Cognitive Biases Flashcards
Hick’s Law
More options leads to harder decisions
Confirmation Bias
People look for evidence that confirms what they think
Category: information
Priming
Previous stimuli influences users’ decisions
Cognitive Load
The total amount of mental effort that is required to complete a task
Anchoring Bias
Users rely heavily on the first piece of information they see
Category: information
Nudge
Subtle hints can affect users’ decisions
Category: information
Progressive Disclosure
Users are less overwhelmed if they’re exposed to complex features later
Category: information
Fitts’s Law
Large and close elements are easier to interact with
Category: information
Banner Blindness
Users tune out stuff they are repeatedly exposed to
Decoy Effect
Creating a third option that is completely inferior to the target option but only partially inferior to the competitor
Framing
The way information is presented affects how users make decisions
Category: information
Attentional Bias
Users’ thoughts filter what they pay attention to
E.g. a smoker is more attuned to cigarette ads
Category: information
Empathy Gap
People underestimate how much emotions influence user behaviors
Category: information
Visual Anchors
Elements that are used to guide users’ eyes
Von Restorff Effect
People notice items that stand out more
Selective Attention
People filter out things from their environment when in focus
Category: information
Survivorship Bias
People neglect things that don’t make it past a selection process
Category: information
Juxtaposition
Elements that are close and similar are perceived as a single unit
Category: information
External Trigger
When the information on what to do next is within the prompt itself
Centre-Stage Effect
People tend to choose the middle option in a set of items
Category: information
Law of Proximity
Elements close to each other are usually considered related
Category: information
Tesler’s Law
If you simplify too much, you’ll transfer some complexity to the users
Category: information
Spark Effect
Users are more likely to take action when the effort is small
Feedback Loop
When users take action, feedback communicates what happened
Category: information
Expectations Bias
People tend to be influenced by their own expectations
Category: information
Aesthetic-Usability Effect
People perceive designs with great aesthetics as easier to use
Category: information
Social Proof
Users adapt their behavior based on what others do
Category: meaning
Scarcity
People value thing smore when they’re in limited supply
Category: meaning
Curiosity Gap
Users have a desire to seek out missing information
Category: meaning
Mental Model
Users have a preconceived opionion of how things work
Category: meaning
Familiarity Bias
People prefer familiar experiences
Category: meaning
Reciprocity
People feel the need to reciprocate when they receive something
Singularity Effect
Users care disproportionately about an individual as compared to a group
Variable Reward
People especially enjoy unexpected rewards
Category: meaning
Aha! moment
When new users first realize the value of your product
Category: meaning
Goal Gradient Effect
Motivation increases as users get closer to their goal
Category: meaning
Occam’s Razor
Simple solutions are often better than more complex ones
Category: meaning
Noble Edge Effect
Users tend to prefer socially responsible companies
Category: meaning
Hawthorne Effect
Users change their behavior when they know they are being observed
Category: meaning
Halo Effect
People judge things (or people) based on their feelings towards one trait
Category: meaning
Miller’s Law
Users can only keep 7±2 items in their working memory
Category: meaning
Unit Bias
One unit of something feels likethe optimal amount
Category: meaning