computer games - media influences Flashcards
students play either a violent videogame (Mortal Combat) or a non violent videogame (PGA Tournament Golf) for 10 minutes
Then did the Taylor Competitive Reaction Time task - students delivered a blast of white noise to a (non existent) opponent
Those who did violent picked higher levels - 5.97 compared to 4.6
Bartholow x Anderson
studied 227 juvenile offenders, all w histories of aggressive behaviour eg hitting teachers or gang fighting. structured interviews - aggressive behaviour highly correlated w how often they played violent videogames
DeLisi et al
‘excessive’ TV viewing in childhood and aggressive behaviour in adulthood - 1037 people in NZ in 1972-3 and measured their viewing hours at regular intervals up to age 26.
reliable predictor - measured in terms of convictions for violent crimes. those who watched more more likely to have ASD/ADHD
Robertson et al
136 studies - longitudinal, correlational and experimental
true for males and females in both indi and collec cultures. higher quality studies have even bigger effect
this effect even greater than the effect of second hand smoke on cancer
Anderson et al