Coding Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Programmer

A

A person who writes instructions for computers

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2
Q

control pad

A

the control buttons a player uses

to direct the character

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3
Q

rule

A

instructions that tell your object

what to do and when to do it

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4
Q

Event

A

a trigger that the computer

recognizes and causes it to do an action

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5
Q

Sequence

A

an ordered list of things which

can be triggered by an event or repeated

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6
Q

Loop

A

code that repeats

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7
Q

Randomness

A

a lack of pattern or predictability

in events

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8
Q

Range

A

the highest and lowest numbers

“random” can choose from

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9
Q

Collision

A

a rule for an object when it

comes in contact with another object

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10
Q

Target

A

The goal of the game

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11
Q

Bugs

A

errors in a program made by the

programmer

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12
Q

debugging

A

finding and fixing programming

mistakes

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13
Q

Concurrence

A

actions that happen at the same

time

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14
Q

value (or variable)

A

a holder for a number

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15
Q

conditional

A

“If ___ then ___.” statements

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16
Q

physics engine

A

a set of rules that the objects in a

game follow to make the world feel “real”

17
Q

function

A

a way to save code so that you

can reuse it somewhere else

18
Q

reverse engineering

A

a practice in programming where you examine an existing program or machine and figure out how it works so that you can copy it

19
Q

Pair programming

A

two programmers take turns coding (One codes and the other watches for mistakes, and then they swap places.)

20
Q

iteration

A

the process of making small

changes to code and testing the changes frequently

21
Q

binary logic

A

the process of making decisions

where 0 = FALSE and 1 = TRUE

22
Q

inventory

A

A game element that helps the player keep track of the things they “have”