Class 12 Flashcards

1
Q

computer vision

A

perceptual channel that accepts a stimulus and reports some representation of the world

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2
Q

passive sensing

A

type of vision that most agents use where they don’t need to send out light to see

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3
Q

feature

A

number obtained by applying simple computations to an image

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4
Q

feature extraction

A

process of applying direct computation to sensor responses

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5
Q

object model

A

precise geometric model produced by computer aided design systems

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6
Q

rendering model

A

describes the physical, geometric, and statistical processes that produce the stimulus from the word

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7
Q

reconstruction

A

when an agent builds a model of the world from an image or images

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8
Q

recognition

A

term for drawing distinctions among objects based on visual and other information

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9
Q

pinhole camera

A

simplest way to form a focused image of a stationary object

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10
Q

aperture

A

opening or “pinhole”

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11
Q

motion blur

A

object is moving and the time window is large enough

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12
Q

focal length

A

distance between lens and the image sensor

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13
Q

focal plane

A

plane in the environment where the focus is sharpest

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14
Q

scaled orthographic projection

A

used to handle geometric effect of perspective imaging that aren’t always pronounced

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15
Q

diffuse reflection

A

light is scattered evenly in all directions – how most surfaces reflect light

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16
Q

specular reflection

A

causes incoming light to leave a surface in a lobe of directions that is determined by the direction the light arrived from

17
Q

specularities

A

small bright patches found on rougher surfaces

18
Q

lamberts cosine law

A

brightness of a diffuse patch

19
Q

interreflections

A

light reflected from other surfaces which illuminates shadowed patches

20
Q

principle of trichromacy

A

humans of 3 types of color sensitive receptors

21
Q

edge

A

straight line or curve in image plane across which there is a significant change in image brightness

22
Q

texture

A

pattern on a surface that can be sensed visually

23
Q

texels

A

rough model of texture that is a repetitive pattern of elements

24
Q

optical flow

A

whenever there is relative movement between the camera and 1 or more objects in the scene resulting in apparent motion

25
segmentation
process of breaking an image into groups of similar pixels
26
regions
generalized groupings of segments once edges have been determined – aka superpixels
27
convolutional neural networks
excellent image classifier, pooling layers reduce spatial dimensions of input
28
regional proposal network
network that finds regions with objects
29
region of interest
a box with a good enough objectness score
30
roi pooling
process of sampling pixels to extract features
31
bounding box regression
step that trims the window down to a proper bounding box
32
disparity
the shifting of one view to another view
33
tagging systems
tag images with relevant words
34
depth map
an array giving the depth of each pixel
35
style transfer
involves taking 2 images with content and style and transferring the content of one onto the style of the other