Computer Graphics Flashcards

1
Q

Resolution

A

Number of pixels contained on a display monitor

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2
Q

Formulae for resolution

A

x*y

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3
Q

Dot pitch

A

Distance between 2 pixels of the same color

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4
Q

Refresh rate

A

The number of times a display’s image is repainted or refreshed per second. It is represented in hertz.

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5
Q

Dot frequency

A

It represents the number of pixels transmitted or displayed per second.

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6
Q

Dot frequency formulae

A

size of desktop * refresh rate

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7
Q

Aspect ratio

A

Ratio of width to height

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8
Q

Size of screen

A

Diagonal of the display

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9
Q

Color Dept

A

Refers to the number of bits per pixel on a computer monitor to represent a specific color. (how many color values can be created.)

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10
Q

Direct Pixel representation

A

Each pixel stores the value required for memory and color values.

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11
Q

Palette based Pixel Representation

A

Is a palette that contains values corresponding to colors. The pixel will contain the index number for the pixel color corresponding to the palette.

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12
Q

Features of pixel direct represenation

A
  • Higher memory
  • Used for detailed images
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13
Q

Features of palette based representation

A
  • Lower memory
  • Cannot be used for detailed images
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14
Q

Vector Graphics

A

All the information is represented by mathematical formulae

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15
Q

Examples of Vector Graphics

A
  • Polygon based drawings
  • Line based drawings
  • Circle based drawings
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16
Q

Features of Vectors

A
  • Used for logos, fonts etc…
  • Scaling in size can be made without harming the quality of graphic
  • resolution independant
17
Q

Drawbacks of Vectors

A
  • Cannot display detailed images
  • No photographic images
18
Q

Raster Graphics

A

Graphics are bitmaps that use parameters to create the image.

19
Q

Examples of raster

A
  • Non-line art images
  • Digitalized photographs
  • Scanned Artworks
  • Detailed graphics
20
Q

Features of raster

A
  • Quality is based on size
  • Used for high quality graphics
  • Resolution dependent