Cog Human Dev Flashcards

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1
Q

Information Processing Model - basics about

A

Computer analogy - thinking is like information processing - Siegler 1998
Hardware = brain; neural connections; working memory; sensory input
Software = mental programs for recieving, interpreting, storing and analysing information

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2
Q

Information Processing in Babies

A

Foundations = translate info into coherent representations; make predictions; innate programs/software is natural
Learning = children reprogram themselves; neural rewiring
Other People = We are programmed to be naturally attracted to babies to nurture them and help them learn to reprogram themselves - how we interact with dev brain, higher pitched voice; attuned = dev secure attachment

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3
Q

Information Processing + Neural Dev

A

Development is continuous, rather than stage-like
Children are limited in amount of info they can take in, store, manipulate and retrieve = different cognitive abilities to adults
Children have less myelin sheath

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4
Q

Information Processing Approach

A

Emphasises basic mental processes (cog and higher functions)
- attention
- perception
- memory and learning
- decision making

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5
Q

Child’s Thinking Siegler 1998

A

Encoding - process of info to memory; encode relevant + ignore irrelevant (screening)
Automaticity - process info with little/no effort (schemas)
Strategy Construction - discovery of new procedure for processing info
Generalise - apply info to other problems

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6
Q

Attention - Child

A

Newborn - rudimentary attention; can effectively scan novel stimuli –> by 4mths can selectively attend
Toddler - rapidly shifts attention between activities - focus capacity increases with age
Pre-School - attend up to 30 mins but attend to irrelevant info just as much as relevant
Age 6/7 - child can attend to relevant dimensions of task - dev cog control

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7
Q

Incidental Learning + Neural Proning

A

Children process all info (irrelevant and relevant) incase it is relevant
Through childhood until 11yrs
Neural Proning - unnecessary neural connections made through childhood are lost in teens 60-70% - start age 11

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8
Q

Attention - Adolescence + Adult

A

Adolescence - Incidental learning decreases quickly; Capacity to shift attention from one cognitive task to another increases (multi-tasking = takes cog toll 40%)
Adult - attention declines with age; less able to multi-task with age
Technology - loss of attentional ability = they do attentional work so cognitive doesn’t need work at remaining attention

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9
Q

Memory - Infancy

A

Rudimentary memory shown in deferred imitation @ 6mths
Birth - recognition memory (cued by stimulus)
8-11mths - recall (uncured)
2yrs - complex and durable memories
Memory - habituation = show brief storage of memory from birth; by recognition only (cued by stimulus); lasts few seconds; apply to auditory, visual + tactile

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10
Q

Learning - Infancy

A

Operant Conditioning
- reactivation = reinforcer reactivates conditioned learning
- encoding specificity = retrieval more efficient if external environments are similar

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11
Q

Implicit vs. Explicit Memory

A

Implicit
- unconscious
- motor memory + affects behaviour
- conditioned learning/associative memory
- Matures at 2/3 + remains though lifespan
- repetition priming age 3
- strong in kids with learning problems

Explicit
- ability to consciously recall the past
- true recall age 8-11mths e.g., search for hidden object; deferred imitation
- explicit recall improves with age and matures in adolescence
- explicit memory task = 2yrs - 1/2 items, 4=4, 8=7

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12
Q

Memory through age

A

processing time gets shorter = can manipulate more info at once in working memory; faster + more efficient neural processing
Memory strategies change
knowledge base changes - metamemory (judgement made about a memory)
Knowledge about the world - familiar easier to remember = builds greater context to fit info into and remember
Old Age - learn new material more slowly & remember it less well

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13
Q

Memory strategies STM to LTM

A

Rehearsal - repetition
Scripts - remembering info in bigger picture (2/3yrs) - guiding expectations about the world e.g., what happens at a birthday party
Organisation - chunking, categorisation (9-10yrs)
Elaboration - create meaningful links (12+)
Tired learning - cog tipping point = brain enacts the motions of learning but is too tired to take the info in

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14
Q

Schemas

A

Mental framework about some facet of experience
Automatically triggered by something relevant to it
Guide expectations + actions automatically
Frame how we interpret experiences and expectations - is my experience in line with my schema?

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15
Q

Types of Memory and who is better? old/young

A

Episodic - where and when; young have better recall
Semantic - knowledge about world; young retrieve info quicker
Working memory = decline from 40ish
Processing speed = decline 25ish
Explicit and implicit – explicit memory declines more than implicit memory
Memory Strategies = used less by older people

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16
Q

Contextual Variables influence memory in older adults

A

education - less educated, out of workforce for longer
health - chronic or degenerative diseases
lifestyle - lead less active lives, perform fewer cognitively demanding tasks
negative stereotypes of ageing - convinced will lose memory