Combat Flashcards
Difficult terrain
Every foot of Movement costs 1 extra foot
Standing from prone
Costs Movement equal to half your speed
Moving while prone
You must crawl or use magic. Every foot of Movement while crawling costs 1 extra foot.
Dash Action
You gain extra Movement for the current turn equaling your speed, after applying any modifiers.
Disengage Action
Your movement doesn’t provoke Opportunity Attacks for the rest of the turn.
Dodge Action
Until the start of your next turn, Attack rolls against you have disadvantage if you can see the attacker, and you make Dexterity Saving Throws with advantage.
Help Action
The creature you aid gets advantage on the next ability check.
Alternatively, you can grant a friendly creature advantage on an attack against a creature within 5 feet of you.
Hide Action
Make a Dexterity (Stealth) check in an attempt to hide.
Ready Action
Choose a perceivable trigger event and your planned Reaction. When the trigger occurs, you can take your Reaction or ignore the trigger.
Search Action
Make a Perception or Investigation check.
Unseen Attack Target
You have disadvantage on the Attack roll.
If the target isn’t in the location you targeted, you automatically miss.
Attacking While Unseen
You have advantage on attack rolls against creatures that can’t see you.
Half Cover
Grants +2 bonus to AC and Dexterity Saving Throws.
Three-Quarters Cover
Grants +5 bonus to AC and Dexterity Saving Throws.
Total Cover
Can’t be targeted directly by an Attack or a spell.