COM1005 COM2007 Machines and Intelligence (ACADEMIC YEAR 2016~17) Flashcards

1
Q

Why write programmes?

A

Make ideas concrete, evaluate ideas, comparative against alternatives, results can be reproduced.

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2
Q

Solving the general problem

A

Abstraction.

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3
Q

State space

A

All legal problem states (a graph).

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4
Q

Arcs

A

Connect states to each other.

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5
Q

Expand function

A

Takes a state and returns all reachable states in 1 move.

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6
Q

Operator

A

Express legal moves.

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7
Q

Combinatorial explosion

A

Search tree grows rapidly with increasing depth.

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8
Q

Calculating # of nodes

A

Branching factor * depth.

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9
Q

Solution to many nodes to search pt1

A

Stop search before resource run out. Quality v. ease of finding solution.

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10
Q

Solution to many nodes to search pt2

A

Do not include illegal moves in state space. More knowledge.

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11
Q

Open nodes

A

Nodes awaiting development.

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12
Q

Closed nodes

A

Nodes already developed.

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13
Q

Does DFS have a solution?

A

Guaranteed but not admissible.

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14
Q

Admissible

A

If it never overestimates the cost of reaching the goal.

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15
Q

How does Depth-bounds search work?

A

Search completely to n. No solution, increase n.

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16
Q

Beam search?

A

Expands from best (somehow ranked) nodes

17
Q

Branch and bound search?

A

Move has variable cost e.g map traversal. Min cost.

18
Q

Is Branch and Bound Search admissible?

A

Goal node from open must be min cost from start.

19
Q

Is Branch and Bound Search efficient?

A

No, it’s undirected. Explores useless routes not on solution path.

20
Q

Best first search

A

Nodes with smallest estRemCost. Closest to the goal.

21
Q

Best first search admissible?

A

Not admissible as bad estimates will ruin.

22
Q

A* algorithm

A

Mix between best first and branch and bound. Global cost + estRemCost.

23
Q

A* admissible?

A

Yes if estimates are all underestimates.

24
Q

Dynamic time warping

A

Spectrogram, energy through time and frequency for spoken words.

25
Q

Best scenario for DTW?

A

Small words and isolated speakers.

26
Q

Game tree?

A

Resulting exploration of state-space.

27
Q

Terminal nodes of game tree?

A

Final game state achieved e.g a win, draw, loss.

28
Q

Deduction

A

Creating new knowledge from old.

29
Q

Do facts have antecedents?

A

No

30
Q

Forward chaining from initial facts?

A

Generate facts from “stereotype” information.