Combat Flashcards

1
Q

Difficult terrain

A

Every foot of Movement costs 1 extra foot

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2
Q

Standing from prone

A

Costs Movement equal to half your speed

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3
Q

Moving while prone

A

You must crawl or use magic. Every foot of Movement while crawling costs 1 extra foot.

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4
Q

Dash Action

A

You gain extra Movement for the current turn equaling your speed, after applying any modifiers.

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5
Q

Disengage Action

A

Your movement doesn’t provoke Opportunity Attacks for the rest of the turn.

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6
Q

Dodge Action

A

Until the start of your next turn, Attack rolls against you have disadvantage if you can see the attacker, and you make Dexterity Saving Throws with advantage.

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7
Q

Help Action

A

The creature you aid gets advantage on the next ability check.

Alternatively, you can grant a friendly creature advantage on an attack against a creature within 5 feet of you.

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8
Q

Hide Action

A

Make a Dexterity (Stealth) check in an attempt to hide.

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9
Q

Ready Action

A

Choose a perceivable trigger event and your planned Reaction. When the trigger occurs, you can take your Reaction or ignore the trigger.

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10
Q

Search Action

A

Make a Perception or Investigation check.

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11
Q

Unseen Attack Target

A

You have disadvantage on the Attack roll.

If the target isn’t in the location you targeted, you automatically miss.

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12
Q

Attacking While Unseen

A

You have advantage on attack rolls against creatures that can’t see you.

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13
Q

Half Cover

A

Grants +2 bonus to AC and Dexterity Saving Throws.

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14
Q

Three-Quarters Cover

A

Grants +5 bonus to AC and Dexterity Saving Throws.

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15
Q

Total Cover

A

Can’t be targeted directly by an Attack or a spell.

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