Code Smells Flashcards

1
Q

What are the 5 “Code Smell Categories”

A
Bloaters
Object-Orientation Abusers
Change Preventers
Dispensables
Couplers
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2
Q

What is a Bloater code smell? And what are the __ code smells that fall within this category?

A

Bloaters are code, methods and classes that have increased to such gargantuan proportions that they are hard to work with. Usually these smells do not crop up right away, rather they accumulate over time as the program evolves (and especially when nobody makes an effort to eradicate them).

Long Method
Large Class
Primitive Obsession
Long Parameter List
Data Clumps
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3
Q

What is a Object-Orientation Abusers code smell? How many codes smells call into this category? And what are the __ code smells that fall within this category?

A

All these smells are incomplete or incorrect application of object-oriented programming principles.

Alternative Classes with Different Interfaces
Refused Bequest
Switch Statements
Temporary Field

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4
Q

What is a Change Preventers code smell? How many/what are the codes smells fall into this category?

A

Change Preventers

These smells mean that if you need to change something in one place in your code, you have to make many changes in other places too. Program development becomes much more complicated and expensive as a result.

  • Divergent Change
  • Parallel Inheritance Hierarchies
  • Shotgun Surgery

Change Preventers
These smells mean that if you need to change something in one place in your code, you have to make many changes in other places too. Program development becomes much more complicated and expensive as a result.

Divergent Change
You find yourself having to change many unrelated methods when you make changes to a class. For example, when adding a new product type you have to change the methods for finding, displaying, and ordering products.

Shotgun Surgery
Making any modifications requires that you make many small changes to many different classes.

Parallel Inheritance Hierarchies
Whenever you create a subclass for a class, you find yourself needing to create a subclass for another class.
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5
Q

What is a Dispensables code smell? How many codes smells call into this category? And what are the __ code smells that fall within this category?

A

Dispensables
A dispensable is something pointless and unneeded whose absence would make the code cleaner, more efficient and easier to understand.

Comments
Duplicate Code
Data Class
Dead Code
Lazy Class
Speculative Generality

Comments
A method is filled with explanatory comments.

Duplicate Code
Two code fragments look almost identical.

Lazy Class
Understanding and maintaining classes always costs time and money. So if a class doesn’t do enough to earn your attention, it should be deleted.
Data Class
A data class refers to a class that contains only fields and crude methods for accessing them (getters and setters). These are simply containers for data used by other classes. These classes don’t contain any additional functionality and can’t independently operate on the data that they own.
Dead Code
A variable, parameter, field, method or class is no longer used (usually because it’s obsolete).

Speculative Generality
There’s an unused class, method, field or parameter.

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6
Q

What is a Couplers code smell? How many codes smells call into this category? And what are the __ code smells that fall within this category?

A

All the smells in this group contribute to excessive coupling between classes or show what happens if coupling is replaced by excessive delegation.

Feature Envy
Inappropriate Intimacy
Incomplete Library Class
Message Chains
Middle Man
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7
Q

Define a “Long Method” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Payoff,” and “Performance.”

A

Signs and Symptoms
A method contains too many lines of code. Generally, any method longer than ten lines should make you start asking questions.

Reasons for the Problem
A method simply continues to grow in size, instead of being modularized.

Mentally, it’s often harder to create a new method than to add to an existing one.

Treatment
As a rule of thumb, if you feel the need to comment on something inside a method, you should take this code and put it in a new method. Even a single line can and should be split off into a separate method, if it requires explanations. And if the method has a descriptive name, nobody will need to look at the code to see what it does.

To reduce the length of a method body, use Extract Method.

If local variables and parameters interfere with extracting a method, use Replace Temp with Query, Introduce Parameter Object or Preserve Whole Object.

If none of the previous recipes help, try moving the entire method to a separate object via Replace Method with Method Object.

Conditional operators and loops are a good clue that code can be moved to a separate method. For conditionals, use Decompose Conditional. If loops are in the way, try Extract Method.

Payoff
Among all types of object-oriented code, classes with short methods live longest. The longer a method or function is, the harder it becomes to understand and maintain it.

In addition, long methods offer the perfect hiding place for unwanted duplicate code.

Performance
Does an increase in the number of methods hurt performance, as many people claim? In almost all cases the impact is so negligible that it’s not even worth worrying about.

Plus, now that you have clear and understandable code, you’re more likely to find truly effective methods for restructuring code and getting real performance gains if the need ever arises.

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8
Q

Define a “Large Class” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Payoff,” and “Performance.”

A
Signs and Symptoms
A class contains many fields/methods/lines of code.

Reasons for the Problem
Classes usually start small. But over time, they get bloated as the program grows.

As is the case with long methods as well, programmers usually find it mentally less taxing to place a new feature in an existing class than to create a new class for the feature.

Treatment
When a class is wearing too many (functional) hats, think about splitting it up:

Extract Class helps if part of the behavior of the large class can be spun off into a separate component.

Extract Subclass helps if part of the behavior of the large class can be implemented in different ways or is used in rare cases.

Extract Interface helps if it’s necessary to have a list of the operations and behaviors that the client can use.

If a large class is responsible for the graphical interface, you may try to move some of its data and behavior to a separate domain object. In doing so, it may be necessary to store copies of some data in two places and keep the data consistent. Duplicate Observed Data offers a way to do this.

Payoff
Refactoring of these classes spares developers from needing to remember a large number of attributes for a class.

In many cases, splitting large classes into parts avoids duplication of code and functionality.

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9
Q

Define a “Primitive Obsession” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Payoff,” and “Performance.”

A

Primitive Obsession

Signs and Symptoms
Use of primitives instead of small objects for simple tasks (such as currency, ranges, special strings for phone numbers, etc.)

Use of constants for coding information (such as a constant USER_ADMIN_ROLE = 1 for referring to users with administrator rights.)

Use of string constants as field names for use in data arrays.

Reasons for the Problem
Like most other smells, primitive obsessions are born in moments of weakness. “Just a field for storing some data!” the programmer said. Creating a primitive field is so much easier than making a whole new class, right? And so it was done. Then another field was needed and added in the same way. Lo and behold, the class became huge and unwieldy.

Primitives are often used to “simulate” types. So instead of a separate data type, you have a set of numbers or strings that form the list of allowable values for some entity. Easy-to-understand names are then given to these specific numbers and strings via constants, which is why they’re spread wide and far.

Another example of poor primitive use is field simulation. The class contains a large array of diverse data and string constants (which are specified in the class) are used as array indices for getting this data.

Treatment
If you have a large variety of primitive fields, it may be possible to logically group some of them into their own class. Even better, move the behavior associated with this data into the class too. For this task, try Replace Data Value with Object.

If the values of primitive fields are used in method parameters, go with Introduce Parameter Object or Preserve Whole Object.

When complicated data is coded in variables, use Replace Type Code with Class, Replace Type Code with Subclasses or Replace Type Code with State/Strategy.

If there are arrays among the variables, use Replace Array with Object.

Payoff
Code becomes more flexible thanks to use of objects instead of primitives.

Better understandability and organization of code. Operations on particular data are in the same place, instead of being scattered. No more guessing about the reason for all these strange constants and why they’re in an array.

Easier finding of duplicate code.

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10
Q

Define a “Long Parameter List” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Payoff,” “Performance,” and “When to ignore.”

A

Signs and Symptoms
More than three or four parameters for a method.

Reasons for the Problem
A long list of parameters might happen after several types of algorithms are merged in a single method. A long list may have been created to control which algorithm will be run and how.

Long parameter lists may also be the byproduct of efforts to make classes more independent of each other. For example, the code for creating specific objects needed in a method was moved from the method to the code for calling the method, but the created objects are passed to the method as parameters. Thus the original class no longer knows about the relationships between objects, and dependency has decreased. But if several of these objects are created, each of them will require its own parameter, which means a longer parameter list.

It’s hard to understand such lists, which become contradictory and hard to use as they grow longer. Instead of a long list of parameters, a method can use the data of its own object. If the current object doesn’t contain all necessary data, another object (which will get the necessary data) can be passed as a method parameter.

Treatment
Check what values are passed to parameters. If some of the arguments are just results of method calls of another object, use Replace Parameter with Method Call. This object can be placed in the field of its own class or passed as a method parameter.

Instead of passing a group of data received from another object as parameters, pass the object itself to the method, by using Preserve Whole Object.

If there are several unrelated data elements, sometimes you can merge them into a single parameter object via Introduce Parameter Object.

Payoff
More readable, shorter code.

Refactoring may reveal previously unnoticed duplicate code.

When to Ignore
Don’t get rid of parameters if doing so would cause unwanted dependency between classes.

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11
Q

Define a “Data Clumps” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Payoff,” and “Performance.”

A

Data Clumps

Signs and Symptoms
Sometimes different parts of the code contain identical groups of variables (such as parameters for connecting to a database). These clumps should be turned into their own classes.

Reasons for the Problem
Often these data groups are due to poor program structure or “copypasta programming”.

If you want to make sure whether or not some data is a data clump, just delete one of the data values and see whether the other values still make sense. If this isn’t the case, this is a good sign that this group of variables should be combined into an object.

Treatment
If repeating data comprises the fields of a class, use Extract Class to move the fields to their own class.

If the same data clumps are passed in the parameters of methods, use Introduce Parameter Object to set them off as a class.

If some of the data is passed to other methods, think about passing the entire data object to the method instead of just individual fields. Preserve Whole Object will help with this.

Look at the code used by these fields. It may be a good idea to move this code to a data class.

Payoff
Improves understanding and organization of code. Operations on particular data are now gathered in a single place, instead of haphazardly throughout the code.

Reduces code size.

When to Ignore
Passing an entire object in the parameters of a method, instead of passing just its values (primitive types), may create an undesirable dependency between the two classes.

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12
Q

What is an Object-Orientation Abuser? How many are there? Name them.

A

Object-Orientation Abusers
All these smells are incomplete or incorrect application of object-oriented programming principles.

Switch Statements
You have a complex switch operator or sequence of if statements.

Temporary Field
Temporary fields get their values (and thus are needed by objects) only under certain circumstances. Outside of these circumstances, they’re empty.

Refused Bequest
If a subclass uses only some of the methods and properties inherited from its parents, the hierarchy is off-kilter. The unneeded methods may simply go unused or be redefined and give off exceptions.

Alternative Classes with Different Interfaces
Two classes perform identical functions but have different method names.

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13
Q

Define a “Data Clumps” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” “Payoff,” and “When to ignore.”

A

Switch Statements
Signs and Symptoms
You have a complex switch operator or sequence of if statements.

Reasons for the Problem
Relatively rare use of switch and case operators is one of the hallmarks of object-oriented code. Often code for a single switch can be scattered in different places in the program. When a new condition is added, you have to find all the switch code and modify it.

As a rule of thumb, when you see switch you should think of polymorphism.

Treatment
To isolate switch and put it in the right class, you may need Extract Method and then Move Method.

If a switch is based on type code, such as when the program’s runtime mode is switched, use Replace Type Code with Subclasses or Replace Type Code with State/Strategy.

After specifying the inheritance structure, use Replace Conditional with Polymorphism.

If there aren’t too many conditions in the operator and they all call same method with different parameters, polymorphism will be superfluous. If this case, you can break that method into multiple smaller methods with Replace Parameter with Explicit Methods and change the switch accordingly.

If one of the conditional options is null, use Introduce Null Object.

Payoff
Improved code organization.

When to Ignore
When a switch operator performs simple actions, there’s no reason to make code changes.

Often switch operators are used by factory design patterns (Factory Method or Abstract Factory) to select a created class.

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14
Q

Define a “Temporary Field” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Temporary Field

Signs and Symptoms
Temporary fields get their values (and thus are needed by objects) only under certain circumstances. Outside of these circumstances, they’re empty.

Reasons for the Problem
Oftentimes, temporary fields are created for use in an algorithm that requires a large amount of inputs. So instead of creating a large number of parameters in the method, the programmer decides to create fields for this data in the class. These fields are used only in the algorithm and go unused the rest of the time.

This kind of code is tough to understand. You expect to see data in object fields but for some reason they’re almost always empty.

Treatment
Temporary fields and all code operating on them can be put in a separate class via Extract Class. In other words, you’re creating a method object, achieving the same result as if you would perform Replace Method with Method Object.

Introduce Null Object and integrate it in place of the conditional code which was used to check the temporary field values for existence.

Payoff
Better code clarity and organization.

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15
Q

Define a “Refused Bequest” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Refused Bequest
Signs and Symptoms
If a subclass uses only some of the methods and properties inherited from its parents, the hierarchy is off-kilter. The unneeded methods may simply go unused or be redefined and give off exceptions.

Reasons for the Problem
Someone was motivated to create inheritance between classes only by the desire to reuse the code in a superclass. But the superclass and subclass are completely different.
Treatment
If inheritance makes no sense and the subclass really does have nothing in common with the superclass, eliminate inheritance in favor of Replace Inheritance with Delegation.

If inheritance is appropriate, get rid of unneeded fields and methods in the subclass. Extract all fields and methods needed by the subclass from the parent class, put them in a new subclass, and set both classes to inherit from it (Extract Superclass).

Payoff
Improves code clarity and organization. You will no longer have to wonder why the Dog class is inherited from the Chair class (even though they both have 4 legs).
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16
Q

Define a “Alternative Classes with Different Interfaces” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Alternative Classes with Different Interfaces

Signs and Symptoms
Two classes perform identical functions but have different method names.

Reasons for the Problem
The programmer who created one of the classes probably didn’t know that a functionally equivalent class already existed.

Treatment
Try to put the interface of classes in terms of a common denominator:

Rename Methods to make them identical in all alternative classes.

Move Method, Add Parameter and Parameterize Method to make the signature and implementation of methods the same.

If only part of the functionality of the classes is duplicated, try using Extract Superclass. In this case, the existing classes will become subclasses.

After you have determined which treatment method to use and implemented it, you may be able to delete one of the classes.

Payoff
You get rid of unnecessary duplicated code, making the resulting code less bulky.

Code becomes more readable and understandable (you no longer have to guess the reason for creation of a second class performing the exact same functions as the first one).

When to Ignore
Sometimes merging classes is impossible or so difficult as to be pointless. One example is when the alternative classes are in different libraries that each have their own version of the class.

17
Q

What is a “Divergent Change” code smell. what are the subcategories?

A

Change Preventers
These smells mean that if you need to change something in one place in your code, you have to make many changes in other places too. Program development becomes much more complicated and expensive as a result.

Divergent Change
You find yourself having to change many unrelated methods when you make changes to a class. For example, when adding a new product type you have to change the methods for finding, displaying, and ordering products.

Shotgun Surgery
Making any modifications requires that you make many small changes to many different classes.

Parallel Inheritance Hierarchies
Whenever you create a subclass for a class, you find yourself needing to create a subclass for another class.
18
Q

Define a “Divergent Change” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Divergent Change
Divergent Change resembles Shotgun Surgery but is actually the opposite smell. Divergent Change is when many changes are made to a single class. Shotgun Surgery refers to when a single change is made to multiple classes simultaneously.

Signs and Symptoms
You find yourself having to change many unrelated methods when you make changes to a class. For example, when adding a new product type you have to change the methods for finding, displaying, and ordering products.

Reasons for the Problem
Often these divergent modifications are due to poor program structure or “copypasta programming”.

Treatment
Split up the behavior of the class via Extract Class.

If different classes have the same behavior, you may want to combine the classes through inheritance (Extract Superclass and Extract Subclass).

Payoff
Improves code organization.

Reduces code duplication.

Simplifies support.

19
Q

Define a “Shotgun Surgery” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Shotgun Surgery
Shotgun Surgery resembles Divergent Change but is actually the opposite smell. Divergent Change is when many changes are made to a single class. Shotgun Surgery refers to when a single change is made to multiple classes simultaneously.

Signs and Symptoms
Making any modifications requires that you make many small changes to many different classes.

Reasons for the Problem
A single responsibility has been split up among a large number of classes. This can happen after overzealous application of Divergent Change.

Treatment
Use Move Method and Move Field to move existing class behaviors into a single class. If there’s no class appropriate for this, create a new one.

If moving code to the same class leaves the original classes almost empty, try to get rid of these now-redundant classes via Inline Class.

Payoff
Better organization.

Less code duplication.

Easier maintenance.

20
Q

Define a “Parallel Inheritance Hierarchies” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,”and “Payoff.”

A

Parallel Inheritance Hierarchies
Signs and Symptoms
Whenever you create a subclass for a class, you find yourself needing to create a subclass for another class.

Reasons for the Problem
All was well as long as the hierarchy stayed small. But with new classes being added, making changes has become harder and harder.

Treatment
You may de-duplicate parallel class hierarchies in two steps. First, make instances of one hierarchy refer to instances of another hierarchy. Then, remove the hierarchy in the referred class, by using Move Method and Move Field.
Payoff
Reduces code duplication.

Can improve organization of code.

When to Ignore
Sometimes having parallel class hierarchies is just a way to avoid even bigger mess with program architecture. If you find that your attempts to de-duplicate hierarchies produce even uglier code, just step out, revert all of your changes and get used to that code.
21
Q

What are “Dispensables?”

A

Dispensables
A dispensable is something pointless and unneeded whose absence would make the code cleaner, more efficient and easier to understand.

Comments
A method is filled with explanatory comments.

Duplicate Code
Two code fragments look almost identical.

Lazy Class
Understanding and maintaining classes always costs time and money. So if a class doesn’t do enough to earn your attention, it should be deleted.
Data Class
A data class refers to a class that contains only fields and crude methods for accessing them (getters and setters). These are simply containers for data used by other classes. These classes don’t contain any additional functionality and can’t independently operate on the data that they own.
Dead Code
A variable, parameter, field, method or class is no longer used (usually because it’s obsolete).

Speculative Generality
There’s an unused class, method, field or parameter.

22
Q

Define a “Comments” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” “Payoff,” and “When to ignore”

A

Comments
Signs and Symptoms
A method is filled with explanatory comments.

Reasons for the Problem
Comments are usually created with the best of intentions, when the author realizes that his or her code isn’t intuitive or obvious. In such cases, comments are like a deodorant masking the smell of fishy code that could be improved.

The best comment is a good name for a method or class.

If you feel that a code fragment can’t be understood without comments, try to change the code structure in a way that makes comments unnecessary.

Treatment
If a comment is intended to explain a complex expression, the expression should be split into understandable subexpressions using Extract Variable.

If a comment explains a section of code, this section can be turned into a separate method via Extract Method. The name of the new method can be taken from the comment text itself, most likely.

If a method has already been extracted, but comments are still necessary to explain what the method does, give the method a self-explanatory name. Use Rename Method for this.

If you need to assert rules about a state that’s necessary for the system to work, use Introduce Assertion.

Payoff
Code becomes more intuitive and obvious.

When to Ignore
Comments can sometimes be useful:

When explaining why something is being implemented in a particular way.

When explaining complex algorithms (when all other methods for simplifying the algorithm have been tried and come up short).

23
Q

Define a “Duplicate Code” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Duplicate Code
Signs and Symptoms
Two code fragments look almost identical.

Reasons for the Problem
Duplication usually occurs when multiple programmers are working on different parts of the same program at the same time. Since they’re working on different tasks, they may be unaware their colleague has already written similar code that could be repurposed for their own needs.

There’s also more subtle duplication, when specific parts of code look different but actually perform the same job. This kind of duplication can be hard to find and fix.

Sometimes duplication is purposeful. When rushing to meet deadlines and the existing code is “almost right” for the job, novice programmers may not be able to resist the temptation of copying and pasting the relevant code. And in some cases, the programmer is simply too lazy to de-clutter.

Treatment
If the same code is found in two or more methods in the same class: use Extract Method and place calls for the new method in both places.

If the same code is found in two subclasses of the same level:

Use Extract Method for both classes, followed by Pull Up Field for the fields used in the method that you’re pulling up.

If the duplicate code is inside a constructor, use Pull Up Constructor Body.

If the duplicate code is similar but not completely identical, use Form Template Method.

If two methods do the same thing but use different algorithms, select the best algorithm and apply Substitute Algorithm.

If duplicate code is found in two different classes:

If the classes aren’t part of a hierarchy, use Extract Superclass in order to create a single superclass for these classes that maintains all the previous functionality.

If it’s difficult or impossible to create a superclass, use Extract Class in one class and use the new component in the other.

If a large number of conditional expressions are present and perform the same code (differing only in their conditions), merge these operators into a single condition using Consolidate Conditional Expression and use Extract Method to place the condition in a separate method with an easy-to-understand name.

If the same code is performed in all branches of a conditional expression: place the identical code outside of the condition tree by using Consolidate Duplicate Conditional Fragments.

Payoff
Merging duplicate code simplifies the structure of your code and makes it shorter.

Simplification + shortness = code that’s easier to simplify and cheaper to support.

24
Q

Define a “Lazy Class” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Lazy Class
Signs and Symptoms
Understanding and maintaining classes always costs time and money. So if a class doesn’t do enough to earn your attention, it should be deleted.

Reasons for the Problem
Perhaps a class was designed to be fully functional but after some of the refactoring it has become ridiculously small.

Or perhaps it was designed to support future development work that never got done.

Treatment
Components that are near-useless should be given the Inline Class treatment.

For subclasses with few functions, try Collapse Hierarchy.

Payoff
Reduced code size.

Easier maintenance.

When to Ignore
Sometimes a Lazy Class is created in order to delineate intentions for future development, In this case, try to maintain a balance between clarity and simplicity in your code.

25
Q

Define a “Data Class” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Data Class
Signs and Symptoms
A data class refers to a class that contains only fields and crude methods for accessing them (getters and setters). These are simply containers for data used by other classes. These classes don’t contain any additional functionality and can’t independently operate on the data that they own.

Reasons for the Problem
It’s a normal thing when a newly created class contains only a few public fields (and maybe even a handful of getters/setters). But the true power of objects is that they can contain behavior types or operations on their data.
Treatment
If a class contains public fields, use Encapsulate Field to hide them from direct access and require that access be performed via getters and setters only.

Use Encapsulate Collection for data stored in collections (such as arrays).

Review the client code that uses the class. In it, you may find functionality that would be better located in the data class itself. If this is the case, use Move Method and Extract Method to migrate this functionality to the data class.

After the class has been filled with well thought-out methods, you may want to get rid of old methods for data access that give overly broad access to the class data. For this, Remove Setting Method and Hide Method may be helpful.

Payoff
Improves understanding and organization of code. Operations on particular data are now gathered in a single place, instead of haphazardly throughout the code.

Helps you to spot duplication of client code.

26
Q

Define a “Dead Code” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Dead Code
Signs and Symptoms
A variable, parameter, field, method or class is no longer used (usually because it’s obsolete).

Reasons for the Problem
When requirements for the software have changed or corrections have been made, nobody had time to clean up the old code.

Such code could also be found in complex conditionals, when one of the branches becomes unreachable (due to error or other circumstances).

Treatment
The quickest way to find dead code is to use a good IDE.

Delete unused code and unneeded files.

In the case of an unnecessary class, Inline Class or Collapse Hierarchy can be applied if a subclass or superclass is used.

To remove unneeded parameters, use Remove Parameter.

Payoff
Reduced code size.

Simpler support.

27
Q

Define a “Speculative Generality” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Speculative Generality
Signs and Symptoms
There’s an unused class, method, field or parameter.

Reasons for the Problem
Sometimes code is created “just in case” to support anticipated future features that never get implemented. As a result, code becomes hard to understand and support.

Treatment
For removing unused abstract classes, try Collapse Hierarchy.

Unnecessary delegation of functionality to another class can be eliminated via Inline Class.

Unused methods? Use Inline Method to get rid of them.

Methods with unused parameters should be given a look with the help of Remove Parameter.

Unused fields can be simply deleted.

Payoff
Slimmer code.

Easier support.

When to Ignore
If you’re working on a framework, it’s eminently reasonable to create functionality not used in the framework itself, as long as the functionality is needed by the frameworks’s users.

Before deleting elements, make sure that they aren’t used in unit tests. This happens if tests need a way to get certain internal information from a class or perform special testing-related actions.

28
Q

Define a “Feature Envy” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Feature Envy
Signs and Symptoms
A method accesses the data of another object more than its own data.

Reasons for the Problem
This smell may occur after fields are moved to a data class. If this is the case, you may want to move the operations on data to this class as well.

Treatment
As a basic rule, if things change at the same time, you should keep them in the same place. Usually data and functions that use this data are changed together (although exceptions are possible).

If a method clearly should be moved to another place, use Move Method.

If only part of a method accesses the data of another object, use Extract Method to move the part in question.

If a method uses functions from several other classes, first determine which class contains most of the data used. Then place the method in this class along with the other data. Alternatively, use Extract Method to split the method into several parts that can be placed in different places in different classes.

Payoff
Less code duplication (if the data handling code is put in a central place).

Better code organization (methods for handling data are next to the actual data).

When to Ignore
Sometimes behavior is purposefully kept separate from the class that holds the data. The usual advantage of this is the ability to dynamically change the behavior (see Strategy, Visitor and other patterns).
29
Q

Define a “Inappropriate Intimacy” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Inappropriate Intimacy
Signs and Symptoms
One class uses the internal fields and methods of another class.

Reasons for the Problem
Keep a close eye on classes that spend too much time together. Good classes should know as little about each other as possible. Such classes are easier to maintain and reuse.

Treatment
The simplest solution is to use Move Method and Move Field to move parts of one class to the class in which those parts are used. But this works only if the first class truly doesn’t need these parts.

Another solution is to use Extract Class and Hide Delegate on the class to make the code relations “official”.

If the classes are mutually interdependent, you should use Change Bidirectional Association to Unidirectional.

If this “intimacy” is between a subclass and the superclass, consider Replace Delegation with Inheritance.

Payoff
Improves code organization.

Simplifies support and code reuse.

30
Q

Define a “Message Chainsy” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” “Payoff,” and “When to ignore”

A

Message Chains
Signs and Symptoms
In code you see a series of calls resembling $a->b()->c()->d()

Reasons for the Problem
A message chain occurs when a client requests another object, that object requests yet another one, and so on. These chains mean that the client is dependent on navigation along the class structure. Any changes in these relationships require modifying the client.

Treatment
To delete a message chain, use Hide Delegate.

Sometimes it’s better to think of why the end object is being used. Perhaps it would make sense to use Extract Method for this functionality and move it to the beginning of the chain, by using Move Method.

Payoff
Reduces dependencies between classes of a chain.

Reduces the amount of bloated code.

When to Ignore
Overly aggressive delegate hiding can cause code in which it’s hard to see where the functionality is actually occurring. Which is another way of saying, avoid the Middle Man smell as well.

31
Q

Define a “Inappropriate Intimacy” code smell. What larger category of code smells does this belong to? What are the “Signs and Symptoms,” “Reason for the Problem,” “Treatment,” and “Payoff.”

A

Middle Man
Signs and Symptoms
If a class performs only one action, delegating work to another class, why does it exist at all?

Reasons for the Problem
This smell can be the result of overzealous elimination of Message Chains.

In other cases, it can be the result of the useful work of a class being gradually moved to other classes. The class remains as an empty shell that doesn’t do anything other than delegate.

Treatment
If most of a method’s classes delegate to another class, Remove Middle Man is in order.
Payoff
Less bulky code.

When to Ignore
Don’t delete middle man that have been created for a reason:

A middle man may have been added to avoid interclass dependencies.

Some design patterns create middle man on purpose (such as Proxy or Decorator).

32
Q

What is an “incomplete Library class?”

A

Incomplete Library Class

Signs and Symptoms
Sooner or later, libraries stop meeting user needs. The only solution to the problem—changing the library—is often impossible since the library is read-only.

Reasons for the Problem
The author of the library hasn’t provided the features you need or has refused to implement them.

Treatment
To introduce a few methods to a library class, use Introduce Foreign Method.

For big changes in a class library, use Introduce Local Extension.

Payoff
Reduces code duplication (instead of creating your own library from scratch, you can still piggy-back off an existing one).

When to Ignore
Extending a library can generate additional work if the changes to the library involve changes in code.

33
Q

What are the 6 broader category of refactoring techniques?

A
Composing Methods
Moving Features between Objects
Organizing Data
Simplifying Conditional Expressions
Simplifying Method Calls
Dealing with Generalization
34
Q

Name the 9 refactoring techniques for “Composing Methods”

A
Extract Method
Inline Method
Extract Variable
Inline Temp
Replace Temp with Query
Split Temporary Variable
Remove Assignments to Parameters
Replace Method with Method Object
Substitute Algorithm
35
Q

Name the 9 refactoring techniques for “Moving Features between Objects”

A
Move Method
Move Field
Extract Class
Inline Class
Hide Delegate
Remove Middle Man
Introduce Foreign Method
Introduce Local Extension
36
Q

Name the 14 refactoring techniques for “Organizing Data”

A
Change Value to Reference
Change Reference to Value
Duplicate Observed Data
Self Encapsulate Field
Replace Data Value with Object
Replace Array with Object
Change Unidirectional Association to Bidirectional
Change Bidirectional Association to Unidirectional
Encapsulate Field
Encapsulate Collection
Replace Magic Number with Symbolic Constant
Replace Type Code with Class
Replace Type Code with Subclasses
Replace Type Code with State/Strategy
Replace Subclass with Fields
37
Q

Name the 8 refactoring techniques for “Simplifying Conditional Expressions”

A
Consolidate Conditional Expression
Consolidate Duplicate Conditional Fragments
Decompose Conditional
Replace Conditional with Polymorphism
Remove Control Flag
Replace Nested Conditional with Guard Clauses
Introduce Null Object
Introduce Assertion
38
Q

Name the 9 refactoring techniques for “Simplifying Method Calls”

A
Add Parameter
Remove Parameter
Rename Method
Separate Query from Modifier
Parameterize Method
Introduce Parameter Object
Preserve Whole Object
Remove Setting Method
Replace Parameter with Explicit Methods
Replace Parameter with Method Call
Hide Method
Replace Constructor with Factory Method
Replace Error Code with Exception
Replace Exception with Test
39
Q

Name the 13 refactoring techniques for “Dealing with Generalization”

A
Pull Up Field
Pull Up Method
Pull Up Constructor Body
Push Down Field
Push Down Method
Extract Subclass
Extract Superclass
Extract Interface
Collapse Hierarchy
Form Template Method
Replace Inheritance with Delegation
Replace Delegation with Inheritance