Coding Flashcards
Programmer
A person who writes instructions for computers
control pad
the control buttons a player uses
to direct the character
rule
instructions that tell your object
what to do and when to do it
Event
a trigger that the computer
recognizes and causes it to do an action
Sequence
an ordered list of things which
can be triggered by an event or repeated
Loop
code that repeats
Randomness
a lack of pattern or predictability
in events
Range
the highest and lowest numbers
“random” can choose from
Collision
a rule for an object when it
comes in contact with another object
Target
The goal of the game
Bugs
errors in a program made by the
programmer
debugging
finding and fixing programming
mistakes
Concurrence
actions that happen at the same
time
value (or variable)
a holder for a number
conditional
“If ___ then ___.” statements