Civilisations Flashcards

1
Q

Chinese

A

More starting villagers
More population
Better farms
Cheaper techs

Strong Archer’s with Cho Ko Nu
Weak Cavalry
No gunpowder

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2
Q

Japanese

A

Faster tougher fishing ships
Cheaper Mills/Camps
Faster attacking infantry

Great infantry, and good archers
Awful Cavalry, and no Camels
Average siege

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3
Q

Mongols

A

Fast firing Cav Archers
Tougher Light Cav
Faster Hunters

Fast Feudal and great at harrassment
No Gunpowder
No Halbs
Fragile units in Imp

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4
Q

Persians

A

+50 Starting Food and Wood
Faster Tougher TCs and Docks
Knights bonus vs Archers

Strong Cavalry line (all options)
Average Archers and Infantry

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5
Q

Saracens

A
Cheaper Trade
Cheaper Markets
Fast attacking Galleys
Tougher Camels
Archers bonus damage against buildings

Strong Archers and Camels
Infantry and Cavalry lack Imp upgrades

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6
Q

Turks

A
Gunpowder is tougher, cheaper and produce faster
Free Chemistry
Faster Gold mining
Scouts get armor
Free Light Cav upgrade

Strong Cavalry line
Weak early game
Weak infantry

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7
Q

Goths

A
Cheap Infantry
Faster Barracks
Infantry attack bonus vs buildings
Better Hunters
Free Loom

Weak early game - must boom to Castle/Imp
Halbs beat Cav, Huscarls beat Archers
Weak to Siege

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8
Q

Bulgarians

A

Free Militia Upgrade
Cheaper TCs
Cheaper and Faster Upgrades

Great M@A Rush
Solid Cavalry (Kinghts)
Weak in Imperial

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9
Q

Lithuanians

A

150 Extra Food at start
Fast Spears/Skirms
Relics give extra attack
Faster Monasteries

Great Cavalry
Strong early game
Tail off unless they get relics

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10
Q

Cumans

A

Can build TC in Feudal
Gets Rams in Feudal
Faster Cavalry
Tougher walls

Great Cavalry and Infantry
Cav Archers speciality
Awful foot archers
Limited Siege

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11
Q

Tatars

A

More food in sheep
Bigger elevation bonus
Free Cav Archer upgrades
Cav Archers get LoS upgrade

Best Cav Archers in the game
Decent Cavalry
Awful infantry

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12
Q

Vikings

A

Cheaper ships and docks
Tougher infantry
Free Wheelbarrow and Handcart

Awful Cavalry
Decent Archers
Strong economy

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13
Q

Aztecs

A

Villagers carry more
Military create faster
Start with extra gold, and relics generate more

Excellent infantry and fast militia rush
Decent archers
No Cav or Gunpowder
Weak in late game

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14
Q

Huns

A

Dont need houses
Cheaper Cav Archers
Faster Stables

Great Cav and Cav Archers
Awful infantry
Will rush and go all-in horses

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15
Q

Koreans

A

Mine stone faster
Tower upgrades free
Archer armor upgrades free
Military costs less wood

Defensive, but may Tower rush
Decent archers
Weak until Castle

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16
Q

Mayans

A

Extra villager
Resources last longer
Cheaper archers and walls

Great Archers, and will have a LOT
No Cav or Gunpowder
Infantry is okay
Will focus on Archers and Eagles

17
Q

Spanish

A

Faster builders
Blacksmith upgrades dont need gold
Faster firing gunpowder

Awful archers
Decent cavalry
Great gunpowder
Weak early game - very strong in Imperial

18
Q

Incas

A
Free Llama
Faster built farms
Buildings need less stone
Houses count double
Villagers get blacksmith upgrades

Decent rushing
Weak late game
No Cav, no Gunpowder
Good archers

19
Q

Indians

A

Faster fishermen
Cheaper Villagers
Extra armor for Cavalry
Camels do extra damage to Buildings

Great Camels, great Gunpowder
Great Economy
Best if they can boom

20
Q

Italians

A

Dock/University Techs are cheaper
Fishing Ships and Gunpowder Units are cheaper
Advancing to next Age is cheaper

Great Navy
Weak Siege
Weak early game until Gunpowder
Boom Civ

21
Q

Magyars

A

Melee Attack upgrades are free
Scouts are cheaper
Archers have more LoS

Great Cavalry
Solid Archers and Infantry
No Gunpowder, weak Siege

22
Q

Slavs

A

Faster Farmers
Cheaper Siege
All buildings give Pop
Free Supplies

Great Infantry rush
Decent Cav
Bad Archers

23
Q

Berbers

A

Faster Villagers
Cheaper Cavalry
Faster ships

No Halbs or Arbalests
Great Knight or Camel Rush

24
Q

Ethiopians

A

Faster firing Archers
Bonus resources when advancing
Free Pikemen

Great Archers, Great Siege
Average Infantry
Weak Cavalry
Strongest at Castle Age

25
Q

Malians

A

Buildings need less wood
Infantry gets extra armor
Gold Mining Upgrade is free
University research is faster

Great infantry (resist Archers)
Solid Cavalry and Archers too
Strongest in late game - should boom

26
Q

Portuguese

A

Units cost less gold
Tougher ships
Techs research faster

Great Gunpowder and Navy
Strong Archers and Infantry
Should boom to Castle/Imp

27
Q

Burmese

A

Free Lumber Upgrades
Infantry get extra attack
Monk techs are cheaper

Great Cavalry and elephants
Solid Infantry
Awful archers

28
Q

Khmer

A

No buildings needed for advancing
Faster elephants
Farmers dont need gather buildings
Can garrison in houses

Great Siege
Good Cavalry
Awful Archers and Infantry
Can rush very well

29
Q

Malay

A

Faster Age Advances
Cheaper, better fish traps
Cheaper Elephants

Great Navy and Archers
Awful Cavalry

30
Q

Vietnamese

A

Reveal enemy position at start
Tougher Archers/Skirms
Eco Upgrades need no Wood
Imperial Skirmisher

Great Archers and Anti-Archers
Weak Siege
Average Cav and Infantry
Weak early game