computer Flashcards

1
Q

The working interface of GDevelop is based around editors that are displayed in tabs. These editors allow you to change different parts of your Game

A

Interface

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2
Q

The Project Manager shows the structure of your entire game.

A

Project Manager

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3
Q

It is where you can customize the global settings of the game.
Example the default size of the game window or the

package name for Android or iOS.

A

Game settings

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4
Q

The different scenes and level in the game

A

Scenes

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5
Q

To make the development of your game more flexible, you can create events inside separate sheets of events that are not linked to a particular scene.

A

External Events

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6
Q

Similar to external events, you can create levels or often

Reuse part of the levels inside external layouts and then load them into your scenes.

A

External Layouts

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7
Q

Extend GDevelop and make your objects more modular by creating custom behaviors, new actions, conditions and expressions, using events.

A

FUNCTIONS/EXTENSIONS

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8
Q

Is where you can design and build the game levels, menus, inventories or any other screen in the game

A

Scene Editor

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9
Q

This is where you can see all of the objects used in your

scene. You can also add new objects using the editor

A

Objects Editor

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10
Q

It can be find on the left

side of the Scene Editor’s surface.

A

INSTANCE PROPERTIES PANEL

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11
Q

You can find the list of groups that are present in the scene

A

OBJECTS GROUPS EDITOR

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12
Q

A layer acts as a virtual container for objects displayed on the screen. A scene can have multiple layers.

A

LAYERS EDITOR

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13
Q

Displays or hides a black border on the scene

A

Show Mask

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14
Q

Turn the grid off or on within the scene editor.

A

Show Grid

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15
Q

Opens a window that allows you to setup the size and

position of the grid.

A

setup grid

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16
Q

You can change the zoom level inside the scene editor.

A

Change editor zoom

17
Q

This is where add the events that create the actual gameplay. All the rules of your game can be created using events.

A

EVENTS EDITOR

18
Q

This is where add the events that create the actual gameplay. All the rules of your game can be created using events.

A

EVENTS EDITOR