Cognitive Psychology: Perception Flashcards

1
Q

What is perception and sensation?

A

Perception – the process of acquiring knowledge about environmental objects or events via the senses and is broken down into two stages:
1. Sensation: the process of transforming physical stimuli to electrical signals
2. Perception: interpretating these signals for conscious awareness

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2
Q

What is the perceptual process?

A

Distal stimuli – Proximal stimuli – (Sensation) conversion to neural signals which are sent to the brain – (Perception) signal processing and interpretation

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3
Q

Evolutionary utility: What is perception for?

A
  • Perception has evolved to aid the survival and reproduction of organisms
  • Use our five senses (Somatosensory, visual, gustatory, auditory and olfactory)
  • Different types of energy in the environment determines which senses has evolved, some species sense energies that humans cannot (Caribou can sense UV spectrum to detect camouflaged predators, Elephants are sensitive to very low frequency sounds so they can communicate over large distances)
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4
Q

Is perception veridical?

A
  • Senses would not evolve if they didn’t provide accurate information, however perception is not always a clear window onto reality
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5
Q

What are illusions and ambiguous figures?

A

Illusions – situations in which perception differs from reality
Ambiguous figures – images that can give rise to two or more distinct perceptions (bistable images)

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6
Q

Ambiguous sounds

A

Ambiguous sounds – can give rise to multiple bistable and stable perceptions (Laurel and Yannie)

  • Sometimes sensory input is interpreted by the brain as representing objects or scenarios that are physically impossible
  • Objects are not perceived directly
  • Two sources of information (1. Current sensory input, 2. Existing knowledge about the environment)
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7
Q

What are top-down and bottom-up processes?

A

Top-down – use knowledge about the structure of the world to influence perception
Bottom-up – take information from the senses and make judgements about the nature of the world

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8
Q

Constructivist theories of perception

A
  • Emphasise the importance of top-down processing
  • Helmholtz argued that the inadequate information provided by the senses is argumented by unconscious inference
  • Our brains are reluctant to interpret face images as convex
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9
Q

Direct theories of perception

A
  • Emphasise the importance of bottom-up processing
  • James Gibson argued that the constructivist approach many underestimate the richness of the sensory evidence of receive
  • There are a great variety of cues in the natural world that provide much information about the structure of the environment
  • The perceiver is not a passive observer but interacts with the environment – this interaction is also the key to picking up useful information
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10
Q

What is visible light?

A

is a band of energy within the electromagnetic spectrum
- Different wavelengths of lights (photons) are associated with different colour perceptions
- Light intensity is associated with brightness
- Light can be absorbed, reflected and transmitted

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11
Q

Structure of the human eye

A
  • Single-chambered eye uses convex cornea and lens to project an image onto the retina and enables directional sensitivity (represent the spatial structure)
  • Photoreceptors transduce light into an electrical potential
  • These signals than flow through a network of neurons to retinal ganglion cells and then out the back of the eye via the optic nerve
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12
Q

Where are rods and cons located?

A
  • Rods – located primarily in peripheral retina (low light levels)
  • Cons – concentrated in fovea (require higher light levels)
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13
Q

The journey light takes from retina to primary visual cortex

A

Retina – optic nerve – optic chiasm – LGN – primary visual cortex

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14
Q

Brightness perception: Bottom-up and top-down processes

A
  1. Bottom-up – The retina does not simply record light intensities and responses are shaped by processes occurring within the retina
  2. Top-down – The brain also uses knowledge about how light interacts with objects when determining perceived brightness
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15
Q

What is the light/dark adaptation theory

A
  • The sensitivity of the retina is constantly adjusted to compensate for changes in mean luminance (sensitivity is reduced when mean intensity is high and increased when it is low)
  • Negative afterimages – can produce illusions under some circumstances
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16
Q

What is lateral inhibition?

A
  • Early form of information processing in retina
  • Retinal ganglion cells receive both excitatory and inhibitory input from neighbouring photoreceptors
  • Lateral inhibition makes the visual system sensitive to changes in luminance but can have dramatic effects on perceived brightness
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17
Q

What are top-down influences?

A
  • Our visual systems also uses knowledge of how light interacts with 3D objects in the world when determining brightness (result in ‘errors’ in 2D images portraying 3D scenes)
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18
Q

What is colour perception?

A
  • Only rod photoreceptors are sensitive enough to operate and contain a single type of photopigment (rhodopsin)
  • Light of different wavelengths and intensities can elicit identical responses
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19
Q

Trichromacy: the three different cones

A
  1. S-cones: blue cones (short wavelengths)
  2. M-cones: green cones (Middle wavelengths)
  3. L-cones: red cones (Long wavelengths)
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20
Q

What are the three types of trichromacy (colour blindness)

A
  1. Monochromacy: individuals have either 0 or 1 functioning cone type
  2. Dichromacy: only 2 functioning cone types (Protanopia is missing L-cones, Deuteranopia is missing M-cones and Tritanopia is missing S-cones)
  3. Anomalous trichromacy: defect in one of the cone types (Protanomaly is defect in L-cone, Deuteranomaly is defect in M-cone and Tritanomaly is defect in S-cone)
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21
Q

What is opponency?

A
  • Retinal ganglion cells receive excitatory and inhibitory input from different cone types which results in distinct red/green and blue-yellow pathways
  • Negative afterimages (adaptation to red causes a reduction in the sensitivity of long wavelength cones, creating an imbalance in the input to red/green opponent retinal ganglion cells
22
Q

Top-down influences

A
  • Colour constancy – the tendency for the perceived colour of objects to remain the same, even if the lighting changes
  • This can give rise to illusions in which the same wavelengths of light is perceived as different colours
23
Q

Why is it difficult to design a perceiving machine?

A
  • Visual input provides ambiguous information about the 3D structure of the world e.g. The same 2D retinal image could be produced by an infinite number of 3D objects
  • Image complexity makes it tricky for computers to organise the visual scene into distinct objects
24
Q

Perceiving depth: two types of cues and examples

A

Humans make use of a variety of sources of image information to infer depth in a visual scene
- Monocular cues (work with one eye) e.g. relative height, shading
- Binocular cues (require both eyes) e.g. disparity

25
Q

5 features of monocular cues

A
  1. Relative height and size – objects that are below the horizon are typically perceived as being more distant. If two objects are equal size the more distant one will take up less of your field of view. We need prior knowledge about the relative sizes of objects when judging distance
  2. Occlusion – closer objects will occlude further away ones
  3. Linear perspective and texture gradient – parallel lines extending away from observer converge in the distance. Texture elements get smaller and more dense with distance
  4. Motion parallax – as we move, more distant objects will glide past us more slowly than nearer objects
  5. Shadows and shading – cast shadows can create a strong perception of depth. Brightness of a surface depends on its orientation with respect to the light source
26
Q

Binocular disparity

A
  1. Stereoscopic vision – our two eyes receive a slightly different image of the world
  2. Disparity – this creates a differences in image location of an object seen by left and right eyes. The size of the disparity depends on an objects depth
  3. Horopter – set of points that project to corresponding positions in the two retinas. Includes the fixation point
  • Objects closer than the horopter have crossed disparities
  • Objects further than the horopter have uncrossed disparities
27
Q

How do we perceive objects?

A
  • Structuralism (Wilhelm Wundt) – proposed that perceptions are simply the sum of ‘atoms’ of sensation
  • The Gestalt school (Wertheimer, Kohler & Koffka) – argued that the whole form or configurations is greater then the sum of its parts
28
Q

What are illusory contours?

A

some images evoke the perception of edges in locations where there is no change in luminance or colour. Difficult to explain via the structuralist approach

29
Q

The 6 Gestalt principles

A

Having rejected structuralism, the Gestalt psychologists proposed a number of principles by which elements in an image are grouped to created larger objects
1. Proximity – things that are close together group together
2. Similarity – things that are similar group together
3. Common fate – things that move together group together
4. Good continuation – group elements to form smoothly continuing lines rather than abrupt or sharp angles. Helps preserve grouping of occluded objects
5. Closure – group elements to form complete figures, even if incomplete (requires top-down knowledge)
6. Symmetry – elements more likely to be formed into groups that are balanced or symmetrical

30
Q

Assessment of Gestalt principles

A
  • Seem correct about many things
  • Generally hold across wide range of images
  • Some of the principles seem vague and imprecise
  • No coherent workable account of the underlying neural mechanisms
  • No empirical evidence
31
Q

What is sound? perceptual and physical definition

A

Perceptual definition – sound is the experience we have when we hear
Physical definition – sound is pressure changes in the air or other medium caused by the vibration of an object

32
Q

Characteristics of sound: Pure Sounds

A
  1. Amplitude size of the vibration in air pressure (related to perception of loudness) Related to perception of loudness
  2. Frequency number of cycles per second (1 Hertz = 1 cycle) Related to perception of pitch
33
Q

Characteristics of sound: Complex Sounds

A
  • All sound waves can be described as some combination of sine waves
  • Natural sounds often consist of a fundamental frequency superimposed by additional waveforms with higher frequencies (the harmonics)
34
Q

Overview of the ear: Outer ear

A

(The human ear is divided into 3 sub-divisions: outer, middle and inner)
1. Outer ear:
- Pinnae – visible external parts of ear
- Auditory canal – 3cm tube-like structure and protects middle ear
- Tympanic membrane (eardrum) – cone-shaped membrane separting the outer and middle ear. Sound waves induce a difference in pressure either side of tympanic membrane, causing it to vibrate (larger amplitude = larger vibrations, higher frequency = faster vibrations)

35
Q

Overview of the ear: Middle ear

A
  • Contains the three smallest bones in the human body (ossicles) – Malleus, Incus and Stapes
  • The bones amplify the vibrations
36
Q

Overview of the ear: Inner ear

A
  • The main structure of the inner ear is the cochlea, a snail-like liquid-filled organ
  • Vibrations of the oval window displaces fluid in cochlea, resulting in a change in pressure which propagates up and down the spiral structure
  • The cochlea consists of three parallel canals (vestibular, middle & tympanic)
  • Auditory transduction is triggered by the motion of the basilar membrane which is translated into neural signals by structures in the Organ of Corti. A voltage is generated when specialised hair cells are bent which sends impulses in auditory nerve cells to the brain
37
Q

Loudness: How’s it measured?

A
  • Our perception of loudness is related to the amplitude of sound waves (extremely large range)
  • Measured in decibels (dB), a change of 2odB corresponds to a ten-fold increase in amplitude
  • Rate code: sound amplitude is coded in the firing rate of auditory nerve fibres (responses increase with increasing sound intensity)
  • Some fibres have high spontaneous rates and saturate rapidly and others have low rates
38
Q

How does loudness depend on frequency

A
  • Our auditory systems are not equally sensitive to all sound frequencies
  • The red curve here indicate the number of decibels requires to create the some perception of loudness at different frequencies
  • Pitch: the highest frequency humans can hear is around 20,000Hz
39
Q

Pitch: difference between place code and timing code

A
  • Place code – sound frequencies cause vibration in specific areas along the basilar membrane in the cochlea (low frequencies = near apex, high frequencies = near base)
  • Timing code – auditory nerve responses are synchronised to changes in pressure and this property is called phase-locking and occurs up to frequencies of about 4000Hz
40
Q

Why does the same noise not sound different when played on different instruments?

A
  • Pitch is typically determined by the fundamental frequency of a sound
  • The number, frequency ratios and relative amplitudes of the harmonics dictates the quality or timbre of the sound
41
Q

The missing fundamental illusion

A
  • We perceive a pitch consistent with the fundamental frequency, suggest that pitch isn’t simply determined in the cochlea, the brain infers the missing fundamental from the harmonics
42
Q

Where is visual information contained?

A
  • Visual information for the relative location of objects is contained within the retinal image, but the place activated by a sound on the cochlea does not indicate its location
43
Q

How do we localise sound? Two types of cues

A
  1. Binaural cues – require comparison of signals in left and right ears and are vital for signalling location of a sound in azimuth (Interaural time differences & interaural level differences)
  2. Monaural cues – work with one ear can help localise the elevation and distance of a sound (Filter properties of the pinnae, intensity & reverberation)
44
Q

Binaural cues: What are interaural time differences (ITDs)?

A
  • The relative time at which a sound arrives at the two ears depends on its location in the azimuth (left-right)
  • If the source is straight ahead, the distance to each ear is the same and there is no difference in time
  • The range of ITDs encountered depends on the; speed of sound (330m/s) & distance between the two ears (larger heads create bogger range of ITDs)
45
Q

Binaural cues: What are interaural level differences (ILDs)?

A
  • The relative sound pressure level reaching the two ears also depends on the location of the source in the azimuth
  • A reduction in sound level occurs for the far ear, due to the acoustic shadow created by the head (occurs for high-frequency sounds but not low frequency sounds)
46
Q

What is the physiology of binaural processing?

A
  • Processing of ITDs and ILDs starts within the brainstem in the superior olivary complex (superior olive)
  • Binaural localisation cues processed by different types of neurons, located in different parts of the superior olive (Lateral superior olive contains neurons that are sensitive to ILDs, Medial superior olive contains neurons that are sensitive to ITDs)
47
Q

Pro’s and Con’s of binaural processing

A
  • Pros: ITDs work well for low-frequency sounds, ILDs provide information about high-frequency sounds
  • Cons: provide ambiguous information about elevation and tell us nothing about distance (cone of confusion)
48
Q

Two factors in monaural localisation cues

A
  1. Elevation – when sound reflects off your external ear, the relative intensity of different frequencies sound wave changes. This changes with sound source elevation and everyone will filter sounds in a different way
  2. Distance – sound intensity decreases with distance, so closer objects will tend to have greater amplitudes than further ones (relative intensity) Multiple reflections combine to produce a persistence of sound called reverberation and the distance of a sound alters the relative intensity and timing of direct and reverberant sounds (reverberation)
49
Q

How do sounds localise wishing rooms?

A
  • Reflected sound poses a potential problem for localisation (similar sounds arriving in quick succession from different locations are localised according to the direction of the first sound = Precedence effect)
50
Q

What is the auditory scene analysis?

A

(Your auditory system needs to be able to segregate the components of the sound that come from different sources and group the components of the sound that come from the same sound source)
1. Spectral grouping – combining different frequency sounds components that occur at the same time
2. Sequential grouping – combining sequences of sounds over time

51
Q

what is spectral grouping?

A

Frequency components of a sound are more likely to be grouped into a single sound if it is likely that they have been cause by the same sound-producing event
- Harmonicity – if a component is mistuned to other components, it will be heard as a separate sound
- Common frequency change – frequency components that change together tend to group together

52
Q

What is sequential grouping?

A

(The process of organising sounds over time into separate perceptual events is known as auditory stream segregation)
1. Similarity of pitch – sounds with similar pitch are often produced by the same source so increasing frequency difference promotes stream segregation
2. Temporal proximity – sounds that occur in rapid progression tend to be produced by the same source and increasing presentation rate also promotes stream segregation
3. Similarity of timbre – sound sources often have distinct timbre providing a good cue for stream segregation
4. Continuity – sounds that stay constant or change smoothly are often produced by the same source and are perceived as continuous even when interrupted by noise (Phonemic restoration: this effect is not restricted to tones, but can also occur with speech)