Commercial Practice Flashcards

1
Q

Marketing

A

Finding out the needs of the consumer and trying to meet those needs through services and products

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2
Q

Technology Push

A

New technology fuels product innovation e.g. Computers

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3
Q

Market Pull

A

New products are developed to meet the needs of a market e.g. New energy sources

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4
Q

Market Research (in-bound)

A

Finds out:

  • the needs of consumers
  • who the competitiors are
  • up-to-the-minute market trends
  • how much customers are willing to pay
  • how a product should be identified - naming + branding
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5
Q

Ethnographic research

A

How people behave in different cultures

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6
Q

Primary research

A

Focus groups, interviews, surveys, observations

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7
Q

Advantages of primary research

A
  1. Tailored to a companies need

2. Up-to-date information

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8
Q

Disadvantages of primary research

A
  1. Time consuming

2. Expensive

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9
Q

Secondary research

A

Research conducted by outside agencies, internal sales data, books

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10
Q

Disadvantages of secondary research

A
  1. No specific company needs

2. May be out of date

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11
Q

Advantages of secondary research

A
  1. Quick to collect

2. Cheaper than primary research

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12
Q

Marketing Strategy (out-bound)

A

Decisions a company makes regarding the 4 P’s to make their product appeal to the consumer

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13
Q

4 P’s

A
  1. Product
  2. Price
  3. Promotion
  4. Place
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14
Q

Product

A
  • What will it look like?
  • How will it perform?
  • Durability
  • Maintenance
  • What features will it have?
  • Brand name
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15
Q

Price

A
  • How much will consumer pay?
  • Manufacturing costs
  • Distribution costs
  • Promotional costs
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16
Q

Price (Penetration pricing)

A

Price set low to gain a market share

17
Q

Price (Price skimming)

A

Competitive products can command a high price which is reduced with increased supply

18
Q

Price (Phychological pricing)

A

1.99 instead of 2

19
Q

Price (Predatory pricing)

A

Undercutting competitors

20
Q

Promotion

A
  • Advertising
  • Offers
  • Exhibitions
  • Sakes representatives
21
Q

AIDA

A
  • Draw Attention
  • Create Interest
  • Generate Desire
  • Invite Action
22
Q

Place

A
  • Where the product is bought
  • Shops
  • Internet
23
Q

Distribution channels

A
  1. Maufacturer - Consumer (farm shops)
  2. Maufacturer - Retailer - Consumer (high street shops)
  3. Maufacturer - Wholesaler - Consumer (furniture)
  4. Maufacturer - Wholesaler - Retailer - Consumer