Civilisations Flashcards
Chinese
More starting villagers
More population
Better farms
Cheaper techs
Strong Archer’s with Cho Ko Nu
Weak Cavalry
No gunpowder
Japanese
Faster tougher fishing ships
Cheaper Mills/Camps
Faster attacking infantry
Great infantry, and good archers
Awful Cavalry, and no Camels
Average siege
Mongols
Fast firing Cav Archers
Tougher Light Cav
Faster Hunters
Fast Feudal and great at harrassment
No Gunpowder
No Halbs
Fragile units in Imp
Persians
+50 Starting Food and Wood
Faster Tougher TCs and Docks
Knights bonus vs Archers
Strong Cavalry line (all options)
Average Archers and Infantry
Saracens
Cheaper Trade Cheaper Markets Fast attacking Galleys Tougher Camels Archers bonus damage against buildings
Strong Archers and Camels
Infantry and Cavalry lack Imp upgrades
Turks
Gunpowder is tougher, cheaper and produce faster Free Chemistry Faster Gold mining Scouts get armor Free Light Cav upgrade
Strong Cavalry line
Weak early game
Weak infantry
Goths
Cheap Infantry Faster Barracks Infantry attack bonus vs buildings Better Hunters Free Loom
Weak early game - must boom to Castle/Imp
Halbs beat Cav, Huscarls beat Archers
Weak to Siege
Bulgarians
Free Militia Upgrade
Cheaper TCs
Cheaper and Faster Upgrades
Great M@A Rush
Solid Cavalry (Kinghts)
Weak in Imperial
Lithuanians
150 Extra Food at start
Fast Spears/Skirms
Relics give extra attack
Faster Monasteries
Great Cavalry
Strong early game
Tail off unless they get relics
Cumans
Can build TC in Feudal
Gets Rams in Feudal
Faster Cavalry
Tougher walls
Great Cavalry and Infantry
Cav Archers speciality
Awful foot archers
Limited Siege
Tatars
More food in sheep
Bigger elevation bonus
Free Cav Archer upgrades
Cav Archers get LoS upgrade
Best Cav Archers in the game
Decent Cavalry
Awful infantry
Vikings
Cheaper ships and docks
Tougher infantry
Free Wheelbarrow and Handcart
Awful Cavalry
Decent Archers
Strong economy
Aztecs
Villagers carry more
Military create faster
Start with extra gold, and relics generate more
Excellent infantry and fast militia rush
Decent archers
No Cav or Gunpowder
Weak in late game
Huns
Dont need houses
Cheaper Cav Archers
Faster Stables
Great Cav and Cav Archers
Awful infantry
Will rush and go all-in horses
Koreans
Mine stone faster
Tower upgrades free
Archer armor upgrades free
Military costs less wood
Defensive, but may Tower rush
Decent archers
Weak until Castle
Mayans
Extra villager
Resources last longer
Cheaper archers and walls
Great Archers, and will have a LOT
No Cav or Gunpowder
Infantry is okay
Will focus on Archers and Eagles
Spanish
Faster builders
Blacksmith upgrades dont need gold
Faster firing gunpowder
Awful archers
Decent cavalry
Great gunpowder
Weak early game - very strong in Imperial
Incas
Free Llama Faster built farms Buildings need less stone Houses count double Villagers get blacksmith upgrades
Decent rushing
Weak late game
No Cav, no Gunpowder
Good archers
Indians
Faster fishermen
Cheaper Villagers
Extra armor for Cavalry
Camels do extra damage to Buildings
Great Camels, great Gunpowder
Great Economy
Best if they can boom
Italians
Dock/University Techs are cheaper
Fishing Ships and Gunpowder Units are cheaper
Advancing to next Age is cheaper
Great Navy
Weak Siege
Weak early game until Gunpowder
Boom Civ
Magyars
Melee Attack upgrades are free
Scouts are cheaper
Archers have more LoS
Great Cavalry
Solid Archers and Infantry
No Gunpowder, weak Siege
Slavs
Faster Farmers
Cheaper Siege
All buildings give Pop
Free Supplies
Great Infantry rush
Decent Cav
Bad Archers
Berbers
Faster Villagers
Cheaper Cavalry
Faster ships
No Halbs or Arbalests
Great Knight or Camel Rush
Ethiopians
Faster firing Archers
Bonus resources when advancing
Free Pikemen
Great Archers, Great Siege
Average Infantry
Weak Cavalry
Strongest at Castle Age
Malians
Buildings need less wood
Infantry gets extra armor
Gold Mining Upgrade is free
University research is faster
Great infantry (resist Archers)
Solid Cavalry and Archers too
Strongest in late game - should boom
Portuguese
Units cost less gold
Tougher ships
Techs research faster
Great Gunpowder and Navy
Strong Archers and Infantry
Should boom to Castle/Imp
Burmese
Free Lumber Upgrades
Infantry get extra attack
Monk techs are cheaper
Great Cavalry and elephants
Solid Infantry
Awful archers
Khmer
No buildings needed for advancing
Faster elephants
Farmers dont need gather buildings
Can garrison in houses
Great Siege
Good Cavalry
Awful Archers and Infantry
Can rush very well
Malay
Faster Age Advances
Cheaper, better fish traps
Cheaper Elephants
Great Navy and Archers
Awful Cavalry
Vietnamese
Reveal enemy position at start
Tougher Archers/Skirms
Eco Upgrades need no Wood
Imperial Skirmisher
Great Archers and Anti-Archers
Weak Siege
Average Cav and Infantry
Weak early game