many people as reasonably possible without the need for special adaptation or specialised design
Usability def
How easy a product is to use, how clear
and obvious the functions are
Ergonomics def
The study of how we use and interact with a product or system
Anthropometrics def
The study of the sizes of the human body
Aesthetics def
Factors concerned with the visual appeal of a product
The influence of fashion, tends, taste and/or style
- Designers are influenced by new trends and forecasts predicting future trends
- Technology has a large influence of 21st century design
- Increased concern about environmental and ethical issues influences trends
Ethical def
Correct, good or honourable
Marketing def
The business of promoting and selling a product; it can include advertising and promotion and market research
Throwaway society def
A society influenced by consumerism and excessive consumption of products
Lifecycle assessment def
The analysis of the impact of a product on the environment throughout the manufacturing, use and disposal of that product
Lifecycle assessment points [7]
- Extraction
- Transport
- Processing
- Manufacturing
- Packaging
- Use
- Disposal
6 R’s
- Rethink: Is there a better way of doing the task
- Reuse: Which parts of the product can be used again
- Recycle: How east is it to reprocess the materials
- Repair: How easy is it to replace the parts
- Reduce: Do we need to use as much material
- Refuse: Is the product really necessary
Examples of ethical decisions
- New products put pressure to buy new ones, increase waste
- Mining of materials can cause political and environmental problems
Planned obsolescence def [3]
- Deliberately making a product out of date by stopping its supply of service or support by introducing a new version or model
- Can be good to ensure safety, efficiency
- Results in waste
Compatibility def def
How a product fits or works with other products
New and emerging technologies eg [4]
- Artificial intelligence /ML
- Biometrics
- Virtual reality
- Drones
Circular economy def
A model in which resources are kept in use for as long a s possible and the minimum value is extracted from them during and after their useful life
Non renewable resources def
Resources that are finite and can not be replenished
Renewable resources
Resources that are not finite and can be replenished
Fair trade def
Establishing better prices, working conditions and terms of trade for farmers and workers
Sources of information [6]
- Questionares
- Interviewing focus groups
- Carrying our surveys
- Collecting secondary data
- Observation
- Product analysis
User centred design def
Aims to make products and systems usable by focussing on the user interface and how the user interacts with and relates to the product
UCD features [2]
- Driven and refined by user evaluation and feedback
- Iterative process and includes using focus groups, usability testing, participatory design, interviews and questioners to gather data
Systems thinking def
The understanding of a product or component as part of a larger system of other products and systems
GSM
Grams per square meter, used to classify weights of paper and card
Micron
One thousandth of a mm, used to classify the thickness of paper and card
Hardwoods [4]
- Come from deciduous trees that shed their leaves each year
- Trees are slow growing and take hundreds of years to grow fully
- Trees have thick trunks with branches at the top
- Hardwoods have a close grain and tend to be denser, harder and heavier than softwoods
Softwoods [5]
- Come from coniferous or evergreen trees that have needles instead of leaves
- Trees keep their needles all year round
- Trees grow much faster than hardwood trees
- Trees grow straight with lots of branches all the way up the trunk
- Softwood has more knots than hardwood
Hardwood examples [4]
- Oak
- Mahogany
- Teak
- Beech
Softwood examples [4]
- Scots pine
- Spruce
- Cedar
- Parana pine
Manufactured board examples
- MDF
- Plywood
- Chipboard
- Blockboard
Ferrous metals [3]
- Contain iron
- Are magnetic
- Corrode quickly if not treated with a finish
Non ferrous metals [3]
- Do not contain iron
- More corrosion resistant ferrous metals
- Generally more expensive
Alloys [4]
- Metals mixed or combined with other metals or substances
- Specific properties derived from metals they are made of
- ratios of materials may differ
- Generally cheaper than non-ferrous metals
Ferrous metals examples [4]
- Mild Steel
- Carbon steel
- Cast iron
- Wrought Iron
Non ferrous metals examples [4]
- ALuminium
- Copper
- Tin
- Zinc
Alloys examples [4]
- Brass
- Pewter
- Duralumin
- Bronze
Thermo polymers [3]
- Soften when they are heated and hard when they are cooled
- Can be recycled as they can be reheated many times
- When heated, will return to their original shape, this is called plastic memory
thermosetting polymers [2]
- Undergo a chemical change when they are set
- Can not be reheated or remoulded
Natural fibres [2]
- Derived from animals and plants
- eg. Cotton, Wool, Silk
Synthetic fibres [5]
- Man made
- Made from Coal, Oil, Minerals and petrochemicals
- eg. Polyester, Acrylic, Nylon
- Non-biodegradable and thus not sustainable
- Manufactured to have beneficial properties, eg flame resistance
Mixed/Blended fabrics [3]
- Different fibres mixed together
- eg. Elastic and cotton yarn
- Fibres blended together before being spun into yarn
Woven fabrics [3]
- Wrap and weft yarns woven together to create fabric
- Wrap runs vertically
- Weft yarns are woven horizontally over and under wrap yarns
Non woven fabrics [1]
Non woven fabrics are either bonded or felted together
Knitted fabrics [2]
- Yarns are looped together inroads of interlocking loops
- Loose and flexible
Material properties: Strength
The ability for a material to withstand forces that try to bend or break it
Material properties: Hardness
How resistant it is to pressure from cutting, scratching or wear
Material properties: Durability
The ability of a material to withstand wear, pressure or damage
Material properties: Strength to weight ratio
A measure of the materials strength compared to it weight
Material properties: Stiffness
Ability to resist being deformed when a force is applied to it
Material properties: Elasticity
The ability of a material to return to its initial shape after he forces applied to it are removed
Material properties: Impact resistance
The ability of a material to withstand force or shock
Material properties: Corrosive resistance
How susceptible materials are to degradation from oxygen, moisture and other chemicals
Material properties: Flammability
The ability of a substance to burn or ignite
Material properties: Absorbency
The ability of a material to absorb moisture
Material properties: Thermal conductivity
The ability of a material to transfer heat through it
Material properties: Electrical conductivity
How easily electricity can flow through material
Material properties: Magnetic properties
A material with magnetic properties will emit forces which attract or repulse other materials
Types of motion [4]
- Rotary
- Linear
- Oscillating (semicircular)
- Reciprocating (back and forth)
Stages in an electronic system
Input, Process, Output
Input eg [7]
Temp
Pressure
Light
Weight
Sound
Movement
Magnetic field
Input devices eg [6]
Push buttons and switches
Movement sensors
IR sensors
Magnetic field sensors
Temperature sensors
Light sensors
Types of switches [5]
Push Switches
Rocker switches
Toggle switches
Slider Switches
Micro Switches
Types of output [3]
Light
Sound
Motor
Output devices [3]
Light bulbs, lamps, LEDs
Speakers and buzzers
Motors
Microcontroller def
A programmable electronic component