communication and persuasion Flashcards

1
Q

general communications objectives

A
  1. build category wants
  2. create brand awareness
  3. enhance brand attitudes
  4. influence brand purchase intention
  5. facilitate purchase
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2
Q

communications process

A

communications : creating a shared understanding between a sender and receiver
Encoding : process of putting thought into symbolic form (eq. words, sentence structure, symbols, non-verbal cues)
Decoding : process of transforming message symbols back into thought

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3
Q

elements in the communication process

A
  1. source ( marketing communicator)
  2. communication objective (awareness, image, influence behavior)
    3.message (advertisement, pop displays)
  3. message channel (media)
  4. receiver (target audience)
  5. communication outcome (brand awareness, attitude change, brand associates, behavior, etc)
  6. feedback
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4
Q

semiotics

A
  • the study of meaning and meaning-producing events
  • meaning : a constructive process that is determined as much by the communicators as by the receivers of the message (internal responses when presented with a sign, stimulus, or object)
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5
Q

sign and socialization meaning

A

sign : represents something to someone in a given context
socialization : process by which people learn cultural values, form beliefs, and become familiar with “physical cues” representing these values and beliefs

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6
Q

forms of meaning

A

denotative : exact
connotative : implied

structural : only a sign to sign relationship (straightforward)
contextual : description of signs

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7
Q

signal

A

the product is a cause or effect of something else

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8
Q

symbolic relationship

A

simile : comparison using “like” or “as”
metaphor : direct, not using “like” or “as”
allegory : equates objects in a narrative with meanings lying outside narrative, ex, M&M

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9
Q

consumer processing model (CPM)

A

behavior is seen as rational, highly cognitive, systematic, and reasoned

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10
Q

hedonic, experiential model (HEM)

A

driven by emotions in pursuit of “fun, fantasies, and feelings” 3F

  • CPM and HEM exist on a continuum
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11
Q

McGuire’s 8 stages of information processing

A
  1. exposure to information : consumers come in contact with the marketer’s message (enhanced through familiarity)
  2. selective attention : involuntary, non-voluntary, voluntary, no-attention
  3. comprehension : understanding and creating meaning out of stimuli and symbols
    factors: expectations, context, needs, personality, attitudes, mood
  4. agreement :
  5. retention in memory : memory factors
  6. retrieval
  7. consumer decision-making
  8. action
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12
Q

factors accounting for attention selectivity

A
  • stimulus intensity (sound, color, smell)
  • novel stimuli (adaptation theory) : things stand out from their usual environment
  • past experience : rewards/reinforcement
  • needs : basic and hedonic
  • expectations : product interest
  • values : families, culture
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13
Q

agreement depends on

A

1.whether the message is credible and the quality of arguments
2. whether the information is compatible with the values that are important to the consumer

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14
Q

attention

A
  • involuntary : an individual reacts to
    a loud noise even when the source of the noise
    holds little, if any, personal relevance.
  • non-voluntary : spontaneous
    attention, in which the Tesla ad might offer
    potential interest—but not prior or willful interest, as found in voluntary attention
  • voluntary : hold a high level of involvement or relevance to their interests
  • non-attention : product has little relevance to them
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15
Q

comprehension

A

perceptual encoding : process of interpreting stimuli

  • feature analysis (1st stage): receiver examines basic features of a stimulus
  • active synthesis (2nd stage) : goes
    beyond merely examining physical features.
    The context or situation in which information is received plays a major
    role in determining
    what is perceived and
    interpreted
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16
Q

miscomprehension

A

Miscomprehension of marcom messages
occurs primarily for three reasons:
(1) messages are
themselves sometimes misleading or unclear,
(2) consumers are biased by their own preconceptions and
thus “see” what they choose to see, and
(3) processing of
advertisements often takes place under time pressures
and noisy circumstances.

17
Q

elements of memory

A

Multiple store approach

  • sensory stores (SS) : information is rapidly lost unless attention is allocated to the stimulus
  • short-term memory (STM) : limited processing capacity, information not thought about or rehearsed will be lost in 30 seconds or less.
  • LTM : a virtual storehouse of unlimited information. Information in LTM is organized into coherent and associated cognitive units, which are variously
    called schema, memory organization packets, or knowledge structures. The marketer’s job is to provide positively valued information that consumers will store in LTM
18
Q

learning

A

definition : changes in the content or organization of information in a consumer’s long term memory

learning types
1. strengthen present linkages
2. establish new linkages
3. generalize linkages
4. adjust competitor’s linkages
5. move closer to “ideal” linkage

low involvement learning
1) motivational drive
2) cue
3) behavior

19
Q

search and retrieval of information

A
  • concretizing : providing concrete examples
  • imagery : visualization of a concept or relationship
  • dual-coding theory : Pictures and visuals
    (versus words) are better
    remembered because
    pictures are able to elicit
    mental images.
20
Q

consumer-decision making

A
  1. affect referral (low involvement) : individual calls from memory his or
    her attitude, or affect,
    toward relevant alternatives and picks that
    alternative for which
    the affect is most
    positive.
  2. compensatory heuristics (high involvement) :
    for a given alternative (e.g., college), the strength of one attribute (e.g., education) offsets (or
    compensates for) the
    weakness of another
    attribute (e.g., social
    life).
  3. non-compensatory heuristics :
    - conjunctive : The consumer establishes minimum cutoffs (e.g., a “7” out of
    “10”) on all attributes
    considered.
  • disjunctive : for a product to be
    considered, it only has
    to meet or exceed the
    minimum cutoffs on
    just one attribute.
  • lexicographic : attributes are
    first ranked, then the
    alternative that is the
    best on the highest
    ranked attribute is
    selected.
  1. phased strategies (combination of heuristics)
21
Q

attitude

A

A general
and somewhat enduring positive or negative
feeling toward, or
evaluative judgment of,
some person, object,
or issue.

22
Q

attitude components and hierarchy of effects

A

3 components of an attitude
1. cognitive (knowledge, thoughts, beliefs)
2. affective (feelings, evaluation)
3. conative (behavioral intentions)

hierarchy of effects models
1. learning (high involvement) hierarchy : cognition - affect - conation
2. low involvement : minimal cognition - conation - affect

23
Q

predicting behavior from attitudes : TACT, direct vs indirect

A

target, action, context, and time

24
Q

6 tools of persuasion influence

A
  1. reciprocation : samples, gifts, sincerity
  2. commitment and consistency
  3. social proof
  4. liking
  5. authority
  6. scarcity
25
Q

5 important persuasion factors

A
  1. message strength : clear, logical, creative
  2. peripheral cues : external factors
  3. receiver involvement : personal relevance or interest
  4. receiver initial position : attitude, belief
  5. communication modality : deliver message
26
Q
A