Concepts and Principles Flashcards

1
Q

Define - Response Class

A

a group of behaviors that comprise an operant/have the same function. Similar behaviors that are strengthened or weakened collectively as a result of operant conditioning

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2
Q

Define - Operant

A

response-consequence relationship

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3
Q

Define - Stimulus Class

A

a group of antecedent or simultaneous stimuli that have a common effect on an operant class

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4
Q

What are the 3 types of stimulus classes?

A

Formal, temporal, functional

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5
Q

Define Formal stimulus class

A

stimuli that share physical features (topographies)

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6
Q

Define temporal stimulus class

A

stimuli that share time elements (ex: antecedents and consequences)

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7
Q

Define functional stimulus class

A

the effect of the stimulus on the behavior

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8
Q

Define - Arbitrary stimulus class

A

stimuli that evoke the same response but do not share a common stimulus feature (they don’t look alike)

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9
Q

Define - Respondent Behavior

A

Behavior that is involuntary and is elicited by antecedents (untrained stimuli) that produce an untrained response (reflex)

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10
Q

Define - Phylogenic

A

behavior that is genetically inherited

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11
Q

Define - Habituation

A

when the unconditioned stimulus is presented repeatedly over a short period of time, the strength of the respondent behavior diminishes

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12
Q

Operant Behavior

A

a behavior that is determined and maintained by its history of consequences. Voluntary and learned behavior

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13
Q

what are the 3 principles of behavior?

A

Punishment, extinction, reinforcement

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14
Q

Stimulus Delta

A

a stimulus in the presence of which a given behavior has not produced reinforcement in the past

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15
Q

Establishing operation

A

a type of MO that increases the effectiveness of a stimulus as a reinforcer in the moment and the current frequency of any behavior to contact that reinforcer

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16
Q

stimulus generalization

A

responding to antecedent stimuli sharing certain aspects of the original SD; a broadening of the spectrum of stimuli that occasion a response

17
Q

Response generalization

A

the extent to which your client exhibits novel behaviors that are functionally equivalent to the target behavior (hey, hi, hello)

18
Q
A