CIT I Flashcards

1
Q

pseudocode

A

Fake code made using words in place of actual code

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2
Q

Data Members

A

Characteristics of the class

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3
Q

Constant

A

A subject stored in memory that can’t be changed

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4
Q

Variable

A

A placeholder in the code holding the place for a subject

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5
Q

Methods

A

Behaviors of the class

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6
Q

Class

A

Entity that is a logical grouping of data and behavior members

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7
Q

Namespace

A

Acts like a container to provide a way to group similar classes

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8
Q

Return Value

A

Output from a method (must be the data type of the value returned)

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9
Q

Parameter List

A

Input into a method (each parameter must state the data type and name)

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10
Q

Access Modifiers

A

Defines the circumstances under which variables, methods, and classes can be accessed

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11
Q

Public

A

Anyone can access

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12
Q

Private

A

Can only be used by the class it lives in

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13
Q

Main() method

A

Entry point into a c# application

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14
Q

Byte

A

Data of 0 to 255 (Reserves one byte of memory. Is comprised of 8 bits)

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15
Q

Short

A

-32,768 to 32,767 (Reserves 2 bytes) ~-32k to 32k

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16
Q

UShort

A

0 to 65,535 (Reserves 2 bytes) ~65k

17
Q

UInt

A

0 - ~ 4 Billion (Reserves 4 bytes)

18
Q

Int

A

Approx. -2 billion to 2 billion (4 bytes)

19
Q

Long

A

-9 Quintilian to 9 Quintilian (8 bytes)

20
Q

ULong

A

0 to 18 Quintilian (8 bytes)

21
Q

SByte

A

-128 to 127 (8 bits / 1 byte)

22
Q

float has how many significant digits

A

7

23
Q

numbers range stored in float

A

+/- 1.5 x 10^-45 to +/- 3.4 x 10^38

24
Q

scientific E notation

A

number of digits to move the decimal right or left

25
Q

significant digits

A

precision of the number

26
Q

double range

A

+/- 5.0 x 10^-324 to +/- 1.7 x 10^308