Cognitive Approach Flashcards

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1
Q

Word

A

Definition

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2
Q

Articulatory control system

A

A component of the phonological loop (working memory model), It converts written words into an articulatory (spoken) code so they can enter the phonological store and it acts like an inner voice rehearsing information from the phonological store.

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3
Q

Attention

A

control process responsible for the transfer of information from the sensory stores to the STM

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4
Q

Bias

A

when an individual’s existing thoughts, beliefs or ideas influence their thinking or behaviour.

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5
Q

Central executive

A

Part of Baddeley and Hitch’s working memory model: a frontal-lobe process responsible for monitoring and coordinating the operation of the visuo-spatial sketch pad and phonological loop and relaying their information to LTM.

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6
Q

Cognitive processes

A

Any mental function involved in the acquisition, storage, interpretation, manipulation, transformation, and use of knowledge. Examples of these processes include attention; learning; memory; perception; thinking and decision-making

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7
Q

Declarative memory/explicit

A

(“knowing what”) is the memory of facts and events and refers to those memories that can be consciously recalled.

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8
Q

Decision- making

A

This involves choosing an action, belief or strategy. Our decisions are based on our judgements.

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9
Q

Echoic Memory

A

auditory information handled by the auditory sensory store

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10
Q

Episodic memory

A

the memory of specific events that have occurred at a given time and in a given place.

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11
Q

Episodic buffer

A

In the working memory model, a kind of reserve store that communicates with both LTM and the other components of working memory.

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12
Q

Flashbulb memory

A

A vivid memory that seems accurate for where you were and what you were doing when a surprising and emotionally significant event occurred.

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13
Q

Free Recall

A

task that has been used extensively in studies of the MSM; participants study a list of items presented one at a time and then attempt to recall these words in any order

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14
Q

Heuristics

A

Simple rules used as a mental shorts cut for making judgements and decisions.

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15
Q

Iconic Memory

A

visual information entering the visual sensory store

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16
Q

Leading Question

A

question that contains hints about what the right answer to it may be

17
Q

Memory

A

the process by which information is encoded, stored, and retrieved

18
Q

Nondeclarative memory/ implicit

A

Unconscious memories that may affect your behaviour

19
Q

Primacy Effect

A

better recall of the first few items, compared to the middle ones

20
Q

Procedural Memory

A

(“knowing how”) is the unconscious memory of skills and how to do things.

21
Q

Reconstructive memory

A

Memory that is susceptible to manipulation because it’s a product of conscious reconstructing processes.

22
Q

Recency Effect

A

better recall of the last few items

23
Q

Retrieval

A

brings information from the LTM back into the STM

24
Q

Schemas

A

Mental representations which organise our knowledge of objects, events, ourselves and others

25
Q

Scripts

A

patterns of behaviour that are learned through our interaction with the environment

26
Q

Semantic Memory

A

memory for storing facts and concepts

27
Q

Thinking

A

the process of using knowledge and information to make plans, interpret the world, and make predictions about the world in general.

28
Q

Working memory

A

information that is temporarily stored in our consciousness and can be manipulated by moving in and out of short term memory.