cognitive psych final Flashcards

1
Q

what is emotion?

A

feelings that involve subjective evaluation, psychological processes, and cognitive beliefs

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2
Q

james-lange theory of emotion

A

our emotions are a result of our interpretation of our bodily reactions to a stimulus – your emotion depends on your “arousal”

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3
Q

canon-bard theory of emotion

A

stimulus triggers emotion and physical reactions at the same time

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4
Q

schachter-singer two factor theory of emotion

A

physiological response to a stimulus causes one to interpret the situation, which then dictates the internal feeling – stimulus –> physical reaction –> cognitive label –> emotion

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5
Q

sentence

A

a coherent sequence of words

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6
Q

word

A

a complete, discrete unit of meaning in a language

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7
Q

morpheme

A

the smallest language unit that carries meaning (eg, the -s at the end of dogs)

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8
Q

phoneme

A

the smallest unit of sound that carries meaning (eg, distinguishing ‘cat’ from ‘hat’ - the difference is one sound)

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9
Q

speech segementation

A

the “slicing” of a continuous speech stream into appropriate segments – the process of dividing a continuous stream of spoken language into individual words or meaningful units

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10
Q

coarticulation

A

phenomenon in speech production where the articulation of one phoneme overlaps with the articulation of the next phoneme. It allows for more fluent and natural speech, as it helps speakers produce sounds more quickly and efficiently.

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11
Q

sytnax

A

the arrangement of words and phrases to create well-formed sentences in a language

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12
Q

prescriptive rules

A

language rules describing how something is “supposed to be” (rules often taught in grammar class and dictate correct usage of syntax, grammar, punctuation, and style in a language)

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13
Q

descriptive rules

A

rules describing the language as it is actually used by fluent speakers and listeners

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14
Q

sentence parsing

A

the process of determining each word’s syntactic role in a sentence (this process involves breaking down sentences into their component parts (such as words, phrases, and clauses) and determining how these parts relate to one another grammatically)

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15
Q

extralinguisitc context

A

the physical and social setting in which we encounter sentences - ie, the context in which we hear them

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16
Q

broca’s area

A

region in the frontal lobe of the brain, responsible for language/speech production. damage here causes broca’s aphasia, which affects speech production but leaves language comprehension intact

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17
Q

wernicke’s area

A

region in the temporal lobe of the brain, responsible for language comprehension. damage here causes wernicke’s aphasia, which affects language comprehension but leaves the production of language intact (words are a bunch of nonsense)

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18
Q

linguistic relativity

A

hypothesis that language shapes thought and perception. It suggests that the language one speaks can influence how they understand and experience the world around them, affecting cognition, memory, and perception.

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19
Q

attribute substitution

A

a cognitive process where individuals rely on an easily accessible or heuristic attribute to make judgments or decisions when more relevant information is unavailable or difficult to process.

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20
Q

availability heuristic

A

a mental shortcut that people use to estimate the frequency or likelihood of an event based on how easily examples of that event come to mind. When an event or instance is readily available in memory, people are more likely to assume it is common or more probable (ex: If someone can easily think of several cases of shark attacks, they may overestimate the likelihood of being attacked by a shark, even though statistically, the risk is very low)

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21
Q

representativeness heuristic

A

a mental shortcut used to judge the probability of an event or the likelihood that something belongs to a particular category based on how closely it resembles a typical or representative example of that category (ex: If a woman is described as “quiet, likes to read a lot, and enjoys spending time at home,” people might judge she is more likely to be a librarian rather than a salesperson because she fits the prototype of a librarian)

22
Q

illusion of covariation

A

a cognitive bias where people perceive a relationship between two variables even when no such relationship exists. It refers to the mistaken belief that two variables are correlated when they are no (ex: Believing that wearing a certain piece of clothing (e.g., a lucky hat) will influence the outcome of an event (e.g., winning a game), even though there is no actual connection.)

23
Q

confirmation bias

A

tendency to be more alert to evidence that confirms one’s beliefs than to evidence that challenges them

24
Q

gambler’s fallacy

A

the mistaken belief that the probability of an event changes as a result of a series of independent events. Specifically, it involves the incorrect idea that if an event (like flipping a coin) has occurred frequently recently, it is “due” to change, or if it hasn’t occurred in a while, it is overdue to occur.

25
Q

due process model

A

the theory that there are two systems of thinking and decision-making that operate in the human brain: Type I (fast, automatic, and intuitive) and Type II (slow, deliberate, and analytical).

26
Q

categorical syllogisms

A

a form of logical argument that consists of two premises and a conclusion, each of which is a statement about categories of things. They are used to test deductive reasoning and logical thinking.
All M are B
All D are M
Therefore, all D are B

27
Q

utility maximization

A

choosing the option with the greatest expected value.

28
Q

framing of questions/evdience

A

people are influenced by how evidence is framed. for example, more likely to endorse a medical treatment with a 50% success rate than a 50% failure rate

29
Q

affective forecasting

A

your predictions about your future emotions (ex: “how would you feel after breaking up with your romantic partner?”

30
Q

somatic markers

A

bodily sensations or experiences that are linked to emotionsa nd can help guide how people respond to situations and stimuli (eg, “gut feeling”)

31
Q

ill-defined problems

A

the goal state and the available operators for reaching the goal are not clearly specified (ex, having a good time while on vacation <– doesn’t outline methods to achieve these goals) – these problems are best solved by creating subgoals

32
Q

problem space

A

a process by which one determines the steps needed to reach a goal

33
Q

problem set

A

collection of beliefs and assumptions a person makes about a problem (help narrow our options for approaching a problem)

34
Q

experts vs novices in problem solving

A

experts: often think about problems in terms of their deep structure and break things up into subproblems.
novices: tend to think about problems in a superficial structure

35
Q

use of analogies

A

people are more likely to use analogies if they are told that using analogies is helpful

36
Q

functional fixedness

A

the tendency to be rigid in thinking about an objects function – unable to think about using an object in a way other than its traditional or intended purpose (thinking outside the box)

37
Q

hill climbing heuristic

A

at each step in problem solving, choose the option that moves you in the direction of your goal

38
Q

means-end heuristic

A

“what means do i have to make my current state more like my goal state?” a problem-solving strategy where you identify a desired end goal and then break it down into smaller, achievable subgoals (“means”) that progressively reduce the gap between your current state and the final goal

39
Q

convergent thinking

A

an ability to connect ideas which are seemingly unconnected – focuses on finding a single, correct solution to a well-defined problem. It involves narrowing down multiple options or ideas to converge on the best or most accurate answer. This type of thinking is often logical, systematic, and relies on established knowledge and reasoning.

40
Q

divergent thinking

A

our ability to move our thoughts in novel, unanticipated directions - involves generating multiple, creative, and varied solutions to an open-ended problem. It is characterized by flexibility, imagination, and the ability to think “outside the box.”

41
Q

einstellung

A

describes the phenomenon where a person’s prior experiences or knowledge can restrict their ability to think flexibly when solving problems. It refers to the tendency of individuals to adopt a specific approach to solving a problem based on their previous experiences, even when a simpler or more efficient solution is available.

42
Q

walla’s stages of creative thinking

A

PREPARATION: gathering/acquiring information
INCUBATION: when information is gathered in the mind and new connections are formed
ILLUMINATION: a sudden insight/lightbulb moment
VERIFICATION: when the generated idea is evaluated and refined for effectiveness / new solution

43
Q

general intelligence (g)

A

a capacity that provides an advantage on virtually any mental task

44
Q

specialized intelligence

A

specifically intelligent in a subcategory (ex, being “math smart”)

45
Q

fluid intelligence

A

the ability to deal with novel problems (peaks in early adulthood, then declines)

46
Q

crystallized intelligence

A

acquired knowledge (increases with age)

47
Q

savant syndrome

A

people with a low IQ who are extremely specialized in a talent

48
Q

unconsious

A

the broad set of mental activities outside of your awareness that make your ordinary interactions with the world possible. we are generally aware of the product, not the process

49
Q

action slips

A

when trying to do something, but end up doing something habitual instead (ie, being on autopilot)

50
Q

subliminal perception

A

people can be influenced by visual inputs that they didn’t consciously perceive

51
Q

qualia/quale

A

one’s subjective experiences that cannot be conveyed as a first-person experience to someone else (ex, the pain of a headache)