computer Flashcards
The working interface of GDevelop is based around editors that are displayed in tabs. These editors allow you to change different parts of your Game
Interface
The Project Manager shows the structure of your entire game.
Project Manager
It is where you can customize the global settings of the game.
Example the default size of the game window or the
package name for Android or iOS.
Game settings
The different scenes and level in the game
Scenes
To make the development of your game more flexible, you can create events inside separate sheets of events that are not linked to a particular scene.
External Events
Similar to external events, you can create levels or often
Reuse part of the levels inside external layouts and then load them into your scenes.
External Layouts
Extend GDevelop and make your objects more modular by creating custom behaviors, new actions, conditions and expressions, using events.
FUNCTIONS/EXTENSIONS
Is where you can design and build the game levels, menus, inventories or any other screen in the game
Scene Editor
This is where you can see all of the objects used in your
scene. You can also add new objects using the editor
Objects Editor
It can be find on the left
side of the Scene Editor’s surface.
INSTANCE PROPERTIES PANEL
You can find the list of groups that are present in the scene
OBJECTS GROUPS EDITOR
A layer acts as a virtual container for objects displayed on the screen. A scene can have multiple layers.
LAYERS EDITOR
Displays or hides a black border on the scene
Show Mask
Turn the grid off or on within the scene editor.
Show Grid
Opens a window that allows you to setup the size and
position of the grid.
setup grid
You can change the zoom level inside the scene editor.
Change editor zoom
This is where add the events that create the actual gameplay. All the rules of your game can be created using events.
EVENTS EDITOR
This is where add the events that create the actual gameplay. All the rules of your game can be created using events.
EVENTS EDITOR