COMMONLY USED Codewords Flashcards

1
Q

ANGELS

A

Height of friendly aircraft in thousands of feet mean sea level (MSL)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

ANYFACE

A

Friendly TAC C2 command and control agency when call sign is not known

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

AUTHENTICATE

A

A coded challenge or a response to a coded challenge.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

BEAD WINDOW

A

Last transmission potentially disclosed unauthorized information.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

(system) BENT

A

System indicated is inoperative.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

BINGO

A

Fuel state needed for recovery

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

BRAA

A

Tactical control format providing target Bearing, Range, Altitude, and Aspect, relative to a friendly aircraft. Aspect is only required if other than HOT

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

CLOAK

A

Directive/informative call to switch from normal/overt external lighting to covert night vision devise (NVD) only compatible lighting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

CONS/CONNING (with altitude or cardinal direction)

A

bogey aircraft leaving contrails

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

CYCLOPS

A

Any unmanned aircraft (UA)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

FOX MIKE

A

VHF/FM radio

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

GADGET

A

Radar or emitter equipment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

GO ACTIVE

A

Go to briefed frequency agile net

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

GO CLEAR/PLAIN

A

Use unencrypted voice communications

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

GO SECURE

A

Use encrypted voice communications.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

GOGGLES ON/GOGGLES OFF

A

Informative call that NVDs are on/off

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

HEADS UP

A

Alert of an activity of interest

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

HOTEL FOX

A

HF radio

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

HOMEPLATE

A

Home airfield or ship

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

INDIA

A

Mode 4

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

JOKER

A

Fuel state above BINGO at which separation/bugout/event termination should begin

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

KICK (appropriate frequency)

A

Change radio or data link to a specified net or frequency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

LIGHTBULB

A

Directive call for flight to turn all position lights to bright

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

MICKEY

A

HAVE QUICK time-of-day (TOD) signal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

MIDNIGHT

A

Informative call advising that C2 radar functions are unavailable due to degradation. Advisory information may still available. Opposite of SUNRISE.

26
Q

PARROT

A

IFF/SIF transponder

27
Q

PIGEONS

A

Magnetic bearing and range to HOMEPLATE

28
Q

PLAYTIME

A

Amount of time aircraft can remain on station, given in hours plus minutes (e.g., “ONE PLUS THIRTY” equals 1 hour and 30 minutes)

29
Q

(freq) POGO (freq)

A

Switch to communication channel number preceding POGO. If unable to establish communications, switch to channel number following POGO. If no channel number follows POGO, return to this channel

30
Q

POPEYE

A

Flying in clouds or area of reduced visibility

31
Q

POSIT

A

Request for friendly position; response in terms of a geographic landmark or off a common reference point

32
Q

PUSH (channel/frequency)

A

Switch to designated frequency; no acknowledgment required

33
Q

RECYCLE

A

Directive to aircrew to turn transponder off and then back on for reintegration

34
Q

ROGER

A

Radio transmission received. Does not indicate compliance or reaction.

35
Q

ROLEX (+/-time)

A

Time line adjustment in minutes always referenced from original pre-planned mission execution time. Plus means later; minus means earlier

36
Q

ROVER

A

Platform is video downlink capable

37
Q

SAME

A

Informative reply indicating that the aircrew has the identical information as was just stated

38
Q

(system) SICK

A

System indicated is degraded/partially operative. Cancelled by SWEET

39
Q

SLIP(PING)

A

Time delay to individual flight/element event. Slip time will always be referenced from original execution time.

40
Q

SOUR (mode/type)

A

Opposite of SWEET.

(1) Invalid/no response to an administrative IFF/SIF check.
(2) (Link name) (e.g., TIMBER SOUR) Indicates there are potential problems with net entry and initiates pre-mission link troubleshooting.
(3) [N] Equipment indicated is not operating efficiently

41
Q

SQUAWK (mode/code)

A

Operate IFF/SIF as indicated or IFF/SIF is operating as indicated.

42
Q

STANDBY

A

(1) More information is coming
(2) [A/A] Eyeball fighter is preparing to call VID of target aircraft. No radio transmissions should be made until either ID is made or the eyeball fighter calls “UNABLE VID”

43
Q

STATUS

A

(1) Request for an individual’s tactical situation.

(2) (Group name) Request for a full positional update in on the specified group; bullseye is the default format

44
Q

STRANGLE (system)

A

Turn off equipment indicated.

45
Q

SUNRISE

A

Informative call that C2 radar functions are available. Opposite of MIDNIGHT

46
Q

SWEET

A

(Opposite of SOUR; cancels SICK, BENT)

(1) (mode/type) Valid response to an administrative IFF/SIF check request.
(2) (link name) (e.g., TIMBER SWEET) Confirms receipt of data link information.
(3) (system) Equipment indicated is operating efficiently

47
Q

TIGER

A

Enough fuel and ordnance to accept a commit

48
Q

TIMBER

A

The Link-16 network

49
Q

TUMBLEWEED

A

limited SA, NO JOY, and BLIND. A request for information

50
Q

UNABLE

A

Cannot comply as requested or directed

51
Q

UNIFORM

A

UHF/AM radio

52
Q

VICTOR

A

VHF/AM radio

53
Q

WARNING (w/ color)

A

Hostile attack is:

(1) RED — Imminent or in progress.
(2) YELLOW — Probable.
(3) WHITE — Improbable (all clear).

54
Q

WHAT LUCK

A

Request for results of mission or tasks.

55
Q

WHAT STATE (_)

A

Request for amount of missiles and fuel remaining. Response to
“WHAT STATE” is:
(1) (1st number) Number of active radar missiles remaining.
(2) (2nd number) Number of semi-active radar missiles remaining.
(3) (3rd number) Number of IR missiles remaining.
(4) (Minus) No gun/not sufficient ammunition for gun attack by
(5) (4th number) thousands of pounds of fuel (given to one decimal point) or time remaining.

56
Q

WILCO

A

Will comply with received instructions

57
Q

WORDS

A

(1) Directive or interrogative call regarding further information or directive pertinent to the mission
(2) Tactical information pertinent to the mission generated by C2 agencies

58
Q

YARDSTICK

A

Directive to use A/A TACAN for ranging

59
Q

ZAP

A

(1) Request for data link information (e.g., ZAP POINT, ZAP DATA)
(2) Informative call that textual data link message has been sent; include alphabetical identifier to differentiate between texts (e.g., CHECK ZAP BA).

60
Q

ZIPLIP

A

Limit transmissions to critical information only (see MINIMIZE)