Configuring the Physical Architecture Flashcards

1
Q

captures the structural representation of the design solution, as well as the engineering drawing, diagrams, models, from which the solution was derived.

A

Physical Architecture

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2
Q

establishes the arrangement and integration of relationships of structural units and components.

A

Structural Design Solution

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3
Q

3 ELEMENTS OF STRUCTURAL DESIGN SOLUTION

A
  1. Software Structural Design Solution
  2. Software Integration Strategy
  3. Software Operational Environment
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4
Q

is an element of structural design solution that identifies the software product configuration, structural assemblages, software integration strategy, and interface that characterize the software design.

A

Software Structural Design Solution

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5
Q

3 PARTS OF SOFTWARE STRUCTURAL DESIGN SOLUTION

A
  • Software Product Configuration
  • Structural Units
  • Structural Component
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6
Q

part of software structural design solution that identifies the structural units and components that are assembled and integrated.

A

Software Product Configuration

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7
Q

represents the fundamental design elements or software building block.

A

Structural Units

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8
Q

represents compound software building blocks comprised of two or more structural units or lower-level components.

A

Structural Component

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9
Q

is an element of software structural design solution that identify the sequence of assembly ad integration task.

A

Software Integration Strategy

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10
Q

2 TYPES OF ASSEMBLAGES IN SOFTWARE INTEGRATION STRATEGY

A
  • Structural Assemblages
  • Graphical User Assemblage
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11
Q

represents the assembly and integration tasks that generate a structural component.

A

Structural Assemblages

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12
Q

Composed of only the graphical-bases display and components.

A

Graphical User Assemblage

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13
Q

an element of structural design solution that identifies the computing equipment, external systems, and related software application of the software product.

A

Software Operational Environment

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14
Q

3 TERMS UNDER SOFTWARE OPERATIONAL ENVIRONMENT

A
  • Computing Environment
  • Interface Relationship
  • External Interface
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15
Q

the set of computing technology resources.

A

Computing Environment

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16
Q

identifies the agreements and commitments for the software product.

A

Interface Relationship

17
Q

identifies the data exchanges protocol and format for data shared among interfacing system and application.

A

External Interface

18
Q

an external system or software application that the software product under development must interface with.

A

External Systems

19
Q

are identified from the set of functional units specified by the functional architecture.

A

Structural Units

20
Q

8 BEHAVIORAL ANALYSIS (Model Design Presentation)

A
  1. Functional Decomposition Diagram
  2. Operational Model
  3. Execution Timeline
  4. Entity-Relationship Diagram
  5. Interface Block Diagram
  6. Structural Configuration Diagram
  7. Engineering Assembly Diagram
  8. Software Integration Diagram
21
Q

depiction of the functional hierarchy.

A

Functional Decomposition Diagram

22
Q

depiction of the operational or business process.

A

Operational Model

23
Q

a depiction of the software product or process execution timeline.

A

Execution Timeline

24
Q

relationship of the physical interface to other element in the architecture.

A

Entity-Relationship Diagram

25
Q

a depiction of the physical interface.

A

Interface Block Diagram

26
Q

depiction of structural elements.

A

Structural Configuration Diagram

27
Q

a variation of structural configuration diagram that identifies the structural sub elements.

A

Engineering Assembly Diagram

28
Q

a variation of structural configuration diagram that identifies the version, file name, location, etc. of each structural element.

A

Software Integration Diagram

29
Q

is any informative gathering exercise where two or more design alternatives are analyzed.

A

Trade Study

30
Q

can only be provided by extensive design evaluation of evert failure mode that may be possible.

A

Software Dependably

31
Q

is used to generate a mockup of an engineering assembly for the purpose of evaluating the performance, usability, and aesthetic association.

A

Software Prototyping

32
Q

4 PRIMARY FORM OF PROTOTYPING

A
  1. Rapid Prototyping
  2. Evolutionary Prototyping
  3. Incremental Prototyping
  4. Extreme Prototyping
33
Q

a form of prototyping that creates a working model of various parts of the software product at a very early stage, after relatively short investigation.

A

Rapid Prototyping

34
Q

a form of prototyping that creates a robust prototype in a structure manner and constantly refining it.

A

Evolutionary Prototyping

35
Q

a form of prototyping that which the final product is built as separate prototype that are integrated into an overall product configuration.

A

Incremental Prototyping

36
Q

a form of prototyping that is used for developing web applications.

A

Extreme Prototyping

37
Q

3 THINGS TO EVALUATE (Software Product Performance Evaluation)

A
  1. Design responsiveness
  2. Design Dependability
  3. Resource Utilization