Cognitive Biases & Principles Flashcards
๐ Hickโs law
More options lead to harder decisions.
Hickโs Law predicts that the time and the effort it takes to make a decision increases with the number of options. The more choices, the more time users take to make their decisions.
๐ผ Confirmation bias
People look for evidence that confirms what they think.
People tend to search for, interpret, prefer, and recall information in a way that reinforces their personal beliefs or hypotheses.
๐ Priming
Previous stimuli influence userโs decision
Subtle visual or verbal suggestions help users recall specific information, influencing how they respond. Priming works by activating an association or representation in users short-term memory just before another stimulus or task is introduced.
๐ Cognitive load
The total amount of mental effort that is required to complete a task. Too much info -> too high cognitive load
โ๏ธ Anchoring bias
Users rely heavily on the first piece of information they see (i.e. showing the most expensive plan first so others look cheap in comparison)
๐ Nudge
Subtle hints can affect usersโ decisions.
๐ฐ Progressive disclosure
Users are less overwhelmed if theyโre exposed to complex features later. An interface is easier to use when complex features are gradually revealed later.
๐ฏ Fittโs law
Itโs easier to aim the bigger the target is
๐ Attentional bias
Users thoughts filter what they pay attention to
๐ Empathy gap
People underestimate how much emotions influence user behaviors
โต๏ธ Visual anchors
Elements used to guide userโs eyes
๐ถ Von Restroff effect
People remember more items that stand out
๐ Visual hierarchy
The order in which people perceive what they see
๐ญ Selective attention
People filter out things from their environment when they focus
โ Survivorship bias
People neglect things that donโt make it past a selection process (focus on 0.1% that succeeded)
๐ถ Sensory adaption
Users tune out the stuff they get repeatedly exposed to
๐Juxtaposition
Elements that are close and similar are perceived as a single unit
๐ฆ Signifiers
Elements that communicate what it will do (suggest usage by using expressions users already know or by obvious shapes)
๐ญ Contrast
Usersโ attention is drawn to higher visual weights
๐จ External trigger
When the information on what to do next is within the prompt itself
๐บ Decoy effect
Having a 3rd option thatโs asymmetrically dominated and easy to discard. Influences the userโs decision between 2 options.
๐ Center-stage effect
People tend to choose the middle option in a set of items
๐ผ Framing
The way information is presented affects how users make decisions
๐ฃ Law of proximity
Elements close to each other are usually considered related
๐ฌ Teslerโs law
If you simplify too much, youโll transfer some complexity to users
๐งจ Spark effect
Users are more likely to take action when the effort is small
๐ฅ Feedback loop
When users take action, feedback communicates what happened
๐ป Expectations bias
People tend to be influenced by their own expectations
๐ฅ Social proof
Users adapt their behaviors based on what others do
๐ฆ Scarcity
People value things more when theyโre in limited supply
๐ญ Curiosity gap
Users have a desire to seek out missing information
๐ฒ Mental model
Users have a preconceived opinion of how things work
๐จโ๐ฉโ๐งโ๐ฆ Familiarity bias
People prefer familiar experiences
๐ผ Halo effect
People judge things (or people) based on their feelings of one trait
โ๏ธ Millerโs law
Users can only keep ยฑ 7 items in their working memory
๐ฑ Unit bias
One unit of something feels like the optimal amount
๐ Flow state
Being fully immersed or focused on something
๐น Skeuomorphism
Users adapt more easily to things that look like real-world objects. Interface objects that mimic their real-world counterparts
๐ Reciprocity
People feel the need to reciprocate (respond) when they receive something
๐ Authority Bias
Users attribute more importance to the opinion of an authority figure
๐บ Pseudo-Set Framing
Tasks that are part of a group are more tempting to complete, as humans are drawn to completion.
๐ฐ Variable reward
People enjoy rewards, especially unexpected ones
๐ Group Attractiveness Effect / Cheerleader effect
Individual items seem more attractive when presented in a group (have a few use cases, testimonials, blog posts before you publish)
๐ฐ Curse of Knowledge
Not realizing that people donโt have the same level of knowledge (less technical than you think)
๐ Aha! Moment
When new users first realize the value of your product
๐ฎ Self-Initiated Triggers
Users are more likely to interact with prompts they set up themselves
โ๏ธ Survey Bias
Users tend to skew survey answers towards whatโs socially acceptable
๐ญ Cognitive Dissonance
Itโs painful to hold two opposing ideas in our mind
๐ฅ Goal gradient effect
Motion increases as users get closer to their goal (speed up their behavior. more motivated by how much is left to their target, not how far theyโve come)
๐ False consensus effect
People overestimate how much other people agree with them
โฐ Recency bias
Itโs easiest to remember the last thing you heard
๐ฅ Primacy bias
Remember the first participant most strongly
๐งโ๐ฆฝ Implicit bias
The collection of attitudes and stereotypes we associate to people without our conscious knowledge
โ๏ธ Sunk cost effect
Users are reluctant to pull out of something theyโve invested in
๐ค Social desirability bias
Answering questions based on what the answerer thinks the asker wants to hear.
๐ Availability bias
When you rust the user recruitment or skip screener questions to attract a bigger pool of users even if they donโt fit the qualifications or characteristics that youโve already determined are present in your ideal user.
๐ Aesthetic-Usability effect
People perceive designs with great aesthetics as easier to use
๐ซ Feedforward
When users know what to expect before they take action
๐ Occamโs razor
Simple solutions are often better than the complex ones
๐ Noble Edge effect
Users tend to prefer socially responsible companies
๐ Law of similarity
Users perceive a relationship between elements that look similar
๐ฆ Spotlight effect
People tend to believe they are being noticed more than they really are
๐ Fresh start effect
Users are more likely to take action if thereโs a feeling of new beginnings.